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Messages - ffaerie

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16
DF Gameplay Questions / Re: How To Farm in 0.31.x (DF2010)
« on: July 04, 2011, 09:15:44 pm »
even though there was mud & sand listed on the ground, when you went to build the farm plot you'd get the message in yellow that 'This square doesnt have any mud'. HOWEVER, you could build the plot there anyway, and once you did, farming worked just fine.

The same thing happens to me, too. Whenever I try to place an above-ground Farm Plot (like I always do, I like making my Dwarves live like Humans), it says in yellow lettering, "No mud or soil for farm". But it always lets me place a plot there. I think this is a bug.

In grassland biomes planting longland grass works, in mountain biomes it doesn't. Sometimes there are ehm difficulties determing the border of biome, which can't be a surprise to us by now, can it be? May have to do with evil-savagery scale, because in good tropical savannah or grassland I received 'no seeds for this location', mhm.

17

Thanks!

I made a naked uniform and got them all naked. I then dumped all the old copper crap they "Liked" so much. After that I put the ada uniform back on them and boom! Perfect!

Pretty sure your other methods are some form of madness you put your own dwarfs through.

You will want to gnaw onto the elbows of yours when you will want your dwarves at least to put on a mail shirt prior to equipping breastplate.

And even then half of them do what you will have them to do, and another will equip neither and .. and.. the possibilities are endless. So is Armok's hunger for blood.

18
DF General Discussion / Re: Finnish LP question
« on: July 04, 2011, 09:06:17 pm »
Why were you listening to a Finnish LP is you don't speak Finnish?  ???

I like his voice and I have exhausted the steady supply of LPs that got me going. I wonder why noone apart from some Czech back in 2008 has any LPs in Slavic languages..

19
interactions! That's the best part.

Oh, and the town rewrite is wonderful. I like the idea of not having to dope around the wilderness looking for my quest target.

What interactions? I never know where to look for info on upcoming releases...

It's because you, like most of us, don't play adventure mode, unless you need to reclaim your abandoned fortress with your immortal deity godlike adventurer.
This update isn't going to come anytime soon, to answer your question. Stick around!

20
What I noticed is they will do auto-upgrade if you have the metal shield/buckler (standard Metal Armor uniform). You can order them to wear specific things if you cancel partial matches (m) and while it prominently puts highest quality equip at the top sadly it doesn't get that the piece of armor is already going to someone else.

What I do, is when I have enough supplies of silver and steel, I creature a new 'naked' Uniform and 'U' it with Shift-Enter upon the squad and then just go to equip window and make them wear Leather cloaks and mittens and hoods and trousers. I also put them to train.

In a month I order them to wear specific high quality steel breastplate, steel helm, steel greaves and general category metal gauntlet and metal high boot (because otherwise they go to battle in one boot or with one glove).

Only then I decide who needs skill in weapon (and thus receives no shield) and who is a good fighter already and gets a 'metal shield/buckler' or if you have them (I am sure you have)  -- copper shields are best.

In another month I give out the weapons (half steel battle axes, half silver war hammers, half maces). Usually I go with 1 macedwarf, 4 hammerdwarf, 5 axedwarves. It's more comfortable with all 10 hammerdwarves, but I envision my squads. I.e. no way any girls get battle axes, only blunt weapons etc. I try not to draft women, too, since I got acquinted with wooden spear training upright spikes. This is like against Geneva treaties.

When they're all equipped they go to stand in the rain for a week or 3 until they get thirsty and hungry. Be mindful that the flasks and waterskins and backpacks and food assignments DONT WORK when they're stationed or on patrol. But they need to drop down to at least 40 unhappy.
Then you make them Furnace Operators/Wood Burners and make them do stuff for a month (them and only them), don't ask, just deal with it. And try to make sure none of your elite military is a spouse or consort of your valuable duchess.

And only then they go into military schedule (which in my forts is usually 2x Train 6/10 minimum twice, 1 month free).

Using your military:

Patrol stuff for a month is good if it's always either underground or above ground. In a week they stop throwing up, stop fearing the dark. When they get a title to their name they become rather fearless and not easily annoyed, too. So you might want to free some of those cage traps with goblins in full armor to have them practice. Trolls are very very very nice targets for your fledgling Axe/Mace and Hammer Lords.

Never have your squads stationed outside your barracks for long. If you ordered them to clear some kind of a beach or maybe a part of cavern first make sure to station them where the Platinum and Electrum and Aluminum Armor Stands are and only then dismiss them from duty. Have your barracks where the squads TIQ (and not Z) adornished with most valuable crafts and populated with nice creatures. And also disable everyone but one person in squad from Animal Training and have him train a dog or cougar or jaguar or cheetah. Cheetah are best in survival, dogs are best in dealing damage (but not living too long, they breed like chicks so who cares). Never assign any animals to your squad people, never make them noble. Have everyone of them have a luxurious tomb beforehand, when they fall they'll have a small happy thought, but what's important the whole squad will not have as much of a negative impact upon their death. Be very aware of this, the sparring partners are usually best friends and half of a squad dying might very well mean some berserking Axe Lords. You don't need this right now, if you ask us how to equip guys in your military.

It can prove fun if you find enemies fast enough for berserking dwarves to kill (and they don't suicide through melancholy -- usually happens when they have civilian friends or worse, a spouse and some children, or worst - they're a mother of many dead children). If you do find some enemies and ways to restrain (not in literal sense) your mad dwarves and point them into an otherwise unkillable things, they'll wreak havoc, just watch the part fly. I had handless berserk dwarves strangle bodiless FBs.

Thanks!

I made a naked uniform and got them all naked. I then dumped all the old copper crap they "Liked" so much. After that I put the ada uniform back on them and boom! Perfect!

Pretty sure your other methods are some form of madness you put your own dwarfs through.

Their madness is just a passing moment in the glory of Armok, I say. I try not to play with FPS below 200 and the whole thing about -one month this and one month that- is when my coffee is here and year or 1,5 are like lunch break is over. I updated my post with some more of my experiences.

21
Nope, all you can do is turn off the notification. It's annoying as hell to dig a tunnel through warm stone, but when you're digging a room, wait for him to dig out everything he's going to, and then redesignate the visible stone.

Auto-pause is possible to skip (and re-center, too) in /data/init/announcements.txt (remove R and P where applicable). Not sure about undesignate.

22
What I noticed is they will do auto-upgrade if you have the metal shield/buckler (standard Metal Armor uniform). You can order them to wear specific things if you cancel partial matches (m) and while it prominently puts highest quality equip at the top sadly it doesn't get that the piece of armor is already going to someone else.

What I do, is when I have enough supplies of silver and steel, I creature a new 'naked' Uniform and 'U' it with Shift-Enter upon the squad and then just go to equip window and make them wear Leather cloaks and mittens and hoods and trousers. I also put them to train.

In a month I order them to wear specific high quality steel breastplate, steel helm, steel greaves and general category metal gauntlet and metal high boot (because otherwise they go to battle in one boot or with one glove).

Only then I decide who needs skill in weapon (and thus receives no shield) and who is a good fighter already and gets a 'metal shield/buckler' or if you have them (I am sure you have)  -- copper shields are best.

In another month I give out the weapons (half steel battle axes, half silver war hammers, half maces). Usually I go with 1 macedwarf, 4 hammerdwarf, 5 axedwarves. It's more comfortable with all 10 hammerdwarves, but I envision my squads. I.e. no way any girls get battle axes, only blunt weapons etc. I try not to draft women, too, since I got acquinted with wooden spear training upright spikes. This is like against Geneva treaties.

When they're all equipped they go to stand in the rain for a week or 3 until they get thirsty and hungry. Be mindful that the flasks and waterskins and backpacks and food assignments DONT WORK when they're stationed or on patrol. But they need to drop down to at least 40 unhappy.
Then you make them Furnace Operators/Wood Burners and make them do stuff for a month (them and only them), don't ask, just deal with it. And try to make sure none of your elite military is a spouse or consort of your valuable duchess.

And only then they go into military schedule (which in my forts is usually 2x Train 6/10 minimum twice, 1 month free).

Using your military:

Patrol stuff for a month is good if it's always either underground or above ground. In a week they stop throwing up, stop fearing the dark. When they get a title to their name they become rather fearless and not easily annoyed, too. So you might want to free some of those cage traps with goblins in full armor to have them practice. Trolls are very very very nice targets for your fledgling Axe/Mace and Hammer Lords.

Never have your squads stationed outside your barracks for long. If you ordered them to clear some kind of a beach or maybe a part of cavern first make sure to station them where the Platinum and Electrum and Aluminum Armor Stands are and only then dismiss them from duty. Have your barracks where the squads TIQ (and not Z) adornished with most valuable crafts and populated with nice creatures. And also disable everyone but one person in squad from Animal Training and have him train a dog or cougar or jaguar or cheetah. Cheetah are best in survival, dogs are best in dealing damage (but not living too long, they breed like chicks so who cares). Make this a habit, to cycle through the squad (when dogs reach the maturity) and have everyone train a dog (preferrably male dog). Never assign any animals to your squad people (or they'll get names and will inflict negative thoughts when they die), never make them noble (or instead make them all nobles, so you can easily send them onto a mission impossible). Have everyone of them have a luxurious tomb beforehand, when they fall they'll have a small happy thought, but what's important the whole squad will not have as much of a negative impact on morale upon their death. Be very aware of this, the sparring partners are usually best friends and half of a squad dying might very well mean some berserking Axe Lords. You don't need this right now, if you ask us how to equip guys in your military.

It can prove fun if you find enemies fast enough for berserking dwarves to kill (and they don't suicide through melancholy -- usually happens when they have civilian friends or worse, a spouse and some children, or worst - they're a mother of many dead children). If you do find some enemies and ways to restrain (not in literal sense) your mad dwarves and point them into an otherwise unkillable things, they'll wreak havoc, just watch the part fly. I had handless berserk dwarves strangle bodiless FBs. In 'berserk mode' they cannot feel pain, and can only be killed by a mortal blow. Your military being fat asses that they are they will not go down easily without taking some things with them.

Also, I am not sure if it's a bug of some sort, but Armor Stands go much longer way into improving your dwarven militia members' happiness than weapon racks. They don't just appreciate Weapon Racks as much, I guess. Also never make a mistake, when you go to 'm'ilitary menu never click 'create squad' outright because then you'll deal with dwarven justice. Be very mindful of the capabilities of your guardsmen. They should never tire, and they should be very weak and equipped, if possible with the lighters blunt weapons (very very ligh war hammers or maces, find out which yourself) and never a slashing or piercing weapon. At the very least, give them just wooden war hammer (and no shield so they can bash-strangle) and never ever leave them without weapons, they'll kill a dwarf if they don't have ways to subdue him or her with a wooden bin. Please know that no way you want to mess with justice until you have at least as many prison cells (look up at wiki, b-v - restraint) as you have criminal dwarves in your z-Justice window. I used to have many of my mayors brought to the harsh justice of a hammer by the order of ex-mayor.

Also, never explore with your military, find some peasant (not a child of your fort, or some orphan preferrably who had not made many friends. Make him a militia captain and a squad of his own. Equip him in best boots and cloak and make him go explore things (like in Starcraft, just move him from A to B manually). When you feel you need patrols on borders of the map, no patrol routes will prevent your dwarves of dying, you have to have a guard tower Burrow (w - new burrow - assign dwarves) and your crossbowdwarves from starving or dying of dehydration (so have some stockpile there, accessible from within fortress, and not from the caves). Just put a guardpost like this one

(not very fixed-width font right there)
Code: [Select]
FWFWWFWF
F......F
F..UD..F
F......F
FWFWWFWF
W - natural walls or your walls
F - fortifications
UD - stairwell (up and down). Not a ramp - you get knocked you are sent flying and have to spend precious moments to get yourself back together and climb the ramp. Stairwells can kill the dwarves only if they hit a solid wall with deadly velocity.

and have them store some booze and ammo beneath (or above) the post. Couple of this will make sure that even the FBs will quitly retreat throguh the map border. Or wall it off, or I don't know. Keep in mind, that you ineed can carve fortifications into natural rock (albeit smoothed) even if it's on the very edge of the embark area. To exploit dumb mechanics of fortifications, always make sure that there's some floor above them - this way not even flying creatures can reach you. (if they're carved fortifications - they're basically impenetrateble as long as there's any floor above)

How do you carve fortifications into a solid natural wall. Well, that's not something you do with b-C-F. You need to smooth stone through designation of d-s and then d-a designate dwarves to carve your fortification. And this goes without saying, it only works for natural walls (they're the only ones that can be smoothed, alright?) or on your own constructed walls - they're already smoothed.

One way to keep your military happy is have them walk over some speakers on the way to their TIQ barracks that only play nice music, like Blackmore's night. Any waterworks WILL cripple your FPS no matter how ‼fun‼ mist is that they produce. You also won't have to tap magma, if you embark on sedimentary layer you'll encase the guys on your command immediately in stee when you get iron. Do not allow them to have pets or significant others and they'll serve you until they die of old age (in around 61 year of my fort, first to die were those who I embarked with and they were all like about back then I started 80). You will going to have to abuse children and train them to be warriors worthy of their fathers like Sparta or some such. My longest running fort is only 41 and already I see where I went wrong with my children 50 cap / 75% adults policy. Dwarves tend to not live when they reach age of 140 from what I noticed. It's like 6 or more populations of keet or poults or whatever chicks you have. And also my famous first expedition dwarf has died to a wound, and he was a Legendary Appraiser and High Master Book Keeper and I feel like I just starrted the fort, yet the fps dropped to 75 for no reason. And the fps fight I struggle through every every every day. I hate it but at least it gives me something to watch for, since other than steady slowdown nothing can have my hoard of aluminum and platinum goods. Caverns and piles of adamantite are not worth it. I need some 200 fps first, which I can get if I turn off temperature (gives around 140 fps) or weather (around 15 fps).

23
DF Gameplay Questions / Re: Creating a Batch file for DF?
« on: July 04, 2011, 08:04:38 pm »
Code: [Select]
start "Fortress" call "#####Dwarf Fortress.exe"
start "Therapist" call "#####DwarfTherapist.exe"

I tried putting this in:

Code: [Select]
start "Dwarf Fortress" call "D:\Games\Dwarf Fortress 0.31.25\Dwarf Fortress.exe"
And put my Batch under my D drive in no files, but it's still not working.

That's happening because it tries to run Dwarf Fortress from the place where your batch-file is. (D:\ for example). You either need to put it right at the directory Dwarf Fortress.exe is, or have some ChangeDirectory commands (cd) in the batch-file. It's beyond my ability to provide qualified help, but I don't think you can just launch DF and all the memory-modifying, and logfile-touching processes into a one batch.

24
DF Gameplay Questions / Re: Creating a Batch file for DF?
« on: July 04, 2011, 08:02:35 pm »
If you download the current LNP go into it's folder - it should be like LazyNewbPack[0.31.25][V9.2]
put a file there called my.bat
have it have the following

Code: [Select]
cd "Dwarf Fortress 0.31.25"
start call "Dwarf Fortress.exe"
start call "../LNP/Utilities/A-Newb/DwarfTherapist 0.6.10/DwarfTherapist.exe"
start call "../LNP/Utilities/A-Newb/soundSense r29/soundSense.exe"

And run it. The SoundSense will certainly crash since there's no game in progress. And Therapist will just open up and close.

25
DF Dwarf Mode Discussion / Re: Rant on FPS and stuff
« on: July 04, 2011, 07:48:18 pm »
Really, what has me hopeful is for every BLOAT Toady implements another breaks down and another few slow the game down. And I think we are around the point where computers cannot really outpace the creative mind of One. That's why we love him, after all. So, rather sooner than later, he's going to have to mess with optimizing stuff or sourcing it to the few prominent coders around and the dwarves in the mines of Stormy Picks will rejoice.


edit: There've been many years before my Df days, and I always went into fury when something went wrong. Like, how hard it's to pass diminishing returns onto the Shattered Barried and stuff. With DF I don't think I have a say when it comes to 'how hard it is to do X in Y'.

26
DF Dwarf Mode Discussion / Re: Rant on FPS and stuff
« on: July 04, 2011, 07:43:30 pm »
All sarcasm from earlier aside, this game won't be optimized for years. It will only get worse as more and more features get added and Toady's basically said optimization will be the last thing done on everything. That's reality. If you really get into this kind of state over framerates more than a few people here would love to have, you might consider finding other entertainment options.

Let us just hope some encryption-breaking quantum computing technologies are not 'almost here'. For those who aren't familiar 'almost here' is around when your grand-grandchildren bury their fathers and think the technology is almost there.

27
DF Gameplay Questions / Re: Creating a Batch file for DF?
« on: July 04, 2011, 07:39:32 pm »
Just putting calls with the path and executable for your multiple addons separated by carriage returns should do the trick.

Code: (simple.bat) [Select]
start "Dwarf Fortress" call "Dwarf Fortress.exe"
start "Dwarf Fortress" call "Dwarf Fortress.exe"
start "Dwarf Fortress" call "Dwarf Fortress.exe"
this will open 3 DF windows upon single execution.

Not recognized as internal or external command.

Maybe this is a stupid hint but why dont you use the lazy newb pack ? every mod you downloaded / created for yourself is shown in the list there as well as long as you put it into the right folder. Then you just need to click - click - click - done...

Me and the LNP have a rivalry.

Make a text file in Notepad.
Rename it to whatever.bat
put a few strings in it

like
Code: [Select]
start "Fortress" call "#####Dwarf Fortress.exe"
start "Therapist" call "#####DwarfTherapist.exe"

##### can mean "D:\Games\Dwarf Fortress 0.31.25" or "DwarfTherapist 0.6.10" or wherever your df folder is. And yes there's nothing wrong about changing process name.

28
DF Dwarf Mode Discussion / Re: Rant on FPS and stuff
« on: July 04, 2011, 07:32:21 pm »
How can you even play if whatever dangers you endure in the depth of the Earthmother you will inevitable succumb to the cold touch of the game slowing down?? And that'll happen mostly because of the riches, it's like some phylosophical duality. You have much stuff = you will not last long. I understand that game may not have enough content to satisfy average player if they don't face the FPS torture and quit and rave how fun it was. But for me the game is about building a 1050 years empire, not having my fort last 50 years at max. In fact I just downloaded a save file from somethingawful with a fort with 46 years played, childless with magma, it had been quite unnerving, around 40 fps with temperature and weather on. The game can be slow how it handles dwarves and everything. It should run fast on this little computer I assembled with my spouse to not have me twiddle my thumbs every time a road needs to be built.

And I want to reiterate I use all the lag-reducing tools, playing with simple wood proved to have counteraffect on my fps, so some magma channels and no water no running water apart from Pit/Pond filled up with water from a silly pond in caverns, which is now getting to 5/7 with my agily and indefatigable dwarves. I exterminate livestock, I wonder why do I have upon everything I care of need to also care about killing living creatures just to slow down the dying interest of mine to this fortress. Where everything goes fine, just nothing gets done as it used to. Things used to be different before, really. Dwarves were like quicker, disasters stronger, maybe yes I am not young enough.

29
DF Dwarf Mode Discussion / Re: Rant on FPS and stuff
« on: July 04, 2011, 07:22:40 pm »
I'm actually quite content with the game in its current state.

That's not to say that I don't look forward to particular bug fixes and improvements, but honestly, I guess I just try to enjoy the game for its good points, and avoid the things that cause problems. Even FPS isn't an issue for me - on a 2x2 embark with over 100 dwarves (and like a bajillion turkeys) I'm still getting FPS rates on par with what I had at embark.

I'm not saying that your complaints are unfounded, but even crazy stuff like demands for rose gold beds (that's the one my baron keeps giving me) and the wacky justice system and infection just adds a level of "workaround" to the game that I think a lot of people enjoy.

My advice? Take a break, perhaps. I took a break right after 2010 made my head explode following an infection-caused tantrum spiral. I came back just in time to enjoy some eggs, and all is well. I dunno...I'm rambling, but seriously, relax.

Don't get me wrong, I enjoy the game to the point I have multiple forts running that are past 15 years old (and one is 22 but dying FPS death ffs). But I am getting old too, I am afraid, and anything less than 100 fps makes me a panda without a bamboo pasture. Dwarves are slow, even trained with pumps and generally agile, I can bear with this. What I cannot for along time accept is how a siege situation reduces my FPS to a quarter. I play DF since the early 2d days with chasm-lava and only started because of famous let's plays and I feel something needs to be done about performance (if in expense of stability - I don't mind). When the game crashes after a season at searing 300 fps, I shrug it off. If it was a season at 50 fps, boy am I despised and hateful.

30
DF Modding / Re: JustEmbark
« on: July 04, 2011, 07:16:41 pm »
Haven't tried JustEmbark but I can confirm http://dffd.wimbli.com/file.php?id=3816 (EmbarkAnywhere) works on 31.25 and allows for embarking on total mountains and all that fun. You might want to read the readme, it needs to be launched after you load the world or something.

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