Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Whales

Pages: 1 ... 28 29 [30] 31 32 ... 57
436
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 29, 2011, 12:56:16 pm »
Just wanted to let people know that there's a new, non-crappy, non-spam-infested forum available for your enjoyment at http://whalesdev.com/forums/index.php.  It's in its infancy, but it'll pick up quickly; the fan forums are pretty popular, and I'm hoping most players will move to the new ones quickly.

437
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 28, 2011, 09:08:56 am »
So, erm, how do you actually have fun with this game? because I'm finding this as enjoyable as a cum-flavoured lollipop. Food is hard to come by (in three houses I found a grand total of FIVE comestibles. Do you Americans actually EAT!?), but that's not what's pissing me off.

People grabbed food from their houses and ran with it.

What's pissing me off is the seeming fucking omnipotence and omniscience of the zombies. I've tried using smoke and burning shit, for the good that does, because even when I MAKE ABSOLUTELY SURE that I am 8 tiles away (as I believe was said on the forum) from anywhere where my scent can pass through, zombies still magically know where I am.

Well, I don't know how, but you did it wrong; maybe you were close to a window or something, or maybe your smoke cover wasn't sufficient.  Zombies aren't that great at finding you; and anyway, the point of the game isn't to hide from them perfectly, that would be a pretty boring game.

That wouldn't be so bad if it was just one or two zombies, given that just trying to kill one of them is likely to take off a quarter of your health but OH NO, you get a massive, fucking horde that comes, even outside the range of the smell (I know this, thanks to a mutagen giving me infrared). Oh, and again, it wouldn't be too bad, just take some adderall and run like fuck, except for the SPECIAL zombies! Yeah, let's add to this cacophony of cuntishness with a zombie as fast as Usain Bolt! Let's add skeletons which take no cutting damage! Oh sorry, you're hurt? Well sorry, no first aid or bandages, have fun spending a week running around in pain trying to heal. Why? Because fuck you that's why. Okay, I'll be nice to you, you can have skills that you can train to survive better. I'll even give you books! Oh, except for the useful skills. Yeah you'll need to earn those in combat (where you'll invariably die), have fun with that!

Keep practicing, you'll get the hang of it!  And once you do, like Deon says, the game actually gets pretty easy.  Just be resourceful--that's the most important gameplay quality here, I think (unlike in most roguelikes, where "caution" is the most important).

438
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 27, 2011, 06:40:16 pm »
any word on when npc's are going to be re-introduced?

I'm hoping to have the construction update finished within a week, if I have time.  After that, NPCs will be my next major project (though there'll probably be another cycle of rapid-fire mini-updates, bugfixes, and merges of community content).

439
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 26, 2011, 12:28:54 pm »
Only a raging fire (the biggest type, red in color) can destroy corpses.  It has a one in 75 chance of doing so each turn, a bit slim I admit.

In the future, items will have a "burned" value most likely, which will increase every turn they're in fire, and cause the item to be destroyed once that value exceeds its volume, or something.

440
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 24, 2011, 05:02:52 pm »
P.S. how does the dev get money? donations? job?

Donations!  Click here!  You'll be thanked on the fan forums (give me your handle in the donation notes, or else I'll just use your first initial/last name) and possibly in the game in some subtle non-obtrusive way at some point (statues named for you in a city park?  A mention in the Necronomicon?  I don't know yet!).

I also do freelance programming from time to time (email me if you want to commission some work) and work a string of shitty part-time jobs.  If your company is looking to hire an experienced, hard-working but uncertified accountant, email me about that as well  :P

441
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 23, 2011, 10:15:08 pm »
Hmm... Not always apparently: I just spawned in the front yard of a locked house... Just sayin', it's not quite a sure thing

A more accurate phrase is "you always start at a house with a basement" I suppose.  Usually inside it, sometimes outside.

That's the only way starting location is selected.

442
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 23, 2011, 09:45:38 pm »
I also seemed to have almost constant pain, I'm guessing it's from low HP. Does any area below green add constant pain?

HP and pain are not connected in any way (except for the fact that taking damage usually inflicts pain as well).  Pain takes a long time to go away by itself, and is often a bigger problem than low HP, which is fairly easy to deal with.  Use painkillers or simply wait the pain out--"Heavy pain" will take 10 hours to dissapate on its own, "Extreme pain" will take 20 hours, and "Excrutiating pain" will take 25 or more.

443
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 23, 2011, 09:17:45 pm »
In my (somewhat limited) experience you can usually find med-kits & bandages on the far left shelves in pharmacies along with vitamins & aspirin. Make sure to use x to look over the store, it save a lot of time.
You can sometimes find med-kits in the bathrooms of houses,but it's not as often.

Bingo.  Pharmacies presently have three types of shelves, snacks, magazines, and over-the-counter drugs (plus the prescription drugs in the back).  They get shuffled around in their placement, but the shelves the farthest to the left (if you're facing into the store from the front door) are most often medication.  If you far-look at the shelves, remember that a single row (one tile wide, not two) always contains the same type of stuff; so if you spot aspirin, dayquil, bandages, etc. in a row, that's an OTC drugs aisle.

444
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 23, 2011, 05:21:40 pm »
Wait, git saves stuff that you've removed from the repository?  Isn't that the point of removing it?

Sheesh, the more I learn about git the more I wish I'd used SVN or something.  Thanks for the tip.

445
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 22, 2011, 09:45:38 pm »
Ok guys when i update linux version, and Whale says he just fixed a bug but didn't release a major update, does it mean i have the bug fixed and everything new he adds?

Usually yes, but recently no.  I am holding off updating github until I push out the major update.

You can check to see whether a bug has been fixed by checking out my github commit history, though I can't vouch that any Windows version is using the latest updates.

446
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 22, 2011, 02:06:39 pm »
Damn, how do you mask your scent? I tried to mask it with the burning meat in front of the door & windows trick and slept in the hallway with four closed doors and no line of sight nor sound, but a zombie necromancer still found me through the smoke and the closed door.

Smoke & fire will only mask your scent up to one tile away, so you're still generating scent inside the house.  If zombies have no clue where you are, they still stumble around randomly; it's entirely possible that the necromancer just happened to find its way inside the house, and from there picked up your scent.

447
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 20, 2011, 11:46:41 pm »
Hey there, I just started playing using Head's windows version ^^
So far it's going ok, all of my games have failed miserably though.

The best one I played through, I got a nail gun, and about 500 nails for it, and it worked beautifully.

Also, the places in game are really.... bland. As in the game just doesn't feel really lively (if you would pardon the pun :P).
I understand that it's only an alpha though, so yeah ^^
Good luck!

Nail guns are pretty awesome, this is true.  Albeit somewhat limited, and I guess most players view nails as precious rare goods.

Bland?  Please expand upon this!  A lively-feeling game is kind of important to me I think.

448
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 20, 2011, 01:56:28 pm »
Whales denies xp drops at low morale, but in my experience it does drop. So who knows.

Yeah, it drops if your morale is -100 or less.  This was an oversight and has been fixed.

449
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 20, 2011, 12:57:41 am »
Can't we just have a straight up zombie survival without involving all the other b-movie shit?

This is rhetorical. I don't want a reply. I'm simply venting. I used to like the setting until I noticed giant ants, C.H.U.D.s and such.

Buhu etc.  :'(

WELL YOU'RE GETTING A REPLY ;D

It's easily modded, even by those with no programming experience, to be a zombies-only game (and others have done it before, search this thread).

But basically zombie survival is a) done to death and b) pretty flat and boring IMO.  I felt like I could expand upon the setting greatly, both in terms of creating an expanded world and making combat/exploration more interesting by introducing different kinds of monsters.

450
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: August 19, 2011, 01:52:00 pm »
YES.
More awesome feats of fetus-based combat.

I just used a thrown fetus to kill a freakin' zombie hulk. Then ate said fetus, resulting in me becoming depressed and committing suicide.
I love this game.

Man what
ain't no suicide in this game
Except if you hit Q, but that's player-controlled!

Pages: 1 ... 28 29 [30] 31 32 ... 57