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Topics - UristMcHuman

Pages: [1] 2 3 4
1
Life Advice / This is serious stuff, I want only serious answers
« on: January 09, 2012, 07:42:03 pm »
Oy, I don't know why I'm posting this to total strangers...


OK, there's an irresistably unresistable extremely beautiful girl at my school that I'm deeply in love with. I can't get my mind off of her. Each day, at lunch (same lunch unit), I look at her when I can. She sits two tables away from me, so I can't just get up, walk to her table and talk to her. I definitely can't talk to her. Everything I want to say sinks back down at "Umm..." and she walks by. Every day, I think about that girl, while I work, while I eat, and, yes, even while I play DF and other games. Every night, I have trouble getting to sleep because I'm thinking of her. I dream about the girl, about me and her together, walking down the streets hand-in-hand, going out to movies, laying under the stars with her head on my chest, listening to my heartbeat. I dream about the day she and I first kiss. This is unbearable, and I just want it to stop, but it's so hard. I want help as to how to get her to be my girlfriend.

Does anybody have anything that would help???

I'm only in 7th grade, so PLEASE don't pick on me. It only makes things much harder, and drives my self-esteem down faster.


As a side note, my mom makes bloody good home-made tacos.

2
DF Modding / Did anyone else?
« on: January 07, 2012, 05:38:25 pm »
This is a thread asking others if they watched a movie/played a video game/read a book and wanted to mod in what they saw/visualized.

So, did anyone else watch the movie Rise of the Planet of the Apes, and want to mod in a primitive race of ape-men like the apes in the movie?

3
DF Gameplay Questions / Issues with DFHack
« on: January 05, 2012, 10:26:01 pm »
I just downloaded and started running DFHack, but when I try to use the plug-ins by typing stuff like "dfusion" then a plug-in like "simple_embark" it says that it isn't a recognised command. I try typing in the command number. Friendship="4". Unrecognised command.

What gives, and what do?

4
DF Dwarf Mode Discussion / Pointing this out just 'cause I can
« on: December 30, 2011, 12:19:48 am »
I have no idea exactly as to why I'm pointing this out, but I am just because I can.

I am going to download and un-earth an old DF version: 23a.

'cept for that part where there are four different types of 23a.

Code: (Types of 23a) [Select]
v0.22.110.23a
v0.22.120.23a
v0.22.123.23a
v0.23.130.23a

Which one should I get, and what has the most fixed* bugs?

*At that time fixed

5
DF Modding / I'm curious about the behavior of certain creatures/items.
« on: December 26, 2011, 10:52:39 pm »
OK, so I'm coming up with this crazy stupid Idea for a mod to vaguely represent the real world after a Collapse in economical and social order, using real world nationalities as creatures (i.e. Americans, Russians, Africans*, etc). So, I need help as to some things, and whether they are hard-coded or not.

1. ELVES. I NEED to figure out whether their behavior towards nature and animals after I remove [AT_PEACE_WITH_WILDLIFE] and switch [ETHIC:KILL_PLANT: to ACCEPTABLE] and add [RIVER_PRODUCTS], [OCEAN_PRODUCTS], and other things that let them use stuff from animals (meat, leather and such) is hard-coded or not.

2. If goblins have green skin, how do I change that in their description?

3. This mod is made using real world languages for their respective nationalities like German, African, Chinese, etc. and the machine I'm using doesn't appear to get the special letters (the 2 dots above the o, that funky a-lookin' thing, etc) from the key-strokes used on a Mac. Certain languages, French, German and Russian for sure, have those symbols in several of their words. How do I make those fancy letter things on my Windows laptop?

4. How do I change their speech thing if I want the creatures to speak a certain language?

5. The raw files for the smelter are horribly broken, thanks to my reading of the Cheating article on the Wiki. (FORTUNATELY, I've recovered from that method of gameplay a while ago.) I need to place the regular reactions for making the different metal alloys from before I hacked them.

6. Are all creatures hard-coded to be [ALCOHOL_DEPENDENT]?

7. This last one escapes my mind. I'll post it later on, once all the other questions and issues are fleshed out.

Sorry if I sound like a noob in most of these. Primarily because I'm still technically considered one by most, I've only had DF since June.

*I'm not actively trying to be racist.

6
Forum Games and Roleplaying / Warzone 2100 Battle!!!
« on: December 17, 2011, 08:11:02 pm »
OK, so I'm going to run a one-player skirmish in a game called Warzone 2100. The map is urban setting, and 8-player. Locked teams. High Power, No Bases (you get two Trucks and no more).

You basically tell me what to do. Basic actions such as building stuff or moving units, or more "advanced" stuff, like research technologies or design vehicles.

I'm probably going to have difficulty trying to figure out turns, however...

7
Forum Games and Roleplaying / You are in The Dungeons of Doom
« on: December 14, 2011, 07:12:08 pm »
You wake up. You have no idea where the hell you are. It is dimly lit in the room you are in. You wait for your eyes to adjust, and you check your inventory.

Spoiler: Inventory (click to show/hide)

The room you are in appears to be 15 feet long by 19 feet wide. There are two exit doors, one to the north and another to the west. You hear the squeaking of rats, and the grumbling of a Goblin.

What do you want to do?

Code: (Stats) [Select]
Name: ???
Gender: Male
AC: 9
Str: 14
Int: 11
Wis: 5
Cha: 13

Hunger: Not Hungry
Encumbrance: Unencumbered
Dungeon Level: 1
EDIT: Changed starting weapons. You are a Warrior.

8
DF Modding / Trying to make different guns work
« on: November 09, 2011, 09:17:06 pm »
I'm trying to make several different guns like .50cal rifles and 9mm pistols, but when I try to test them in the arena, the ammo won't be fired from their respective firearms. Here's what I had them go like:
Code: [Select]
light pistol: bow skill, .38cal bullet: arrow class
combat pistol: bow skill, 9mm bullet: arrow class
heavy pistol: bow skill, .45cal bullet: arrow class
rifle: crossbow skill, .30cal bullet: bolt class
combat rifle: crossbow skill, 30.06 bullet: bolt class
heavy rifle: crossbow skill, .50cal bullet: bolt class
shotgun: crossbow skill, 12-gauge slug: bolt class

Spoiler: RAWs for guns (click to show/hide)

Spoiler: RAWs for ammo (click to show/hide)

I don't understand. Why don't the guns fire the bullets?

9
I have a certain area to be dug out, and all three of my miners--with ALL their hauling labours turned off as stated in the title--are still rushing to my former town hall to de-build the walls and floors, apparently thinking that getting rid of a simple wall is more important than digging out actual living space.

What do I do to get my miners to dig out my damn designations?

10
DF Community Games & Stories / NetHack: Dwarf Mode
« on: November 05, 2011, 01:39:39 pm »
So I have another game called NetHack, and I've changed the -D -u wizard to Urist. Because of this, I'm going to play as a Dwarf every time.

Role: Archeologist
Race: Dwarf
Gender: Male
Alignment: Lawful

Off I go!

EDIT: Urist won't work: It just throws me into discover mode.

Instantly I wish for 10 uncursed potions of booze.

11
DF Community Games & Stories / Arena Fights: Humanoid on Humanoid
« on: November 03, 2011, 08:45:12 pm »
Again. Another arena fighting thread. BUT this one differs a bit.

1. You do not need to apply for a combatant. Instead, you vote on certain criteria.
2. Battles will be created based on highest number of votes cast.
3. Battle reports will not be posted. Pre-battle details, combatant deaths, and results replace reports.
4. There are 5 types of fights: 1-on-1, 3-on-3, 5-on-5, 10-on-10, or animal fights.

Votes
---------------
The vote format must look like this:
Code: [Select]
Battle type: <enter battle type>This must show up on a ballot.

This is the format for man-to-man combat:
Code: [Select]
Creature 1: <human/dwarf/elf/goblin/kobold>
Creature 2: <human/dwarf/elf/goblin/kobold>
Combat: <close range/long range>
Weapon: <melee weapon name>
Material: <wood/metal>
Armor: <yes/no>
Shield: <yes/no>
Standard metal will be iron. Long range is unarmored by default and will get a crossbow/30 bolts. Armor cannot be made from wood, no matter what those fort mode elves tell you. Armor will consist of a breastplate, helm and boots.

This is the format for man-to-beast combat:
Code: [Select]
Man: <human/dwarf/elf/goblin/kobold>
Beast: <lion/cheetah/leopard/jaguar/hydra/dragon>
Man Combat: <close/long>
Weapon: <melee weapon>
Material: <wood/metal>
Armor: <yes/no>
Shield: <yes/no>
Beasts will get Skilled in Biter by default. Armor will consist of breastplates, chain shirts, chain leggings, helms, gauntlets and boots.

The battle details will be posted like this:
Code: [Select]
<1/3/5/10> {creaturename} vs <1/3/5/10> {creaturename}
Both sides (both) <armored/shielded>
All warriors equally skilled.
Both sides armed with <melee weapon>
Let the battle begin!

Urist McSwordsdwarf was killed by {creaturenumber}
Goblin McUnconscious was killed by {creaturenumber}
Human McMelting has bled out.
Dragon McBleeding has bled out.

<creature> survivor(s), all enemies dead.
Battle posts will be updated. The deaths of the warriors will be in order. The final line will hold the survivors on one side. The battle is over when all of one side is dead.


The thread is online. To keep it fair, you can only vote once per battle. Ballots do not have to be placed in codes.

12
Sorry for asking yet another newbie question, but should I use stone stockpiles for my masons and mechanics, or should I just leave them sitting where they were mined?

13
These are the journal entries of Stalcon Monespuc (someone PLEASE translate that for me) are here. He is a Demigod human, an axeman who is slowly converting to the use of the bow+arrow and blowgun+dart. He ventures into the caverns through caves from the surface, and he lives off the land.

Space The Caverns, the final second frontier. These are the voyages journeys of the Starship Enterprise Warrior Stalcon Monespuc. His continuing mission goal, to explore strange, new worlds environments, to seek out new life-forms and new civilizations, to boldly go where no man has gone before. *Star Trek: The Next Generation theme song*

Journal entry of Stalcon Monespuc, 12th Galena 91:
I break out this journal for the first time. I have claimed a new lair to call my own, slightly smaller than the last one, but I'll manage. I have dropped all food except for my lungfish that I scratched together about a week ago. I myself have created a bow and blowgun, and much ammunition. This will suit me for a long time to come.

My food stores are huge; most meat came from a pack of dreaded Giant Ants that my companions and I have stumbled upon. A few piles of meat came from some rhesus macaques and perhaps a honey badger or two, and some from the corpses of fellow humans that I found dead in a Minotaur's Labyrinth. I do have the ability and skill to gather edible plants, however, and can rely on those found in these fabled Caverns if I cannot find sufficient game to hunt.

My possessions are many; a few assorted weapons, several knives, a quern, five mortars and two pestles, a mediocre set of clothing (leather loincloth and a pair of socks), a simple hammer and fire, a simple axe, a homemade quiver (with homemade arrows!) and homemade short-bow, a hand-crafted wooden spear, and my scorpion dagger of copper. In terms of wealth, I am fairly poor, however; a large gold opal and milk quartz, and a single copper coin. It is looting and killing night-creatures and their lairs that I have gained these possessions.

There is a cave not too far from my home, a mountain cave. I shall pack up what gear I can carry, and off I venture into the depths...

14
DF Modding / I want to make working elven fortresses.
« on: September 24, 2011, 11:14:53 am »
I've added a couple of new positions already, but want to make a custom workshop solely to make the wooden weapons for my elves.

It shall be called the Elven Forge

I wish to make it require a log and a table to build. Give me a good example of such a workshop.

EDIT: I also want it to look like a regular metal-smith's forge.

15
A humble community fortress. AGAIN. I've started countless of these, only to have the thread die off. Here we go again...

The first migrant wave has arrived already, explaining the abundance of spots.

Embark site description:
Hilly landscape. Deepish soil. Igneous Extrusive Obsidian. Sandy Clay. Untamed Wilds area, with marginal wood. VOLCANO. Site thingy said aquifer; IT LIED. ONE BIOME.

Spoiler: Dwarves (click to show/hide)

As of now, we are still trying to make living space for everybody. A Military Fortress above the surface-crop farms and the initial living areas is currently being cleared out and the cattle re-located elsewhere to construct the barracks and training houses. Defensive walls will be placed to encase areas that I wish to protect. The army fort and the defensive walls will be of stone.

NOTE: This map contains NO metal WHATSOEVER. Those who wish for weapon-smiths or armorers or blacksmiths or metal-crafters MUST keep this in mind! WE HAVE DISCOVERED SILVER!!! It will be mined out and used for war-hammers once we finish worrying about the military castle and digging living space.

At least two to three updating posts will be made in the form of either narrations or journal entries or a combination of both.

NOTE: Due to a complete absence of metal ores, military will be clad entirely in leather armor with obsidian shortswords, hand-axes, and wooden bows and arrows. This fortress is made using the Civilization Forge modification, and so many races may be encountered.

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