Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - UristMcHuman

Pages: 1 ... 67 68 [69]
1021
I've seen a thread for missing pre-1400s technology, which has included the use of gunpowder. I've been thinking, why not suggest different types of guns and explosives to use? :D Mechanisms, the guns and artillery need to have appropriate workshops: the Gunsmith's shop and the Foundry. Mechanisms and artillery (cannons, mortars, grenades, mortar bombs, cannonballs and the mighty bombard) will be cast out of bronze, iron or steel at the foundry, depending on the mechanism and artillery piece. Guns (obviously) need to be made at a gunsmith's shop. Dwarves are able to make and use: Hand-Cannon, Matchlock Pistol, Flintlock Pistol, and Blunderbuss. Humans can use Dwarven guns, in addition to: Matchlock Musket, Flintlock Musket, Flintlock Rifle, and Arquebus. Matchlock guns are thought to have wider-spaced muzzle and are more useful for hunting. The blunderbuss, on the other hand, has a regular muzzle and can be used for either hunting or combat. Ammo can be either paper cartridges with a lead bullet, a charge of powder (hand firearm sized) and paper for wadding (recommended for gun-using dwarves), or individual bits and bobs for a true hunter: a bag for bullets, another bag for scrap cloth (byproduct of making clothes, used for wadding) and a cow or yak horn with powder in it. Shot cartridges are basically paper cartridges with shot, an ammo type that spreads, instead of a single bullet.

Guns and ammo (Dwarven use only) are listed, along with uses: Matchlock pistol (shot cartridge, hunting, militia use), Flintlock pistol (paper cartridge, hunting, combat, militia use), Blunderbuss (paper cartridge, combat), and Hand-Cannon (small cannonball, hand-cannon powder charge, combat). It should be worth noting that I did not recommend the blunderbuss or hand-cannon to be used for hunting, because A. They are military-grade guns, B. The hand-cannon was extremely inaccurate, and C. The significantly louder noise of a hand-cannon would (and should) awaken--and maybe even startle-- everything on the map.

Artillery can be considered siege engines, but are made entirely out of metal, and need to be cast. This is why I suggest a Foundry to Cast {metal name} Cannon, Cast {metal name} Mortar, Cast {metal name} (hand) Cannonballs, and Make Grenades. I will expand this post using a different one later.

1022
DF Suggestions / Re: Absent pre-1400 technologies
« on: June 26, 2011, 09:37:47 pm »
I actually think that firing mechanisms for guns should be set up and used like this: Matchlock mechanism (earliest type), Taper (for cannons, mortars (might be a bit younger) and hand-cannons, and flintlock mechanism (I know, invented in mid-1600s).

1023
DF Suggestions / Re: Lead bolts
« on: June 26, 2011, 09:21:44 pm »
Lead bolts, in later versions, should be able to melt in the skin and blood of the target, causing a Syndrome (that should be) known as Lead Poisoning. Same thing should also be applied to lead or lay pewter flasks (since lay pewter is made with lead).

1024
DF Suggestions / Re: Fences
« on: June 26, 2011, 09:15:04 pm »
Actually, ballista arrows should be able to actually DESTROY the segment of fence they hit (because fences are so damn small), be it intentional to keep your Dwarves busy with what they are doing or unintentional, such as firing at a Goblin or 10 a few tiles away.

Pages: 1 ... 67 68 [69]