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Messages - UristMcHuman

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841
DF Dwarf Mode Discussion / Re: Better Primitive Weapon Material?
« on: July 21, 2011, 02:08:39 pm »
As far as I know, you can only make obsidian short swords.

I managed to mod my game so that I could make obsidian spears as well.

842
DF Dwarf Mode Discussion / Better Primitive Weapon Material?
« on: July 21, 2011, 01:18:45 pm »
So I'm attempting this "Cave Challenge" as I have seen in another thread. He's had obsidian as a short sword material, and I'm gonna try and use copper instead. Which one is better for weapons, copper or obsidian?

843
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 21, 2011, 12:41:55 pm »
I ought to try this in my modded world where my dorfs can use blowguns.

Here's how I'll lay out my embark:

Dwarves:
Two doctors as normal,
Two Competent Miners,
One Novice Record Keeper/Novice Leader/Competent Spearman/Adequate Fighter/Novice Armor User/Shield User, and,
Two Adequate Spearmen/Adequate Fighter/Shield User/Novice Armor User.

Supplies:
40 random meat of cave creatures, 20 of two types, 20 cave fish or lobster, 20 Plump Helmets, 10 of Plump Helmet Spawn, Pigtail Seeds, Cave Wheat Seeds and Sweetpod Seeds, 1 Pigtail Rope, 2 Dogs, 2 Cats, and what remains of points for tons of underground creature leather, underground wood if avaliable, and cave spider silk cloth.

My Military will be lain out like this:

Fortress Guard: Started by my leader, Defend Camps. (Using same example materials as author)
Copper or Obsidian Spears (I modded spears to be made of the stone),
Black-Cap or Copper Shields,
Elk-Bird Bone Leggings, Helms, Gauntlets,
Elk-Bird Leather Armor, High Boots, Cloaks,
Pigtail Fibre Shirts, Socks.

Fortress Archers: Assist Fortress Guard, Pick Off Incoming Enemies.
Black-Cap, Copper or Elk-Bird Bone Crossbows,
Black-Cap, Copper or Elk-Bird Bone Bolts,
Elk-Bird Leather Quivers,
Elk-Bird Leather Armor, Hoods, Gloves, Shoes,
Pigtail Fibre Shirts, Socks.

Cavern Rangers: Keep Watch for Enemy Animal-men, Dangerous Creatures.
Black-Cap Blowguns,
Black-Cap or Copper Blowdarts,
Elk-Bird Leather Quivers, Armor, Low Boots, Gloves,
Pigtail Fibre Shirts, Socks.

Cavern Explorers: Map Out Unexplored Areas of Caverns.
Obsidian or Copper Shortswords,
Black-Cap or Copper Bucklers,
Elk-Bird Bone Greaves, Gauntlets, Helms,
Elk-Bird Leather Armor, High Boots, Gloves, Cloaks,
Pigtail Fibre Shirts, Socks.

Note that, like the author, I used the materials he used mostly, and I modded my last world to let my dwarfs use blowguns.

Oddly, I also let dwarfs able to make wood weapons, but I can't make them at a carpenter's or craftsdwarf's workshops.

I also modded in regular daggers functionally identical to large ones, but the regular daggers can be used by my dorfs.

EDIT: On that world, I basically cheated and I have most useful metals and fuel readily avaliable from my smelter. I modded the reactions to spew out metals like iron or silver; I left the reaction names unchanged. But I guess I could just do some digging before I get my operations set up.

844
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 21, 2011, 11:49:35 am »
Elk-Bird Bone Bolts

Making things from bone is currently bugged, I hear. The ONE thing you want takes up a WHOLE DAMN STACK of anywhere from a meager 3-7 bones or a valuable 150+ bones. I suggest wood bolts instead.

I think your thinking of adventure mode crafting?

You can't make anything out of bone in adventure mode (yet), only small stone rocks.

845
DF Dwarf Mode Discussion / Re: pilum weapon?
« on: July 21, 2011, 07:14:13 am »
Wikipedia said that a traditional atlatl could hurl projectiles at speed of over 93 mph. That's the fastest baseball pitch ever recorded!

846
DF Dwarf Mode Discussion / Re: Best. Embark. EVER.
« on: July 20, 2011, 08:31:31 pm »
*jaw hits ground*

*picks jaw up and puts it back into place*

847
DF Dwarf Mode Discussion / Re: Best. Embark. EVER.
« on: July 20, 2011, 08:23:07 pm »
So, I've been goofing around with some fortresses for fun to keep myself from getting burned out on the stories I'm writing.  Spawning worlds, trying minimalist builds, seeing what I can find.  On a whim, I decide I want to try my hand at a major, MAJOR steelworking site.  I simply set the finder to find flux, multiple deep and shallow metals, then cross my fingers and hope for iron (and figure if nothing else, I'll export precious metals for all the iron I can get my hands on).

I take a somewhat minimal starting build (just enough ore and fuel to make copper picks, axes, and steel gear for two soldiers, plus some seeds and hens), since I'm still getting the hang of this, and look around.

Behold:

Spoiler (click to show/hide)

For those keeping score at home, in that cliff face there is:
  • Fire Clay (glaze-free pottery)
  • Black Sand (glass)
  • Bituminous Coal (the best kind of fuel)
  • Magnetite (iron ore)
  • Dolomite (flux stone)
  • Gneiss (inexpensive craft and masonry stone)
  • Galena (lead for metal bins and such, silver for profitable metalworking and decorating)

Drooling, I ran reveal.exe and prospector, just to see what I was in store for later.  Interested?

Vein materials:
               ORTHOCLASE : 354769
                     MICA : 54869
                MAGNETITE : 49680
              NATIVE_GOLD : 44408
                   GALENA : 44102
             TETRAHEDRITE : 28584
         RAW_ADAMANTINE : 18756
               MICROCLINE : 13214

This map has a TON of the blue stuff; more blue stuff than friggin MICROCLINE!  Oh, never mind the gold amounts...yeah, almost as much GOLD as friggin IRON.  This occured in a world with VERY HIGH savagery, and HIGH large beasts, VERY SHORT history, with goblins, elves, and humans as neighboring civs.  This embark is highly forested, with a freshwater river running through it. 

In short, it has EVERYTHING (EDIT: Alright, EVERYTHING but surface magma; apparently that's more vital than I'd guessed to a great embark :) ) a dwarf could dream of: wealth beyond your wildest imagination, savage beasts running amok through the caverns and forests, enemies lurking around every corner and down every road, a world in its infancy with dragons and titans aplenty yet to be tamed, the promise of war and enough of the mystical metal which all dwarves crave to slake the thirst of Moria's dwarves themselves!

Gentlemen, strike the earth.

EDIT: If anyone is interested in this site, I've taken the liberty of backing up the world, then abandoning the fort in the backup.  If you want to play, simply reclaim the only fort in the world.  No digging of any kind has been done, you'll just have a few animal skeletons and some scattered ore on the surface.  Here is the file:

http://dffd.wimbli.com/file.php?id=4656

For those that do not use the Phoebus graphics mod, you may wish to use the seed to regenerate this world so you can play it without having odd tiles in game.  Here are instructions on how to do precisely that:

First unrar the file. Rename the region if you already have a region2. Start a new game, and export the world gen params. While you're there, start the reclaim so you can memorize exactly where on the world map you need to be.

Now, open up region2-world_gen_param.txt. Copy its contents, everything except the line saying which version of DF. Open up data\init\world-gen.txt go to the end and hit paste. Change the title line: mine now says [TITLE:HEAVEN] instead of [TITLE:CREATE WORLD NOW = 4134354]. Save the file.

You can now regenerate a pristine copy of this world any time you like!

Have fun, everyone!

Alright, FORK IT THE HELL OVER IMMEDIATELY!!!!!!!!!!!!!!!

P.S: I had to do ^ that.

848
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 20, 2011, 08:02:00 pm »
Elk-Bird Bone Bolts

Making things from bone is currently bugged, I hear. The ONE thing you want takes up a WHOLE DAMN STACK of anywhere from a meager 3-7 bones or a valuable 150+ bones. I suggest wood bolts instead.
Older Version: 1 bone = 2 gauntlets or 5 bolts. It think it takes ~10 to make greaves, though.

Oh. Right. I probably didn't think 'o' that.

849
DF Dwarf Mode Discussion / Re: What's your music choice?
« on: July 20, 2011, 07:58:51 pm »
I sometimes play old music from my phone. I've never had  fort last long enough to have a siege. I usually quit them before the first caravan even comes!

Yes, I'll list the years they were from, too, so y'all can know exactly how old the songs are.

Calm times: A Hundred and Sixty Acres (1960s, Marty Robbins), Wolf Creek Pass (C.W. McCall).

Siege: Sink the Bismarck (1950s, Johnny Horton), 'Round the World with the Rubber Duck (1976, C.W. McCall), Big Iron (1960s, Marty Robbins), Major Tom: Coming Home (1980s, Peter Schilling).

Migrants: Convoy (1975, C.W. McCall).

Catapult against siege: Angry Birds theme song (actually a ringtone of mine).

Digging into Hell: One Last Battle, Bomber (unknown artists, Carmen Miranda's Ghost album name).

I usually loop the theme songs of "The good, the bad ad the ugly.", "For a few dollars more" and "A Fistful of Dollars"

Cool. I've seen the movies, too.

850
DF Dwarf Mode Discussion / Re: above ground fortress
« on: July 20, 2011, 07:45:31 pm »
I LOVE trying to make successful surface forts! After all, my name IS Urist McHuman. I try to make my dwarves live like them. I usually take an extra stone to make a kiln, dig a clay pit (9x9 channeled square, going down to 7x7 and then 5x5) and set Collect Clay on repeat. Gathered clay is basically just stone, in that it can be gathered infinitely, whereas actual stone is a limited resource, though it's gonna be a bloody long time before you run out of useable stone. And then I make the houses out of the raw clay, as making bricks requires fuel.

Gather as much plants as you can and chop down all the trees on the surface of your map before the elves arrive and make a deal about cutting down trees. Build above-ground farms using the plants you gathered. I save the rope reeds and Longland grass from brewing and use the grass to mill to flour to cook biscuits and spin the rope reeds to make cloth.

851
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 20, 2011, 07:21:46 pm »
I took up the former wicked brute lair as a fort and reclaimed all of the butchering products and tools. I have enough food that I need not worry about farming for it, but I still need to brew the plants.

852
DF Dwarf Mode Discussion / Re: Atempting the "Cave Challenge"
« on: July 20, 2011, 07:20:02 pm »
Elk-Bird Bone Bolts

Making things from bone is currently bugged, I hear. The ONE thing you want takes up a WHOLE DAMN STACK of anywhere from a meager 3-7 bones or a valuable 150+ bones. I suggest wood bolts instead.

853
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 20, 2011, 06:37:13 am »
I killed two wicked brutes that I was given to kill as an earlier adventurer and I found a HUGE boatload of butchering products from humans, goblins, and elves, as well as a few random tools used to butcher the poor victims (though I think the goblins deserved it). I thought. "What a shame to leave all this perfectly good meat out here to rot". So I picked it all up, but then it hit me, that I could drop all the stuff I picked up, 'T'ravel to the closest collection of hovels, retire for a while, and take that same lair as a fort. It came with a pre-installed quern, table and cauldron, thanks to the former residents.

The odd thing is, a lair isn't supposed to have light, right? Well, as I came in, I could see as well as I could OUTside, despite the lair being INside, DARK and UNDERground.

854
DF Dwarf Mode Discussion / Re: No Neighbors?
« on: July 19, 2011, 09:07:45 pm »
Maybe the computer picked a dead civ and you embarked someplace secluded from the world like a mountain pass or an island, even a large one with no settlements.

855
DF Dwarf Mode Discussion / Preferred living styles
« on: July 19, 2011, 08:24:32 pm »
So. I know I've said this earlier, but I want to see results. Which one of the five lifestyles above do you make your dorfs pursue?

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