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Messages - coolio678

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391
Other Games / Re: X@COM - Where ASCII and X-COM Collide!
« on: November 08, 2012, 04:42:11 pm »
I want to try modding something, but first I would need to be creative, learn how to do so, and have the focus to follow through on the idea. Maybe it'll be something I'll work on.
Focus is the hardest by far, trust me, and we're all here to help you out whenever you get stuck somewhere. The only thing you need to do is ask yourself a question: what isn't in the game that you want to be?
well, I started reading through the modding guide, but not before getting distracted and making this bad boy right here for the modding notepad's icon

392
Other Games / Re: Chivalry: Medieval Warfare. A FPS Medieval combat game
« on: November 07, 2012, 04:41:07 pm »
Criken, nooo!
dear god the ballista(s?) in the game are hilarious to watch!

393
Other Games / Re: X@COM - Where ASCII and X-COM Collide!
« on: November 07, 2012, 04:12:38 pm »
I want to try modding something, but first I would need to be creative, learn how to do so, and have the focus to follow through on the idea. Maybe it'll be something I'll work on.

394
Oh, another brief series of questions!

How prominent will siege weaponry (ballistae, trebuchet, catapults, etc.) be in the game? Will we be able to use flaming ammunition? I think you've already answered yes and probably to these, but I don't totally recall.
More importantly, will limbs go flying and will they do damage to people they hit? I want to see a cadre of bandits flee in fear after the catapult I brought along for no reason scores a direct hit on their commander and his arm bitch slaps one of his fellow bandits from 30 feet away.
Will ladders and grappling hooks be implemented for scaling walls? Would a defender be able to dislodge them? And would someone playing an assassin be able to use said grappling hook to scale buildings and the like?
Grappling hooks made me think of alternative weapons such as bolas and the like. Are there any plans to include weaponry to trip up opponents/screw up their horses? How about nonlethal take-downs?
When battle lines crash, will there occasionally be pushing and shoving around prior to all out combat? For visual reference, when the Persians first engage the Spartans in 300.
Will your character gain titles and nicknames for his or her accolades/defining features? Like Leatra the One Eyed, or Mad King WraithLord?
Will character appearance change over time? Say, if your guy is always swinging that sword arm and charging through trees, will he become more muscular? If you got a king that does nothing but sit on his throne, will he eventually turn into fat lard man? (Fun fact, as a kid a few friends and I made a video by the title Fat Lard Man.) I highly doubt this one, as I figure it'd be nigh impossible to implement, at least without being too demanding, but I figured I'd ask anyway!

Is it apparent I spent a lot of time on public transportation today?
I so want to sig that
edit: the deed is done

also, an extension to the grappling hooks, how about good, wholesome ladders? and by an extension of extensions, boiling tar/ a hearty push on the people climbing said ladder?

395
Other Games / Re: I want to download Team Fortress 2, but can't
« on: November 02, 2012, 09:32:00 pm »
Depending on how well you get on with your neighbours, you could get them to chuck in for an internet connection and pay for usage. Most modems these days have a wireless connection as well, so you'd just need the passcode and you'd be set. WiFi is slower than cable/ADSL2, but it might just work. You can get about 30 metres of range on a good setup, with reasonablish speeds. I'm not sure if it'll be good enough for FPS games, but it might be.
really? I only get 1-2/5 bars when I'm two rooms away from the modem

396
Those are some very fancy lookin' trees. I like it.

397
Creative Projects / Re: Weekly Community Art Focus
« on: October 29, 2012, 02:44:46 pm »
I rolled a goliath barbarian (after about 20 rolls that I found boring, like a human knight.)
Spoiler (click to show/hide)

398
Creative Projects / Re: Weekly Community Art Focus
« on: October 23, 2012, 05:54:29 am »
There are lots of random character generators for D&D online.

If you can't find one you can use than just go to the D&D wiki and look through races until you find one you like.
I probably should have thought of that myself. Thanks for the help

399
Creative Projects / Re: Weekly Community Art Focus
« on: October 22, 2012, 07:08:13 pm »
the only problem with  that is I don't know anything about D&D, other than it involves a GM :P

400
looks cool! I just downloaded it, but I won't have enough time to play a round right now :P. Maybe tomorrow, if I can.

edit: it crashed, unfortunately. I forgot/ don't know how to get a report, but it happened when I accepted a heroes offer for a tunic, if that helps.

401
Creative Projects / Re: Creating a mecha game (Maybe image heavy)
« on: October 13, 2012, 08:18:25 pm »
Could you link the store and arena thread in the OP, because I'm interested, but I couldn't find the thread.

402
Other Games / Re: Dishonored :(
« on: October 13, 2012, 08:02:32 pm »
Does Corvo's head always detach itself from his body when he dies? because the camera rolls like a bouncy ball if you get killed.

403
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: October 04, 2012, 07:09:44 pm »
It's been a while since I've shared anything, so why not?

Spoiler (click to show/hide)

I doodled this in my notebook during English a few weeks ago, and colored it (on the computer) today.

edit: removed unnecessary stuff

404
does anyone else find the name generator to be quite entertaining? I recently started using my troopers names for usernames on some sites.

405
Other Games / Re: I have this idea for a game....
« on: September 23, 2012, 12:11:37 pm »
as someone said, lots of people with great ideas, not enough able to make them come to fruition.

I always thought it would be cool to code a game purely based off Bay12's ideas as a experiment.
Spoiler (click to show/hide)
and to have your moral compass doing spins

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