Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Supernerd

Pages: 1 2 3 [4]
46
DF Dwarf Mode Discussion / Volcano Overflow
« on: July 11, 2011, 10:10:36 am »
I have a question about Volcanoes. If you drain some magma from them and then put it back, will the volcano be able to absorb unlimited magma similar to an aquifer absorbing water or would I need to drill a hold in the side of the volcano to prevent it from overflowing?

47
I decided to set up my traps a bit differently than normal in the hopes of increasing trap efficiency. I plan to use a series of weapon traps with the intention of knocking invaders down a very steep pit. What kind of trap component would you recommend for this purpose?

48
DF Dwarf Mode Discussion / Forgotten beasts and butchering
« on: July 03, 2011, 02:07:25 pm »
I have noticed that some forgotten beasts made out of materials cannot be butchered. I have one made of green glass laying around and I would like to know if and how it is possible to somehow use it to manufacture green glass stuff.

49
DF Dwarf Mode Discussion / Possibly stupid fortress defense idea
« on: June 30, 2011, 02:59:21 pm »
So I got this nice caged Ettin around my fortress. I am thinking that maybe I should chain it up somewhere out in the open near the entrance of my fortress and forbid my dwarfs from getting within its striking range. The idea is that when something such as a goblin invasion comes, they will engage the Ettin in combat. The problem with this idea is that I am not 100% confident that I can get the Ettin out of the cage and into restraints without the Ettin slaughtering my dwarfs, and even if this works the Ettin would likely try to kill any merchants that come as well as invaders. Furthermore I am almost positive that my cats won't give half a shit about the fact that I am forbidding people to get near it and I do not currently have catsplosion problems so I don't want all my cats dead yet. Could anyone give me some input as to how to go about setting this up and whether or not its a bad idea?

50
DF Dwarf Mode Discussion / Automatic Waterfall Food Generator concept
« on: June 29, 2011, 11:28:50 am »
Lately I have come up with a positively dwarfy idea. What I want to do is find a map with a waterfall and plenty of non vermin fish and build grates on the waterfall in such a way that all the fish that pass through it get stuck and drown, thus being ready for food preparation. While this seemed like a great idea at first I noticed that the only time I ever see any fish in the upper part of the stream is right after embarking then no more large fish pass though there. Only vermin fish arrive and I cannot think of a good way to separate them from the water since they can go right through my grates. In other words my attempts at making my Automatic Waterfall Food Generator is not going too well. Could any experts give me some advice on the matter?

Pages: 1 2 3 [4]