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DF Dwarf Mode Discussion / Wilderness Survival Challenge
« on: July 30, 2011, 04:06:07 pm »
So I took the Wilderness Survival merit badge at Scout camp over the week and it hit me: I could make up a new challenge! So here it goes...
Pre-Embark:
Find a Glacier, Tundra, or Savage biome.
Bring enough booze and food to last one season (28 booze, 14 food).
Bring one stone, one leather, one copper ore, one anvil and two fuel.
All dwarfs embark as peasants.
Bring five seeds of the brewable plants.
Post-Embark:
Dismantle the waggon.
Designate one carpenter for now.
Use a log to make a carpenter's shop.
Use another log to make a wood training axe.
Dismantle the carpenter's shop.
Put the crossbow-crafting labour on the carpenter.
Use the stone to make a bowyer's shop.
Use another log to make a wood crossbow.
Dismantle the bowyer's shop and use the stone to make a crafter's shop.
Put wood-crafting on the carpenter.
Use the last log to make a set of 25 wood bolts.
Use the leather to make a quiver.
Dismantle the crafter's shop.
Enable Masonry and Architecture on a dorf.
Use the stone to make a smelter.
Smelt the copper ore you brought with.
Dismantle the smelter.
Enable weapon-smithing on another dwarf.
Use the stone and anvil to make a smithy's forge.
Forge a copper pick.
Dig and survive.
Pre-Embark:
Find a Glacier, Tundra, or Savage biome.
Bring enough booze and food to last one season (28 booze, 14 food).
Bring one stone, one leather, one copper ore, one anvil and two fuel.
All dwarfs embark as peasants.
Bring five seeds of the brewable plants.
Post-Embark:
Dismantle the waggon.
Designate one carpenter for now.
Use a log to make a carpenter's shop.
Use another log to make a wood training axe.
Dismantle the carpenter's shop.
Put the crossbow-crafting labour on the carpenter.
Use the stone to make a bowyer's shop.
Use another log to make a wood crossbow.
Dismantle the bowyer's shop and use the stone to make a crafter's shop.
Put wood-crafting on the carpenter.
Use the last log to make a set of 25 wood bolts.
Use the leather to make a quiver.
Dismantle the crafter's shop.
Enable Masonry and Architecture on a dorf.
Use the stone to make a smelter.
Smelt the copper ore you brought with.
Dismantle the smelter.
Enable weapon-smithing on another dwarf.
Use the stone and anvil to make a smithy's forge.
Forge a copper pick.
Dig and survive.