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Topics - UristMcHuman

Pages: 1 [2] 3 4
16
DF Gameplay Questions / Umm... My lava must be leaking.
« on: September 11, 2011, 10:14:11 am »
Hey y'all. Hold my ale and hear this.

In a fortress of mine known as "Eyeball", I have a volcano in the centre, 7/7 of lava to start, but now (late spring) it's all gone down to 6/7, with some 5/7 floating around. What the heck is happening?

Inferences:
1) It can't be evaporating, it all started out as 7/7 on embark.
2) I haven't busted open the sides yet. It isn't getting into my fort uncontrolled.
3) It might be leaking down below some place, but I have no idea as to where...

17
FIRST AND FOREMOST, this fortress is made following the DF Wiki's Fortress Mode Quickstart Guide! This fortress is NOT going to be a Mega-Project or Challenge. It will be a basic newb's fortress.

SECONDLY, personal journals of a participant may be posted, and must be related to what I have posted.

Thirdly, I have ABSOLUTELY NO IDEA WHATSOEVER how to post a SINGLE damn picture! Either tell me, or visualize it in your mind.

Here is how each thing will be posted:

Health: Good health, lightly wounded, badly wounded, dead (cause of death)
Edem "Bittenlabor"
Udil "Mountainyawning"
Minkot "Finsteels"
Solon "Standardplanned"
Zon "Perfectglazed"
Adil "Tunnelroughness"
Minkot "Brandedpage"


Claim Status: Claimed, unclaimed, claimed, but dead, unclaimed and dead.
Edem "Bittenlabor", claimed by: ME!
Udil "Mountainyawning"
Minkot "Finsteels"
Solon "Standardplanned"
Zon "Perfectglazed"
Adil "Tunnelroughness"
Minkot "Brandedpage"

Life Status: Alive and well, stark raving mad, melancholy, berserk, hospitalized, imprisoned, dead.
Edem "Bittenlabor"
Udil "Mountainyawning"
Minkot "Finsteels"
Solon "Standardplanned"
Zon "Perfectglazed"
Adil "Tunnelroughness"
Minkot "Brandedpage"


Keep in mind that this thread will be updated and added to when migrants arrive. The migrant waves will be posted in spoiler windows in the next post.

18
DF Community Games & Stories / Arena Battles: Civ Forge
« on: September 04, 2011, 10:34:11 am »
Based on the original Arena Battles thread from a while ago, and with the permission of Javarock, this thread is essentially (yet) another Arena Battle, but with a few twists, the main one being that these battles will be done using the Civilization Forge modification. The rules and layout in this thread may be quite a bit different than the ones made by Javarock or used by Powder Miner, but it is otherwise mostly the same. Just expect a few odd changes here and there.

What races can I use?
--------------------
There are many sentient races in Civ Forge, but these are the useable ones:
Humans
Elves (normal or High)
Dwarves (normal, chaos, or possessed)
Goblins (normal or Hob-types)
Kobolds (normal, Jawas or zeyphers)
Sand Raiders
Vamarii
Bugbears
Xelics (silver or violet)

How do I get new items or increase skills?
--------------------
You get 5 skill points to spend when first making a character.
You get 10 credits ($) spend on starting equipment.
After combat, if you survive, you gain one skill point to spend on any skill you want.
If you survive, you can either sell your equipment, or sell your opponent's stuff. In either case, you will only get half the item's original cost.
If you wish to keep your armor, but want a better weapon, you can sell your current weapon and take your opponent's.

What are the materials, and what do they cost?
--------------------
There are also a rather large multitude of new materials, but here are eight permitted metals, and their costs:
Copper (cost 1 per item)
Bronze (cost 2 per item)
Iron (cost 3 per item)
Wrought Iron (cost 5 per item)
Steel (cost 6 per item)
Bright Silver (cost 8 per item)
Crucible Steel (cost 10 per item)
Adamant (cost 15 per item)

How does combat work?
--------------------
I do not believe Javarock's Arena Battles thread allowed for animal combat, but Powder Miner has done so. In addition to one-on-one duels and animal fights, I will be allowing squad-on-squad battles. A squad will consist of 9 other copies of one combatant with the exact same skills and gear.

Otherwise, I will announce how the battles go as I type the battle threads. You will have to visualize the battle in your minds.

What if my guy dies?
--------------------
If your combatant is struck down in combat, you will have the option to re-apply for a new person.

How do I deal with a wound?
--------------------
If your person is wounded, you will have two choices:
1) Rough it out; if a bone is broken or you have lost a good deal of blood, you can rough out your wounds and hope they heal with time. Be aware, however, as this may can and will lead to another bloodthirsty combatant wanting to fight you, and the battle will be accepted regardless of your will.
2) Ask for treatment; if a lot of bones are broken or if you have a damaged vital organ, you can receive insanely wonderful treatment. It will heal ALL wounds (including lost limbs!) and you will be healed to the way you were before combat. This comes at a very minor fee (1$), however, and is not usually available to those who have spent all their starting money.

How do I apply?
--------------------
Application is rather quite simple
Code: [Select]
Name: (what you are called)
Race: (what race you are)
Gender: (what gender you are, male selected by default)
Skills: (what your current skills are)
Equipment: (what you are carrying)
Bio: (why you wanted to fight)
Your application does not necessarily have to be in a code box as above.

On regards to armor, if you ask for boots or gauntlets, unlike the previous arena fight threads, I will give a pair of two by default.

Also, please note that every combatant gets a free set of normal clothing consisting of a shirt, a pair of pants, and a pair of gloves. The clothing materials will be: Rope reed for humans, elves and High Elves, pig tail for dwarves, chaos dwarves and possessed dwarves, cave spider silk for goblins, hobgoblins, kobolds, leather for sand-people, Jawas, and vamarii, and none for Bugbears, Silver Xelics and Violet Xelics.

FAQ
----------
This is a section for Frequently Asked Questions about other arena fighters.
Spoiler (click to show/hide)

19
DF Gameplay Questions / If one drinks dangerous venom...
« on: August 29, 2011, 06:42:27 pm »
What would happen if I drank Giant Cave Spider venom? I modded my game to let dwarfs use blow-guns and darts, and my starting 5 blow-darts were covered in Giant Cave Spider Venom. I wanted to experiment, and I drank the venom. Will I die later on?

20
So here we have yet another community cave fort. I know Crustypeanut has one, but he hasn't posted on it for a while, so I decided to start another cave fort. I currently have 0 open spots right now.

Besmar "Cudgelblunt", Camp Leader. Claimed by: Me!
Gender: Male,
Mostly military skills,
Novice Record keeper.

Cilob "Barbfurnace", Lead Doctor. Claimed by: Hugo_The_Dwarf.
Gender: Male
Adequate in all medical skills.

Doren "Cloistereven", Stone Digger. Claimed by: Roboboy33.
Gender: Male
Talented Miner,
Novice Mason,
Novice Engraver (Rusty).

Morul "Inkyshower", Shroom-Chopper. Claimed by: Masked_Hunter1825.
Gender: Female
Competent Wood Cutter,
Adequate Carpenter,
Novice Bowyer (Rusty),
Adequate Axeman (Rusty).

Imush "Furnacespreads", Mechanic. Claimed by: wypie.
Gender: Female
Adequate Siege Engineer,
Dabbling Mechanic.

Udil "Atticsecrets", Lead Farmer. Claimed by: The Master.
Gender: Male
Skilled Grower,
Adequate Wood Burner,
Talented Presser.

Ablel "Craftkingdom", Metalworker. Claimed by: GreatWyrmGold.
Gender: Male
Novice Butcher,
Novice Fisherdwarf,
Dabbling Furnace Operator,
Adequate Weaponsmith,
Talented Gem Cutter,
Novice Suturer,
Novice Wax Worker.

21
DF Suggestions / Better yet... OIL!!!
« on: August 17, 2011, 10:07:12 pm »
If you've read the TAR! section, you'll probably (not) find this a good idea.

Introduces a layer of oil similar to The Magma Sea or the lakes in the caverns that can be drilled to surface pools via pump stacks. The oil can then be gathered in barrels, water-skins, or glass vials, which can then be set alight to THEN be fired out of catapults (and hopefully trebuchets) at sieges to set small areas on fire. If they choose to charge your gate, they will catch fire and eventually burn to death, causing lots of !!fun!! if they manage to breach your gate. If they decide to wait the fires out, they will probably get bored after a few weeks of sitting in front of an oil fire. If they decide to somehow put the fire out, they will most likely use water, which makes things much, much, VERY BLOODY MUCH WORSE. Oil is WAY less dense than water, and as such can float on top of it, spreading the fires.

Anyways, any opinions supporting this are greatly accepted. If gunpowder is being chosen instead, never mind.

22
Other Games / Age of Empires: Any other players?
« on: August 16, 2011, 12:14:20 am »
I have an RTS game called Age of Empires (often shortened to AoE) for my dad's Netbook. I first used AoE I, but the hard-drive crashed about a week after the new year of '11. So my dad got a new HD and I downloaded AoE II as well (I got the so-called Collector's Edition).

Later on, I found an Age of Empires III. My dad bought it and I played it for a few months. The thing that sucked is that when I use a map with massive amounts of water (take the Great Lakes setting), my computer ran freakishly slow. I was unable to move my army of Redcoat Musketeers and Field Guns to defend my town, while my enemies blasted straight through my walls with their cavalry and Culverins, and, in the extreme case of the Ottoman Turks, their feared Great Bombards...




Anyways, are there any other people who have/play AoE I, II, or III???

23
DF General Discussion / Help me!!!
« on: August 08, 2011, 09:47:57 pm »
I have an adventure mode crafting thread in the modding section, and nobody else is posting anything to help!!! I need the knowledge stated in the thread to keep my future worlds from being unplayable due to incorrectly constructed reactions. And, in addition to the posted items, what skill will I need for crafting the stone daggers, wood weapons, and wood ammo?

24
DF Modding / Adventure mode crafting
« on: August 08, 2011, 03:47:31 pm »
I'm making custom reactions to let my adventurer to make leather backpacks, quivers, shirts, trousers, shoes, low boots, armor, some simple wooden weapons and ammunition, and some stone weapons. I'm going to make thread a reagent for making the leather items, a carving knife or small edged weapon for the wood ones, pre-made sharp stones and thread for the stone ones, and thread for bows as the bow-string. I've also made skin tanning, sling making and stone bullet shaping (using Civ Forge mod) possible to my adventurer by adding [ADVENTURE_MODE_ENABLED] to the reactions.

Melee weapons and reagents: Spears, one wood log and a knife.

Ranged weapons and reagents: Bows, one wood log, one unit of thread as the bow-string, and a knife to shave down the bow itself. Blowgun, one wood log, and a knife to hollow the log out.

Ammo: Arrows, one wood log and a knife to make 30 wood arrows. Blowdarts, one wood log and a knife to make 20 wood blowdarts.

Stone knives: One pre-sharpened stone for the blade, one wood log, a knife to shave the log to a small handle, and one unit of thread to tie the blade to the handle to make a stone dagger (to make more weapons, or to throw).

Only problem is, I don't know how to preserve the knife reagent for carving wooden weapons. Does anyone know how to keep the knife so that the item I'm carving doesn't destroy it? Knives are usually non-renewable, unless I keep making stone knives.

EDIT: On second thought, maybe I shouldn't make slings and stone bullets in adventure mode.

25
DF Adventure Mode Discussion / Degrading weapons?
« on: August 08, 2011, 09:55:08 am »
OK, so I retire for a while in a game I've played for quite a while and I (re)start several forts over 8 years. I go back to my game, and my guy's *bronze meat cleaver* has turned into a -bronze meat cleaver- over those 8 years. Anyone else see this?

26
DF Wiki Discussion / Moose-peoples not on creature list
« on: August 07, 2011, 08:31:58 pm »
I've been looking on the wiki to see if Moose-peoples are hostile, and I see no entry for Moose Men. What gives?

27
DF Adventure Mode Discussion / Cave dwelling adventurer
« on: August 07, 2011, 07:14:08 pm »
Anyone find a cave, go into it, and want to find a living in it?

I'm gonna take a good-sized embark into a cave, dig out a small niche near a lake, make a bed, put it in the niche, dig out a massive room and put the food and booze in the room, seal the room off with a stone door, abandon, come to the cave in adventure mode, go into the niche, unseal the door, put all the food and booze in my backpack, and live in the niche. I could also just take a lot of extra backpacks, leave the wagon(s) as is, dig the room(s), abandon, pick up the barrels and backpacks, and put the barrels in the backpacks.

I'll have to buy or make quite a few extra backpacks to hold some of the booze and food into them, and keep the backpacks in my hollow. I want to dig the niche close to a lake so I can get a good drink of water every now and then, 'cause I'm gonna get sick of drinkin' nothin' but booze forever, unless I go as a dwarf.

I could go hunting for troglodytes, gorlaks, and various other cave creatures should my initial food supplies run short, as I cannot plant, harvest, cook or brew plants and seeds yet.

I'll also have to make a wood or bone crossbow or leather sling and make some extra appropriate ammo for them, or take a crossbow, a quiver and lots of copper bolts, or start as a bowman. I cannot hunt without a ranged weapon and ammo, obviously.

Anyone else, post their cave exploration expeditions here. I'd like to see what others do.

28
I have six dwarves up for people. I took the expedition leader. Here are the others:

Rith "Skullhammer", Lead Doctor:
Gender: Female,
Adequate Diagnostician,
Adequate Wound Dresser,
Adequate Surgeon,
Adequate Suturer,
Adequate Bone Doctor,
Lover of Logem "Elbowarch" (me).

Ablel "Dawnwork", Stone Digger:
Gender: Female,
Competent Miner,
Novice Mason,
Novice Engraver.

Kol "Trammeltheaters", Shroom-Cutter:
Gender: Female,
Competent Wood Cutter,
Novice Carpenter,
Novice Bowyer.

Morul "Gearedfeet", Metalworker:
Gender: Female,
Novice Weaponsmith,
Novice Armoursmith,
Novice Metalsmith,
Novice Furnace Operator,
Novice Metalcrafter.

Inod "Crushpillars", Craftsdwarf:
Gender: Male (finally!),
Novice Clothier,
Novice Woodcrafter,
Novice Glassmaker,
Novice Leatherworker,
Novice Stonecrafter.

Zuglar "Bodicedrilled", Lead Farmer:
Gender: Female,
Competent Grower,
Novice Herbalist,
Novice Brewer.

My journal (translated from dwarven):
We have just hit these fabled 'caverns' and are unloading our food and drink into temporary stockpiles outside. I have told our digger to hollow out three rooms to place our provisions. Due to our selection of items, we have two waggons to unload. After my room has been dug out, I will get to work on making accurate counts on our supplies. We are unsure as of yet if we are going to be attacked by the cave wildlife, but we are confident that we are safe until later.
Our supply of wood seems indefinite, as we have took along 100 each of tower-cap and fungiwood logs, enough to supply furniture and beds for all of our camps.
My lover, Rith, has ordered that we take a large amount of cloth with us. The standard cloth of pig-tails was far too expensive, so we took cave spider silk cloth with us. I see not why we brought a clothes-maker, as we intend to keep the cloth and thread for medical uses.
As we unload, we have seen nothing of interest, save a small group of elk wandering by. This may be our last time seeing such animals...

29
DF Dwarf Mode Discussion / My Cave Challenge
« on: August 05, 2011, 03:05:05 pm »
OK, I've tried this challenge and I'm gonna butcher the rules a bit, hoping that the creator won't get mad at me for doing so.


1. Find an area with no aquifer, this will save you a lot of hassle.
2. When embarking, take items only from the underground. No overworld foodstuffs or woods may be taken with you.
3. Upon hitting your embark site, dig down to the caverns immediately.
4. You may use all three cavern layers. Use of the Magma Sea is forbidden.
5. You may trade with the dwarven caravan, and the dwarven caravan only.
6. Survive for as long as possible.




Why no magma sea? Because. You must live off of what the caverns give you, or what you can gather yourself. If you find a magma pipe, you got lucky. If you have no magma pipes, well, then, you won't NEED metal.

These rules may be against the traditional cave challenge, but I did this myself.

30
DF Dwarf Mode Discussion / AGAIN: Deleting worlds
« on: July 30, 2011, 06:53:41 pm »
I've lost my old thread for this. How the HELL do I get rid of my worlds?!?!

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