Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RAKninja

Pages: 1 ... 36 37 [38] 39 40 ... 78
556
i get decent stuff all the time.

though i wish it would give me silver or copper instead of iron for my goblin whips.

557
DF Dwarf Mode Discussion / Re: Lolwut?
« on: July 28, 2011, 09:51:29 pm »
wont it be fairly effective, as gold isnt hard enough to get through most armor, converting the attack to blunt anyway?

558
DF Gameplay Questions / Re: Subterranean grass not growing, wat do?
« on: July 28, 2011, 09:47:48 pm »
if the floor is muddied rough stone, smooth it, and your dwarves will be more likely to clean it.

ive also heard tale that dwarves are more likely to clean meeting areas.

aside from that, i'm not sure.

559
DF Gameplay Questions / Re: Cook or stonecraft?
« on: July 28, 2011, 09:44:29 pm »
Ever since I found out that rock pots function as barrels I embark with a stonecrafter. I like having lots of wood to make charcoal and start producing weapons/armor early.
on the other hand, stonecrafing is kind of quick to skill up in.

i'd start with a hunter, or a military dwarf.   hunter for free armor (plus having a hunter, obviously).  military so that when you do form your militia, you have someone with some experience to teach the recruits.

560
DF Gameplay Questions / Re: New here...
« on: July 28, 2011, 09:38:53 pm »
I do wanna point out that I'd love to play the heavy ASCII stuff, as crude and hardcore as it gets. But I'd also like to play the most recent version.
0.31.25, SDL.

You'll probably also want to pick up Dwarf Therapist, as managing dwarven labor through the default interface quickly becomes an exercise in carpal tunnel syndrome.
bah, working fingers are for panzies!

561
DF Modding / Re: goblin fortress
« on: July 28, 2011, 08:11:48 pm »
everything seems to be working....  i'm still going to have to test things out... i didnt check legends and embarked as dead civ goblins, so i cant tell if the diplomat is functioning.  i may have to separate the administrative leadership from the military, as i bundled expedition leader into militia commander (now known as "warlord").  after glancing around at goblin civs in legends, it seems that demons still can become master....  one thing i am unsure of, though... do goblins normally have "law-givers"?  to be honest, i've never really checked too much into them, and almost every goblin civ i have come into contact with has had a demon master.

on a side note, on the regenned world (all the same seeds and settings) i did not generate the same world.... nor did it even have the same name.  i am disappointed, as the "best" volcano that roughly corresponds to the embark i was playing before i started this endeavor  is kind of on a cliff, rather than a small plateau on the side of a larger hill.  i'm going to regen again (renamed militia commander after genning this last world) and hope i get a world more closely matching the first.

i'll continue testing for a few days, and if everything is satisfactory, i will upload as promised.

edit, though this hardly requires an upload.... i could prolly get by by posting the relevant section of entity_default.txt

also, anyone have good goblinish names for the bookkeeper and chief medical goblin?  as i said before, the leader/military leader is the warlord, i'm going to make the manager the "taskmaster".

562
DF Gameplay Questions / Re: New here...
« on: July 28, 2011, 06:23:19 pm »
get sdl.  legacy implies "outdated".

have fun, and remember that wiki, it is your best friend.

563
DF Modding / Re: goblin fortress
« on: July 28, 2011, 05:30:13 pm »
technical advice, not gameplay advice =D

i'll change whatever exotics my civ has tamed after worldgen to [pet] (if history gen works the same as it did for my original goblin world worldgen, it'll only be blizzard men).

for trading:  is it possible to make the goblins want more minimum profit to accept a trade?  i dont want to dick around with item values.

well, off to copy my DF folder and start adding nobles.  once everything works to my satisfaction, i'll likely put it on DFFD despite this mainly being a "personal" mod.  might save other people some time if they want realistically playable vanilla goblins. (not being able to create a militia really makes them unplayable)

564
DF Modding / Re: Starving Carnivores...
« on: July 28, 2011, 05:22:50 pm »
I would have done that, except that I am trying to make some of these civs playable. Adding [NO_EAT] would cheapen the experience for me.

fun fact - goblins are no_eat.

565
DF Suggestions / Re: Hide unknown materials
« on: July 28, 2011, 05:14:12 pm »
i agree with this suggestion, pages and pages of forgotten beast tallow and leather seems a bit extreme.

566
DF Dwarf Mode Discussion / Re: Scariest Shit Ever?
« on: July 28, 2011, 02:45:35 pm »
Possibly, not entirely sure though.

So does anyone else have any creatures, fb's, or w/e that just makes you think, "Oh.. crap.. we're f*cked"
sieges with more than three squads of marksgoblins (especially on flying mounts) and goblin lashers.

567
Quick question: I know shrines are the home of megabeasts but are they only the megabeasts that are worshipped by people in world gen?
This is very late but no, I've seen people worship dragons.
rocs too

568
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 28, 2011, 02:17:05 pm »
I was wondering does anyone have any good uses for junk materials such as lead? It's gotten to the point where im simply considering modding in lead ammo for bolts or lead warhammers.
trade goods/ decorations for trade goods

i dont always want super high value stuff, as i like to get buy with giving away as little total profit to the traders as possible.

569
DF Gameplay Questions / Re: Getting magma out of a volcano
« on: July 28, 2011, 02:14:20 pm »


You have the right idea, but I believe that the pit pond needs to be on z-level +1 to the magma. Basically the bucket of water has to fall through one whole z-level of empty air before hitting the magma to obsidianize.

I have just tested this and it does in fact work. However, you have to be careful about how you designate your pit/pond. the created blocks of obsidian have to be supported.

well, yea, i knew the pond zone had to be on z+1, i perhaps didnt word my question to reflect this.  also knew about the support thing.  thanks for testing for me and responding though..... it'll make my goblin tower work much better than the original design.  i dont mind the slow rate of work.... heh, you should see my current dwarven fortress.... it takes months to do anything.

570
DF Suggestions / Re: Mark/flag/group dwarves for later attention
« on: July 28, 2011, 02:10:21 pm »
2 words: Dwarf Therapist. How come you havent run into it yet?
not everyone wants to use a third party program.

Pages: 1 ... 36 37 [38] 39 40 ... 78