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Topics - Supernerd

Pages: [1] 2 3 4
1
Welcome to the world of Create your own dang update Gridhood!

I found that a lot of players really like Gridhood, but the game invariably comes to an unceremonious halt when the GM ceases to update it for whatever arbitrary reason. There have been some 'lazy GM' approaches before where the GM would offload some of the work onto the players, but for some inexplicable reason this did nothing to enchance the game's longevity. This time, instead of half-assing the game, lets try not even doing any percentage of the ass at all and see how that works!

For those who are not in the know, Gridhood is a game where players either take on the role of a God that creates a world, or a civilization that tries to collect food if they are smart, and starves and dies if they are not.

Here is a good example of a previous Gridhood game.
And here is another good example.
And here is another bad example.

In order to retain the purity of the no GM status of the game, I will not be making any other posts in this thread whatsoever, and will not answer any questions about the game. In the event that there is something that you do not understand, either ask another player or use your imagination and figure it out. Its probably a good idea to talk to other players about how game rules should work or something. The most important thing is to have fun, and don't forget to starve!

Here is a blank Gridhood Grid that you can use if you want.



If you would prefer to play a more traditional Gridhood game that does have an active GM as of today, Click here to go to the current Gridhood game that I am GMing.

2
Forum Games and Roleplaying / Cardhood - First Expansion is now a thing!
« on: November 30, 2023, 12:12:38 am »
Welcome to the world of Cardhood!

Kind of like Gridhood, but instead of a Grid its cards! This is one of those experimental games that may or may not last very long.

The goal for the civilization player is to survive, avoid starvation, grow their civilization, deal with the god player's nonsense and trying not to starve!

The rules are simple for a smart person. If you aren't that, there's a decent chance that you will be able to figure it out too.

Civilization Player Rules
1. At the start of your turn, you will draw a number of cards equal to how many civilians are in your civilization. The GM deals out the cards.
2. Most cards have a cost that you need to pay to play it. The cost is the icons that are in the top right corner of the card. Resources paid are lost, with the exception of the Civilian icons, which only require the labor of a civilian for that turn.
3. You can play as many cards in your turn as you want, as long as you can pay the costs.
4. If a card has a Red Border, it remains in play until something happens to make it leave play.
5. Each turn you must expend one Food for each civilian that you have. If your turn ends and you did not do that, then any unfed civilians are lost!
6. You can end your turn whenever you want. When your turn ends, you discard all cards in your hand. Some cards have effects when discarded.
7. If you have any questions about the game mechanics, ask the GM. All questions should either be in thread, or via direct message. Do not use the Bay12 Discord channel, the GM rarely checks that.
8. Keep track of your cards that you have in play, as well as your resources with your turn posts.

God Player Rules
0. God players start with 1 FP.
1. Gods work on a different timescale than that of mortals. Once per real life day, you gain 1 FP! The exact time it refreshes is the time this post was initially created, which is... A bit after midnight in my timezone! Maybe I have a problem
2. You can use FP for a quantity of things. One such thing is to create cards, which will be added to player's draw piles!
3. The cost for creating cards is based on this formula:
- The first Zero Star, One Star and Two Star card you make cost 1 FP. This is your 'introduction set' which does not contribute to the cost multipliers of cards.
- A god may create a "Terrain" card for 20 FP. When they do that, they may also create six zero star, three one star and one two star card that will only be available if that Terrain card is in play. (Note that while some cards may count as being terrain, only true terrain cards add a set of other cards to the draw pile)
- The first card you make that is not part of the introductory set or a god's terrain set costs 2 FP
- Each card after that costs 2 more FP than the last.
4. Another thing is you can obtain a pool of random cards from the GM! A set of five cards costs 1 FP. These cards are added to your 'hand'. Once on a player's turn, you may give them any card from your hand by sending it to them with a PM. The card is not officially added to their hand until the next time they end a turn. These cards might include cards from your own set, but not that of other gods. Cards may be given via PM. (The GM hands out cards when it is convenient for them)
5. Whenever you obtain a pool of cards from the GM, all cards in your hand are removed from the game. You can, however, purchase multiple sets at the same time to have a hand of more than five.
6. A god may abolish a card that they have previously created. Abolished cards will never be drawn again, and count as if they never were made to begin with for the purpose of creating new cards in the future. This costs 0 FP but there is no refund for the created card.
7. More god features might come in the future.



At first this game is only accepting Civilization Applications. This will change soon. Note that this is expected to be a very fast updating game. Please do not apply to be a civilization if you are not planning to post at least once per day.

Spoiler: God Application (click to show/hide)
Spoiler: Card Template for Gods (click to show/hide)

3
Welcome to the world of "You can't defeat the Infinite Wall of Slime, but you can level grind on it!". Its perhaps not the most inspired world name you heard, but it is what it is.

You are a level 1 entity. Being level 1 means that you have 5 HP and can act using 1d4! Being an entity means that you are a thing with distinct and independent existence.

Any roll of 1 will result in a failure, and any roll that is the highest number that your dice can roll will be a critical success. Better dice will roll less critical successes, but the higher the number, the more powerful the critical success will be!

You are currently in the main area. It is sort of like an empty field or something. About 20 meters away to your north is an infinitely large wall of slime. Fortunately it has a distinct edge, which is about 20 meters away from you. The wall is all colors, but it is more blue than other colors.

You also see two doors behind you. They are not connected to any walls or anything which is kind of unusual for a door. One of them is labelled "Shop" and the other one is labelled "Death", the latter of which does not have a doorknob which seems like it would make it kind of hard to open.

The Infinite Wall of Slime has Infinite HP. What do you do?

4
Forum Games and Roleplaying / Gridhood GPT
« on: December 26, 2022, 04:22:08 pm »
Welcome to the world of Gridhood GPT! I don't actually know what is going to happen here. In this game I will be using an AI to decide how many things work. I'm not sure how well this will go. A lot of stuff will be made up as I go. Its what I call an "Experimental Thing".

I'm going to start things off being pretty minimalistic, because I know if this game survives long enough it will cease to be minimalistic very quickly.

To play, post in this thread telling me what you want to be. The default options are to be a god, or to be a civilization. Gods are known for getting additional power by being worshipped, and for creating terrain on the Grid. Civilizations are known for gathering food, and researching stuff.

You can also ask to be something different, which I may or may not permit. There's no real goal in this game aside from whatever objectives players choose to pursue.

Spoiler: God Application (click to show/hide)
Spoiler: Other Applications (click to show/hide)

Rules:
Many of the rules will be made up as we go, but they will be recorded here when they are.

All
- If a player fails to post an action, their turn may be skipped. If this happens, then they will simply be "paused" unless they are interacted with by another player. Note that this will prevent a player's status from changing. Inactive gods will not get 1 FP, and Civilizations will not expend food. Extended inactivity may have greater consequences.

Gods and Map Creation
- If a new tile is required in order for you to exist in the world, one will be created when your application is accepted.
- New god players start with 5 FP. The first tile they create does not cost FP. God players gain 1 FP each turn.
- A god player may create a tile in a blank space for 1 FP. Be sure to specify the co-ordinates for the new tile.
- Some kinds of terrain that a god wants to create may be too "Extreme", "Blatantly Game-Breaking" or "Bullshit" to do. You can still force this to happen by using the "Extreme" tile creation action. It costs 10 FP and has looser restrictions on what can and cannot be done. This may have other less obvious consequences too.

Civilization Actions
- Each civilian will consume 1 food each turn. If a turn ends with a negative food stockpile, expect one or more of your civilians to starve to death.
- When a civilization performs an action, specify the co-ordinates, even if the location is super obvious.
- Once per turn, a civilization may create a new civilian by paying an amount of food equal to the number of civilians they already have.

Each turn, each civilian may do one of the following actions
- Forage a tile for food by specifying the tile
- Researching a technology by specifying what you want to research
- Pray to a specific god
- Perform an action that you discovered via technology
- TRY to do something else. You can TRY just about anything, but you cannot necessarily DO just about anything. Expect poor results if you use this action.

5
Forum Games and Roleplaying / CYOGTCG Wars - Battlefield 4
« on: September 18, 2022, 04:10:37 pm »
Battlefield 4: Blazing Caldera
"Don" Emil Rege VS The Gallant Gentleman


Field Effects:
- Cards with an orange background can attack one additional time each turn.
- When a card would go to the discard pile, it is instead banished.
- At the end of each turn, choose either yourself or one of your cards to lose 1 heart.

The Gallant Gentleman has been randomly chosen to go first!

6
Forum Games and Roleplaying / CYOGTCG Wars - Battlefield 3
« on: September 12, 2022, 04:55:59 pm »
Battlefield 3: Windy Plains Zone
Erik VS Dalloc


Field Effects:
- Cards with a green background can be played face-down
- Players can only control one 'terrain' type card at a time
- Sheep cards with at least 1 heart have 1 additional heart

Eric has been randomly chosen to go first!

7
Forum Games and Roleplaying / CYOGTCG Wars - Battlefield 2
« on: September 12, 2022, 04:55:06 pm »
Battlefield 2: Valley of the Kings
"Don" Emil Rege VS Gruscilla the Bog Witch


Field Effects:
- Players may pay 1 Star at any time to return a card with a grey background to their hand from the discard pile.
- A ghost card may be flipped face-down instead of attacking
- When a game ends here, each player may choose three of their cards in their graveyard. The next time their team battles in this region, they will be in their graveyard at the start of the game.

Gruscilla the Bog Witch has been randomly chosen to go first!

8
Forum Games and Roleplaying / CYOGTCG Wars - Battlefield 1
« on: September 12, 2022, 04:54:31 pm »
Battlefield 1: Space Station Theta
Elric the Brown Haired VS The Gallant Gentleman


Field Effects:
- If a player plays a card with a background color of a card they already have in play, it loses hearts equal to the number of other cards that share its background color.
- Machine cards take 1 less damage from all sources except attacks.
- When players gain Stars (Not triggered by this effect), they gain 1 additional Star.

The Gallant Gentleman has been randomly chosen to go first!

9
Forum Games and Roleplaying / CYOGTCG Wars - Team 2 (Team G) Design Thread
« on: September 05, 2022, 04:22:42 pm »
CYOGTCG Wars - Team 2 Design Thread

Click here to go to the Core Thread.

This is the thread where you can discuss things such as tactics, complain about your team members, and review all of the cards that were designed by your team so far.

When a new design phase is declared here, you may create a new card by filling out the below template. As a reminder, there is no limit to what changes the GM can make in the name of game balance, and the actual card you get may be radically different from what you wanted.

Fields marked with an asterisk are mandatory. You may use words such as "Low" or "High" to describe stats instead of providing a number. The "Metadata" field can be used to tell the GM what you hope to achieve with your card design. The "Reference" field is for if you want to make a card that refers to things like a specific character that the GM may not be familiar with.

Spoiler: Card Template (click to show/hide)

The GM will declare an official name for this team if/when the team members come to something that vaguely resembles a consensus on what it should be.

10
Forum Games and Roleplaying / CYOGTCG Wars - Team 1 Design Thread
« on: September 05, 2022, 04:21:56 pm »
CYOGTCG Wars - Team 1 Design Thread

Click here to go to the Core Thread.

This is the thread where you can discuss things such as tactics, complain about your team members, and review all of the cards that were designed by your team so far.

When a new design phase is declared here, you may create a new card by filling out the below template. As a reminder, there is no limit to what changes the GM can make in the name of game balance, and the actual card you get may be radically different from what you wanted.

Fields marked with an asterisk are mandatory. You may use words such as "Low" or "High" to describe stats instead of providing a number. The "Metadata" field can be used to tell the GM what you hope to achieve with your card design. The "Reference" field is for if you want to make a card that refers to things like a specific character that the GM may not be familiar with.

Spoiler: Card Template (click to show/hide)

The GM will declare an official name for this team if/when the team members come to something that vaguely resembles a consensus on what it should be.

11
Forum Games and Roleplaying / CYOGTCG Wars - Core Thread
« on: September 04, 2022, 07:47:20 pm »
CYOGTCG Wars - Core Thread

Note: For players of this game, looking at the opposing team's design thread is not permitted.


Welcome to CYOGTCG Wars. CYOGTCG is a card game where you get to design your own cards. This iteration of the game takes inspiration from the 'Arms Race' style of game. Two different factions will design cards, then pit your cards against the opposing team for control over territory. Each reason has its own modifiers that will affect how the game is played! One team will need to take over the entire map in order to win the game.

The game is split into two different phases. There is the Design Phase and the Combat Phase.

Design Phase
In each design phase you will get to fill out a card application. Each player will make their own submission. There is no 'voting' that goes on, a card will be made for every single player on the team. Note that the GM will be making the actual cards and balancing them. While it is possible to write whatever you want in the 'card effect' field, the GM can and will make any number of changes in the name of balance and there is no upper limit on how much a card may be nerfed from your original design application.

All players on your team are able to use all of the cards that your team has created.

At the start of the game, the design phase repeats until enough cards exist for each team to actually create a deck.

All cards created in the design phase can have up to six copies of themselves in a deck.

Cards obtained or modified by a Victory Effect are unique to the player who owns them, and only 1 copy of them can be put into a deck. Modified cards also count towards the base version of the card's 6 per deck limit. Note that "Victory Effects" only affect 1 copy of a card for 1 player, unless stated otherwise. Each victory effect can only modify a single card one time.

Combat Phase
After the design phase has finished and the new cards were made, each player may create a deck of 40 cards using any of the cards that their team has designed. You then choose the region that you want to fight at. Each region can only be selected by one member of your team which is first come first served.

All regions that were selected by both your team and the opposing team will automatically be designated as a battlefield. Then GM will then randomly select other regions that were chosen by only a single team. If the battlefield that you requested is selected, you will be the one who gets to play there for control of the region. Otherwise, it is selected randomly.

The GM will then direct you to the thread where you will play against your opponent, as well as randomly decide who goes first. A game of CYOGTCG is then played and the winner's team will control the territory until they lose a battle on it.

Uneven game time clause
The next design phase will typically start after at least one game has been resolved and it appears that the other in-progress games are not near completion. Long games may continue over multiple battle phases, if your battle is unfinished when the next combat phase starts then the battle will continue and control of the region will not change until it is resolved. If a still-contested region is chosen to be a battlefield in the next round, it will end as a draw and a 2v2 match will begin, with the current players using the same deck, joined by the new ones! (3v3 or larger games are also possible, but such massive games will not happen unless all players involved actually want it to be a thing.)

One player cannot be in multiple battlefields at the same time.

Inactivity clause

If a player does not post an action within 24 hours of their opponent's last action, then they will automatically forfeit the game. If it was a 2v2 game, then the remaining player on their team may continue, taking an additional turn when their inactive team-member would otherwise act and also controlling their cards already in play.

Application
In order to join, you just need to fill out an application and post it here in the Core Thread. You will then be assigned to the team with less activity by the GM, or to a random one if they are currently equal. When a player joins the game, a new region is created; and the CYOGTCG stakes rise ever higher.

Spoiler: Application (click to show/hide)

~~~

Here are the standard CYOGTCG rules. Note that game events can subvert these rules in various ways. You don't need to memorize the rules immediately, but this post can serve as a reference guide when things are unclear.

Actual card creation will be handled in-game, and will be explained as needed.

Game Rules
1) You start off each game with 20 hearts, and 5 cards in your hand. For any given game, you and your opponent may decide to start with a different amount of any of those three things.
2) If you have 0 or less hearts, you lose.
3) At the start of each turn, you draw one card.
4) Unless stated otherwise, you can only play one card per turn.
5) Cards also have hearts. If they have 0 hearts, they go away, unless stated otherwise. If a card says it has attack power, it can only damage the player directly if they have no cards defending them.
6) If a card has zero hearts when you play it, it will be destroyed after it does its effect.
7) There is a kind of resource called Stars, and you start the game with 0 of them. Strong Cards cost Stars to play, and they can be gained with the effects of weak cards. This prevents your best cards from being played immediately. Cards may also have effects that cost stars to use. (Stars carry over between turns)
8) The player who goes second starts the game with one star.
9) You can also make up your own resources for your cards if you really want.
10) Cards cannot attack on the turn they are played unless otherwise stated, and can only attack once per turn unless otherwise stated. When a card attacks another card, both cards lose hearts equal to the other card's attack
11) By default, if a card is face down it cannot be attacked. Cards may be attackable when face down, in which case this must be declared when playing the card.
12) Face Down cards cannot protect you from being attacked until it is flipped up and face down cards have no effect unless specifically stated otherwise. If a facedown card somehow does something, it will be flipped.
13) The game will typically use the honor system, so players can randomize their own deck and draw cards without GM intervention. If you suspect someone is cheating, inform the GM. Its just sad if you feel the need to cheat in this game. For grudge matches, you can request the GM do all the random stuff.
14) Strive to avoid situations which will require a retcon. Those are a big pain to clean up.
15) In the event of a disagreement, the GM will decide what happens.
16) Don't be afraid to get creative with your deckbuilding!
17) If a card says it does something "At the end of each turn", this only means your own turns unless it specifically states otherwise.
18) If a card is destroyed, or returned to its player's hand or deck, its stats and effects will return to their base values unless stated otherwise.

Relative card strength
A card that costs no stars to play would typically have a combined stat total of 5. (Example, 2 attack and 3 hearts). Useful effects will generally lower this, and detrimental effects can raise it. You can also make cards with no hearts which act like "Spells". Each star a card costs will typically raise its base stat total by 3 or 4. Very high star costs can have ridiculous effects.

12
Your story was only just beginning...

...Or so you thought. Perhaps you had just set off on a journey and overcame your first few obstacles. Perhaps you lead a nation and were preparing to go to war. Or perhaps you were a tree or something.

Then things came to a halt. You don't feel alive, and yet you are also neither dead nor undead (Unless you were in the before time). The world you called home has come to its untimely conclusion, fallen beyond the first few pages of the enigmatic 'forum'; and fallen to obscurity. Time itself had come to a halt... Until now!

Against the odds, you still draw breath (Unless breathing was never a thing you did in the first place, in which case you do not). You find yourself is a strange new world, on a barren floating island floating through the stale air. A thick fog obscures your vision, but through the fog you can see the shadow of other floating islands and rocks. This realm is even closer to oblivion than your point of origin, and it seems unlikely that you will be able to come back if the same things happens here.

You feel an enigmatic and negentropic power within you. Perhaps by using it you might one day be able to return home, or at least make this place a bit more livable.

Spoiler: Character Application (click to show/hide)

Spoiler: Negentropic Abilties (click to show/hide)

Player List

Spoiler: Suzy (click to show/hide)

Spoiler: EuchreRats (click to show/hide)

Spoiler: Erik the Ninja (click to show/hide)

Spoiler: Merisa 'cutthroat (click to show/hide)

Spoiler: Octavian Grey (click to show/hide)

Spoiler: Liberty G. Jefferson (click to show/hide)


Spoiler: Quaster (click to show/hide)

Spoiler: Webster (click to show/hide)

Spoiler: Ailn (click to show/hide)

Spoiler: Scarlet (click to show/hide)

13
Forum Games and Roleplaying / CYOGTCG High School RPG. Game Thread 4
« on: August 05, 2021, 07:31:21 pm »
This thread is part of CYOGTCG High School RPG battles. If you are interested in signing up for the game, please visit the Core Thread.

14
Forum Games and Roleplaying / CYOGTCG High School RPG. Game Thread 3
« on: July 23, 2021, 02:42:45 pm »
This thread is part of CYOGTCG High School RPG battles. If you are interested in signing up for the game, please visit the Core Thread.

15
Forum Games and Roleplaying / CYOGTCG High School RPG. Game Thread 2
« on: June 21, 2021, 10:58:35 pm »
This thread is part of CYOGTCG High School RPG battles. If you are interested in signing up for the game, please visit the Core Thread.

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