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DF Suggestions / Longer days with real night=more time to prepare once site is found
« on: June 28, 2011, 01:01:36 pm »
Right now, days are 12 seconds long, weeks 72s, and months about 3 minutes. With absolutely no night. I think days should be 30s long, going throughout the year like this:
Spring & Autumn: first and last 10 seconds, 40s of day and 20s of night.
Summer: first and last 5 seconds, 50s of day, 10s of night.
Winter: first and last 15 seconds, 30s of day, 30s of night.
Dwarfs should also move and do tasks a tad bit faster than they do now. And, with longer days (and therefore weeks, months and years), you will have more time to prepare for immigrants and goblins, but you will, unfortunately, have to wait a LOT longer for the dwarf caravan in your fort's first year.
Spring & Autumn: first and last 10 seconds, 40s of day and 20s of night.
Summer: first and last 5 seconds, 50s of day, 10s of night.
Winter: first and last 15 seconds, 30s of day, 30s of night.
Dwarfs should also move and do tasks a tad bit faster than they do now. And, with longer days (and therefore weeks, months and years), you will have more time to prepare for immigrants and goblins, but you will, unfortunately, have to wait a LOT longer for the dwarf caravan in your fort's first year.
Mechanisms, the guns and artillery need to have appropriate workshops: the Gunsmith's shop and the Foundry. Mechanisms and artillery (cannons, mortars, grenades, mortar bombs, cannonballs and the mighty bombard) will be cast out of bronze, iron or steel at the foundry, depending on the mechanism and artillery piece. Guns (obviously) need to be made at a gunsmith's shop. Dwarves are able to make and use: Hand-Cannon, Matchlock Pistol, Flintlock Pistol, and Blunderbuss. Humans can use Dwarven guns, in addition to: Matchlock Musket, Flintlock Musket, Flintlock Rifle, and Arquebus. Matchlock guns are thought to have wider-spaced muzzle and are more useful for hunting. The blunderbuss, on the other hand, has a regular muzzle and can be used for either hunting or combat. Ammo can be either paper cartridges with a lead bullet, a charge of powder (hand firearm sized) and paper for wadding (recommended for gun-using dwarves), or individual bits and bobs for a true hunter: a bag for bullets, another bag for scrap cloth (byproduct of making clothes, used for wadding) and a cow or yak horn with powder in it. Shot cartridges are basically paper cartridges with shot, an ammo type that spreads, instead of a single bullet.