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Messages - coolio678

Pages: 1 ... 34 35 [36] 37 38 39
527
DF Suggestions / Re: Banners
« on: November 21, 2011, 03:17:06 pm »
Can agree. and, perhaps we need an [IS_FLAG] flag that gets applied to suitable objects decorated with the symbol of a group.
I can just see people getting their hands on a tag/flag like that and making their armies carry, say, floodgates as their national banner.

In all seriousness though, I like this idea and would not be opposed to seeing it turn up in the game proper.
let's not judge the nation of the Oaken Barrel

528
DF Suggestions / Re: New culture suggestion (also a mod concept.)
« on: November 19, 2011, 12:17:25 pm »
OR run on solar power. Or even better, derrive energy from the electromagnetic field generated by their atoms spinnig. Or better yet, turn the potential gravitational force of a small orb spinning in their head into real energy!(All of the above stated are potentially possible)
they run on suspension of disbelief.

529
huh. It seems like a cool idea, but it would be ridiculous to do. However, there are plans for implementation for the next decade, I'm sure there will be time.

530
DF Suggestions / Re: Dead and Missing Dwarfs
« on: November 11, 2011, 08:05:50 pm »
okay, I understand it now.

531
DF Suggestions / Search preferences
« on: November 11, 2011, 08:03:14 pm »
I did search using the phrases "search thoughts," "search skills," "search preferences," and nothing came up. If you find anything like this using different key words, please tell me.

So I was thinking about dwarves preferences, and how there's no easy way to find out what dwarf hates what. So I suggest that you can search all your dwarves minds simultaneously, to see if it's a good idea to tame that large roach.

The search thoughts page you probably be accessed through the units page by pressing f(or F, it wouldn't make a difference.) The page would pop up with three choices

m- search mood
p- search preferences
s- search skills

searching mood would bring up a page where you choose one mood from a list, or start typing it, like the manager job page, to narrow it down. Searching it will then bring up dwarves who are currently in that mood (ecstatic, content, etc.) and let you zoom to them, or view their thoughts/ preferences.

searching preferences would be similar to mood searching, but a bit different. You first choose from a list, or type to narrow, what about the preference you need (detest, prefers, etc.) Next, you type what creature/ object you want (large roaches, purring maggots, cat meat, etc.) the list of dwarves who have that thought about the object shows up, allowing you to zoom to or view their thoughts.

searching skills is also like the previous. You choose what skill level, and exact, above, or below that level(if any.) Next you type what skill it is you want (swimmer, woodcrafter, etc.) and again, the list of dwarves pops up, and lets you zoom or view thoughts.

uses for this would be
skill- seeing what dwarves would be good choices as military
preference- seeing if it would be a good idea to let that giant desert scorpion you stole bought from the elves out from his cage.
mood- find all you unhappy dwarves and throw them in the volcano give them the stuff that would make them happy.

Thanks for reading this, and I hope it hasn't been suggested before.

532
DF Suggestions / Re: Certain items dorf could carry more than one
« on: November 11, 2011, 07:37:19 pm »
while it is planned, it is really needed soon. Having your farmers scramble to carry the single plump helmet spawn from the kitchen to the seed pile, and repeated 20 times gets a bit annoying

533
DF Suggestions / Re: Dedicated Night Creature Hunters
« on: November 11, 2011, 07:34:42 pm »
or it could be found in a book, or on a slab in an abandoned base of the cult group

534
DF Suggestions / Re: Regular doctor check-ups.
« on: November 10, 2011, 10:42:19 pm »
once diseases are up and running, I don't see why not. I usually never get to the point of making a hospital, and when I do, it usually is the "oh crap, I hope this dwarf has enough skill to patch up where that other one's shoulder used to be" type of throw together set up.

535
sounds cool, but when I was reading the part where you explained about modding where the armor is worn, I could only imagine a dwarf charging into battle with iron boots on his hands

536
DF Suggestions / Re: Encased units
« on: November 10, 2011, 10:35:15 pm »
Not really, were are the gender spifice organs?
beards.

537
DF Suggestions / Re: STONE TACOS!
« on: November 10, 2011, 10:28:54 pm »
Why don't you just mod it in? (or get someone to mod it in)

It wouldn't be hard, just make a new reaction that makes steel from Taconite.
this is the suggestions forum. Sure, a mod would suffice, but this forum is for discussing ideas that should be added by Toady.

538
DF Community Games & Stories / Re: The Forgotten Beast Art Contest!
« on: November 10, 2011, 08:00:38 pm »
I want to join in on the next beast, or possibly this one. You guys won't mind, will you? I'll have to see if I get the time.

539
DF Suggestions / Re: STONE TACOS!
« on: November 10, 2011, 05:49:23 pm »
it contains its own flux
huh. That could make it a valuable resource.

540
DF Suggestions / Re: Wrestling/striking synergy
« on: November 09, 2011, 05:25:36 pm »
As for the pinning, with my foot... What I think I actually did was referred to as 'grabbing the chest' with my [lower?]leg, but it makes more sense and is easier to visualize as pinning with my foot, esp. considering he was prone and I was standing. In the same way, kicking has no knockback. The story was completely true other than those minor modifications though.

If I was any good at modding, I'd try to update the system myself, but as I'm not... I just have to appeal to the modders and developers, in the hopes that one will be inspired or something.
I get it now.

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