Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cellmonk

Pages: 1 ... 21 22 [23] 24 25 ... 49
331
Do we have a hospital?
I kinda need one... :-[

lol! something bad happen? luckily there are beds in the main bedroom hallway. If you place a table and a chest there, you can make that a temporary hospital. Idk if a medical dwarf is assigned.

332
DF Community Games & Stories / Re: CHALLENGE FORT!
« on: February 29, 2012, 03:09:28 am »
Oh man, the most ady mined thing would be a perfect chance to test my... invention.

333
Will update the topic today, was sick for the last few days so could really get my head to it.

Yay! It lives!

334
Forum Games and Roleplaying / Re: Word association game
« on: February 29, 2012, 12:05:53 am »
Armageddonsaur

335
Forum Games and Roleplaying / Re: Word association game
« on: February 28, 2012, 11:40:34 pm »
M&M'S

336
Forum Games and Roleplaying / Re: Word association game
« on: February 28, 2012, 09:26:11 pm »
CERN

337
Does anyone know how to allocate more ram to dwarf fortress, as to avoid the seemingly inevitable crash I'm getting on my older computer? Though I don't know if I have the ram to allocate...

338
If this thing dies, we should consider making a screw the next player over and prison fort hybrid in 34. Screwing the next player over... with vampires and necromancers!

339
Forum Games and Roleplaying / Re: Word association game
« on: February 28, 2012, 12:39:33 am »
Feces

340
Forum Games and Roleplaying / Re: You are a Necromancer!
« on: February 27, 2012, 10:39:13 pm »
When was that exactly?

I remember we took a portion of the vitality of a tree.

341
Just to remind you, you're up, slowpokez. Wanna follow my turn in this fort while I follow yours in screw the next?

342
DF Dwarf Mode Discussion / Re: Got a neeto idea (want in?)
« on: February 27, 2012, 08:22:39 pm »
Keep the bogeymen, they're supposed to be part of adventure mode.

But will they appear in our forts if the adventurer walks around in them for a while? if we turn it into a lair, will they appear?

343
Forum Games and Roleplaying / Re: Word association game
« on: February 27, 2012, 07:28:51 pm »
Nebraska

344
DF Dwarf Mode Discussion / Re: Got a neeto idea (want in?)
« on: February 27, 2012, 06:28:45 pm »
Actually they're calculated separately now so removing bogeymen will have no effect on the populations of other forms of nightcreature. Praise Toady! :D

The succession world files also seem to be free of a serious error I've been having with my other, personal, copy of DF, so I can generate worlds for as long as I wish, ignoring it trying to exceed it's RAM load. I could download the fix for that as well, though, and try to generate a particularly long-lived world while I'm in class.

I'd love to see a vampire covered in several thousand pages of trophy jewelry.

345
Forum Games and Roleplaying / Re: You are a Necromancer!
« on: February 27, 2012, 06:26:30 pm »
Ethical or not, I have a feeling it would go over much better with the public. Humans don't tend to like the thought of disturbing the dead.

Pages: 1 ... 21 22 [23] 24 25 ... 49