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Messages - lleu

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1
DF Modding / Re: Runesmith - A DC like tool
« on: May 09, 2012, 01:05:43 am »
Would there be any way to get this to work with the Legends of Forlorn Realms Mod? I tried it and it said "Couldn't find a suitable process"

2
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 08, 2012, 10:50:59 pm »
Is there any way to make the wildlife in the caverns come to my traps? Like setting a bait animal or something?

3
I embarked in the middle of the field by a river, no issues with being able to reach my fort. Is there any other way besides checking in the embark screen to see the neighboring civs? Exporting wealth might be the issue, I didn't get much I wanted in the caverns, so I didn't export much.

4
Hey, even though I did generate a new world once I installed FD, I have never gotten a seige from one of the FD races. On the embark screen, all of the races show up when I tab to them, but they have never invaded. I'm currently at 48 population, and the only people to ever attack have been Kobold Thieves and the Shedim, once. Any help on how to fix this?

5
I use this mod with Nahril's Legends of Forlorn Realms mod, and even though I did generate a new world once I installed FD, I have never gotten a seige from one of the FD races. On the embark screen, all of the races show up when I tab to them, but they have never invaded. I'm currently at 48 population, and the only people to ever attack have been Kobold Thieves and the Shedim, once. Any help on how to fix this?

6
So, on my embark screen for a new fortress, I saw that one of my miners was named "Urist McMiner, Bum" instead of the usual peasant. What does that mean? After the embark, he was called a miner like usual, but he had blowgunner and liar skill. Is this an easter egg of some sort? Also, on my last fortress, I had a child that was able to do alchemy. Not sure if it was a bug, but none of my other kids have ever been able to do that. The fortress was wiped out by a FB directly after breaching the first cavern, so he never grew up. Anyone know how, or why that happened?
   Note: I also started with a legendary weapon prodigy. Does that mean legendary weapon maker, or weapon user?

7
Ok, sweet. I had been thinking about installing it, but my fortress was running very well, and I didn't want to remake. But a concurrent   shedim seige and FUN involving piping magma destroyed it. Sooo, time to install FD!

8
Is this mod compatible with Fortress Defense II?

9
I just started playing this mod, and I'm not sure if this should be like this, but the full download link with the graphics installed is the 0.18a version, not the recently updated 0.18b you have on the first post. Could you check? The raws seem to be the 0.18b, but I haven't installed them yet, nor can I seem to figure out how.

10
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: June 28, 2011, 11:54:12 am »
Are there ocean tides? I have an ocean with obsidian beaches, and I want to know if it is safe to build on them.

11
DF Gameplay Questions / questions about water
« on: June 25, 2011, 04:03:00 pm »
Well, I found what seems to be my ideal embark site. Volcano, ocean,  But the only source of water is an ocean. I know that you need the container for water to be entirely constructed. Anyway, I want to know how to prevent the water overflowing into my fortress.

12
DF Gameplay Questions / Re: cage confusion
« on: June 22, 2011, 02:14:20 pm »
Could I make more of these on either side of a path if I leash an animal on the other side? That should make them go on out after it, if I read the wiki right.

13
DF Gameplay Questions / Re: cage confusion
« on: June 22, 2011, 12:10:00 pm »
Yeah, the wall wasn't completed yet. Shoulda mentioned that, I guess. Will making the fall longer beneath the trap make it much more effective, or would be better off just adding spikes? I'm thinking about having the only exit for the pit be a drawbride that raises to close off all exits, and having fortifications so my markdwarves can use them for practice. What type of weapon trap is most likely to maim people? I don't want them to be able to shoot back.

14
DF Gameplay Questions / Re: cage confusion
« on: June 21, 2011, 10:20:29 pm »
Well, I found out what didn't work. :( The rampaging troll just smashed through my hastily-constructed wall, and then joined a giant cave swallow in killing all my dwarves. Guess I should have set more than one trap down there. Oh, well.

15
DF Gameplay Questions / Re: cage confusion
« on: June 21, 2011, 04:27:59 pm »
Well, I would do the drawbridge but that's boring. Would floor connected to a retracting bridge collapse? That way, I would have a semi-repeatable disposal method. The cage is wood, but how would I be able to get hostiles to go on the bridge for later use? The only way I see is making it the only path into my fortress, and have a pressure plate at the far end to drop all but one of the invaders. Decided against the arena to prevent a possible fortress-destroying rampage. 

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