So, erm, how do you actually have fun with this game? because I'm finding this as enjoyable as a cum-flavoured lollipop. Food is hard to come by (in three houses I found a grand total of FIVE comestibles. Do you Americans actually EAT!?), but that's not what's pissing me off.
People grabbed food from their houses and ran with it.
What's pissing me off is the seeming fucking omnipotence and omniscience of the zombies. I've tried using smoke and burning shit, for the good that does, because even when I MAKE ABSOLUTELY SURE that I am 8 tiles away (as I believe was said on the forum) from anywhere where my scent can pass through, zombies still magically know where I am.
Well, I don't know how, but you did it wrong; maybe you were close to a window or something, or maybe your smoke cover wasn't sufficient. Zombies aren't that great at finding you; and anyway, the point of the game isn't to hide from them perfectly, that would be a pretty boring game.
That wouldn't be so bad if it was just one or two zombies, given that just trying to kill one of them is likely to take off a quarter of your health but OH NO, you get a massive, fucking horde that comes, even outside the range of the smell (I know this, thanks to a mutagen giving me infrared). Oh, and again, it wouldn't be too bad, just take some adderall and run like fuck, except for the SPECIAL zombies! Yeah, let's add to this cacophony of cuntishness with a zombie as fast as Usain Bolt! Let's add skeletons which take no cutting damage! Oh sorry, you're hurt? Well sorry, no first aid or bandages, have fun spending a week running around in pain trying to heal. Why? Because fuck you that's why. Okay, I'll be nice to you, you can have skills that you can train to survive better. I'll even give you books! Oh, except for the useful skills. Yeah you'll need to earn those in combat (where you'll invariably die), have fun with that!
Keep practicing, you'll get the hang of it! And once you do, like Deon says, the game actually gets pretty easy. Just be resourceful--that's the most important gameplay quality here, I think (unlike in most roguelikes, where "caution" is the most important).