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Masterwork DF / Re: where do I start for maximum mod experience?
« on: December 23, 2013, 05:12:29 pm »
Where do I set what race I will be playing? or is it a random selection from available races?
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Excellent. Are non-council members allowed to vote? If so, I am pro-squad leaders. I'd like my dorf to worship Datan, Dasel and Kidet.According to this you are a council member.
ICAnd since council deemed no such thing - house is up for grabs. That is an excellent quality lake house with masterwork furniture, nice view from windows, large cellar and a workshop (or whatever resident would like to put there. can be even his own statue if he get's someone to sculpt it)
I only want the bed, but if I so desired I am well within my rights to claim the house. I refer you to the redress proclamation:
"No Citizen of the Slick Murk may withhold property which the council has deemed required for a purpose pertaining to
our royal mission"
OOCI do not really care who gets Cobra right now, so I am abstaining until there are any other proposals/ideas.
BTW dont forget to vote on my claim to the scintillating cobra! if no one votes against me i get it automatically
on it.You for sure can start that ball rolling, like basic stuff and such. But until we actually have gods and they actually tell us what they are up to it will all be only theoretical work.
Shall I just post up a bunch of proposed god related activites and their uh.. "Divine" influence costs and profits?
Well then, If you won't agree with me then i'll do this myself! Give me an iron set, iron axe and i shall fight against them myself! Point me in the direction of the goblins and i shall fight them myself, No help needed.IC
)OOCi guess it is 0 against 60, because of the voting rules you posted(influence, doubled for council members), but I agree, we still have enough influential dwarves abstaining to turn the tide.
it isnt over yet, wait 24 hours. There are yet council members who haven't voted. (granted it's a longshot, as some of them are NEVER Active)
-edit
On that note, it's actually for 0 against 3 as only council member votes count for labour/resource proposals.
Well in regards to being an architect, high or no, would be wiling to fill such a position, but would warn I am no good with Minecarts, or complex traps or transportation, so my use would be limited to buildings like houses, graves, indoor gardens, memorials to the fallen and other stuff any idiot could design. So you need something designed say so and I will see what I can produce.Sorry, forgot to reply to this one.
ICWe are having 5 soldiers at best(3 of whom, being on the council, already have personal quarters), and we have only 50 dwarves overall, including council. Under such circumstances building a non-essential building will endanger our enterprise, while serving no one but you personally.
The situation has gotten out of hand. These goblins are so weak that they're pitiful, Although they're actually beating us, They think they'll draw us out if they kidnap our children. We might have ranged superiority, but in the melee department we're weak. We need more recruits and migrants. I suggest we prepare more barracks for future recruits. I might not be a war leader or even on the council, But i'm still trying to help as much as i can. Also these iron sets aren't good enough, We need steel not iron. I'm talking on behalf of the soldiers and this is what we all want: More barracks and steel weapons and armor! Now who's with me!?!
For:1
Against:0
OOCActually I am. Relations screen gives us nothing, but is boring to produce.
I should really create my character sheet as soon as possible, Wouldn't want to be my character without knowing what personality i have.
Also the relationship screen would possibly help me for future RPs, Mind giving me a relationship screen screenshot? Thanks
I sure as hell wouldn't want to mine or chop down a tree in a suit of steel armor :pI am also pretty sure that you wouldn't want to mine or chop down a tree when undead buring FB !!fat!! tries to eat you
Divines could be interesting (But I'm betting that we would end up with more Divines than players eventually), Inheritances and adoptions seems fair enough.There are only that many divines to represent, so we will not end with dozens of them. Also the divine power points system ensures that they will not overuse their divine rights. Basically god is a pretty passive position:
Edit: Missed Mafol Idenlam (daughter) on that list of yours.She is not in fort due to being snatched(liberated?). Erib(son) is not in for because he did not arrive with the family. Whereabouts are unknown.
Anyway once the bed stuff and meeting of yours is over I'm planning to acclaim that wife of yours (and the mob, but they can't actually be acclaimed so, meh) for her brutal display(once mentionables have been approved) of vengeance against the enemy.I think you can acclaim whatever you want(mob, weather, wooden sword), even if it is not a mentionable. They will not receive any influence(because they are not mentionable), but you can (if most agree with you). Like roman populists, who acclaimed romans as a whole, and received credit for that.
Teledwarf, will we be able to pick when we die what we represent if divine? Like war or something?For sure. No one will force you to represent things you do not like. Provided that position is vacant.
I assumed it was one of the in-game deities, but I may have misunderstood (I did just wake up a half hour ago, and I'm certainly not a morning person.) If I read it right, then if you want to represent war would leave you as "Kidet Blazedsquash (fortresses, war)". If you wanted to represent rainbows, blight, disease, death, and rebirth (like a certain Likot Skybeige in my most recent fort), then I wouldn't know what you'd do.Yep, Kerod read it right. I think we could as well add another custom deity if need arises. Especially if we will find someone for a position of High Priest, who will track all those gods and worshipers and decide if any new deities are needed.