also did you see my /windows/ error report while im guessing generateing the overmap
condensed ver: Segfault npc.cpp line 580
EDIT: I seem to have almost fully working windows version now.
I added a if(items_type >= 0) from line 579 to578
Yes, I fixed that bug, thank you very much for spotting it. Thanks also for your effort towards a port--if anyone can confirm that this truly works 100%, please let me know and I will make it "official".
Is it possible to unlock a door without smashing it? Where can I see my status, I mean hunger etc.? Why can't I pick more objects when Wgt 130/170 Vol 86/102? I get "You're carrying too many objects" message. I've been hit with bile and can see only adjacent tiles, what can I do? How big is boomers' range? I get blinded out of nowhere.Why drinking bleach didn't kill me
? How set alight a molotov coctail? When I tired to use a lighter the gas station exploded 
1) Yes, use a crowbar on the door. Or break in through a window, and open the door from inside.
2) Hunger alerts only appear once you're above meat-sandwich level of hunger.
3) Right now you are limited to 52 items in your inventory (a-zA-Z). This will change in the future.
4) Boomers have a range of 3 tiles. Unlike Left 4 Dead (from which I blatantly ripped them off), they do not attract zombies; they only blind you. If you get a boomer to explode (kill it), it will smash any adjacent terrain (e.g. break windows) and make adjacent zombies stumble a little bit.
5) Because that would be YASD and I try to avoid that
6) 'a' it with a lighter in your inventory
Is there a way to give weapons to followers,my guys keep getting killed 
Also would there be a way to make more NPCs spawn at the fort outside of town.I just go there and loot everything in sight since its basicly abandoned 
this game is great so far,I got into a science lab then got killed within Twenty seconds 
Trade weapons to them, they (hopefully) should wield them.
Forts will be populated with NPCs as soon as NPCs stop crashing the game, drowning you in error messages, killing themselves through massive drug overdose, etc.
Being depressed after losing a companion is a bit unbalanced. A few turns before the gas station exploded I recruited one guy, when he died I was s depressed that all my stats reached 0 and it was something about "losing a friend". I think calling someone who you have just met "a friend" is some kind of exaggeration.
Are you playing on Eronarn's server? It is running a slightly-old version, this issue has been fixed somewhat.
I wish there was a way to make cooked meat/veggies without hotplates. Whales, can you add a possibility to make fires that act as hotPlates? It would take a long time and have a chance of failing unless your good at a certain skill.
I can never seem to find hotplates, good thing I usually have a high electronics though so I can just make them. Have I mentioned how much I like the crafting in this game?
Planned for the near future is the ability to use nearby fire as a "hotplate." Also, you will be able to use any items within a few tiles as tools or materials for crafting, rather than having to pick them all up.
The most fun you can have with this at the moment is get all of the non-crippling bad traits (Near Sighted, Heavy Sleeper, Insomniac, Lightweight, Trigger Happy, I also pick alot of the other ones if I'm trying to get crazy with it) and just create a super cyborg who can read books in 30 seconds. I got my Jean Claude character to level 10 Melee/Unarmed, but then I went to a lab and it crashed for some silly reason. Ah well.
Oh, and I think you may know this already, but when fast traveling you can just teleport into the inside of a lab, not needing the Key or anything. It sure does make the game easier! c:
Enjoy it while you can, Van Damme! Pretty soon to block min-maxing I will limit each character to 3 good traits and 3 bad traits, forcing you to drop a stat or two if you want more points.
I'll also be taking that "fast travel" out, unless you turn on debug/gametester mode!