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Messages - Supernerd

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301
Noting the excessive amount of units allocated to Battlefield 4, Grimtusk reassigns one of the Light Infantry to Battlefield 2.

302
Turn 10

Oh hey. This lasted 10 turns.


Nirur Torir
Level 2 Rogue
5/10 HP
0/10 Exp.
Slime Coins: 3
Dice: D6

Offscreen

---

King Zultan
Level 1 Zebra
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 3
You haven't eaten any gods, so you aren't entirely sure which slimes would taste like god so you just start hitting the wall and deal 3 damage! A Dog Slime and a Regular Slime come out of the wall.

---

Knightwing64
Level 1
3/5 HP
3/5 Exp.
Slime Coins: 3
Dice: D4.

Offscreen

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Slime Coins: 0
Swag: Oak Tree (Rooted in the shop)
Dice: D4.

Roll: 4
You're in luck! It seems that Fish Sugarpants (This is the shopkeeper's name in case you missed it) has a sale on trees going on at this time, and you are able to purchase an Oak Tree in exchange for your Slime Coin. Good luck trying to move it anywhere though, because its way bigger than you are and also kind of rooted in place in the shop.

---

Strif3
Level 1 Mold
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 3
You just sort of leave via the LIFE door anyway, as it wasn't exactly locked to begin with. Technically you weren't given permission to leave but you didn't feel like staying dead. The Hammer Slime was already dealt with by the time you get out but you still got a share of exp.

---

A_Curious_Cat
Level 1 Machinist
4/5 HP
3/5 Exp.
Slime Coins: 7
Dice: D4.

Roll: 4
You go chase after the coins from the Backpack Slime and manage to get there before Quarque, greedily scooping up all three Slime Coins! You then throw the Hammer Slime at the Regular Slime. You then throw the Hammer Slime at the Regular Slime dealing 2 damage to the Hammer Slime and 3 damage to the Regular Slime! You help yourself to all the Slime Coins.

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Allies: Squirrel Slime 3/3 HP
Dice: D4.

Roll: 2
You hit the Infinite Wall of Slime with your Squirrel Slime to deal 2 damage! A Kangaroo Slime leaps out from the wall!

---

Fluffe9911
Level 1 Human Adventurer
5/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Roll: 4
You exit DEATH and thus stop being dead. You then proceed to start attacking the Infinite Wall of Slime for 8 damage! A Telescope Slime, a Pillow Slime and a Bicycle Slime all shoot out from the wall!

---

Horizon
Level 1 Human Man
4/5 HP
1/5 Exp.
Slime Coins: 0
Swag: Notepad
Dice: D4

Roll: 2
The Regular Slime had already been dealt with by the time you get within kicking range. You kick it anyway.

---

Devastator
Level 1 Catgirl
5/5 HP
3/5 Exp.
Slime Coins: 3
Dice: D4

Roll: 1
The Regular Slime was already destroyed by the time you get within popping range. Then someone kicks it into your face and now you're all sticky!

---

BlackPaladin99
Level 1
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4

Roll: 4

---

Quarque
Level 1 Troll Wizard
5/5 HP
1/5 Exp.
Dice: D4

Roll: 3
You fail to get any of the Slime Coins before A_Curious_Cat decides to loot all of them. You do hit the wall for 3 damage though! A Waterfall Slime emerges from the Slime Wall.

---

Naturegirl1999
Level 1 Human Girl
2/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2
You punch out the Bubblegum Slime for 1 damage! You gain 1 exp and 1 Slime Coin.

----

Infinite Wall of Slime: Infinity-56/Infinity HP.
Telescope Slime: 4/4 HP
Waterfall Slime: 3/3 HP
Bicycle Slime: 3/3 HP
Dog Slime: 2/2 HP
Kangaroo Slime: 2/2 HP
Pillow Slime: 1/1 HP
Regular Slime: 1/1 HP
Hammer Slime was defeated! A_Curious_Cat andS Strif3 gain 1 exp. The former swags the 2 Slime Coins it dropped.
Regular Slime was defeated! A_Curious_Cat gained 1 exp and 1 Slime Coin.
Bubblegum Slime was defeated! Naturegirl1999 gained 1 exp and 1 Slime Coin.

303
Turn 9

Tip: Actions are generally processed in the order in which players post their actions, as opposed to top to bottom on the list.


Nirur Torir
Level 2 Rogue
5/10 HP
0/10 Exp.
Slime Coins: 3
Dice: D6

Roll: 2
You steal a point of exp by jamming your hand into it and yanking out something, dealing 2 damage to the Squirrel Slime and destroying it!

You LEVEL UP!
This means two things. First of all you get some additional max HP, which is just excellent. Even better is that you get to trade out your lousy D4 for a D6! Its really the minimum you need to be decent at any RTD game. You may want to reference your D6-having when you act just to make sure the GM doesn't roll a crappy D4 for you by accident.

---

King Zultan
Level 1 Zebra
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2

---

Knightwing64
Level 1
3/5 HP
3/5 Exp.
Slime Coins: 3
Dice: D4.

Offscreen

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 3
Its really only possible to get Slime Coins by defeating Slimes. Fortunately though, someone else neglected to pick up a previously dropped Slime Coin and you pick the thing up with your tiny hands.

---

Strif3
Level 1 Mold
DEAD/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2
You challenge DEATH to a game of checkers, but DEATH emerges victorious this time. Fortunately there doesn't appear to be any terrible consequences for losing.

---

A_Curious_Cat
Level 1 Machinist
4/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 4
You decide to kick the Backpack Slime really hard, blowing it away and dealing 8 damage! You gain 1 exp, but the dropped Slime Coins end up pretty far away from where you stood when you kicked it.

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Allies: Squirrel Slime 3/3 HP
Dice: D4.

Roll: 4
You manage to resurrect your former ally, and increase its maximum health up to 3! It returns to your Ally section!

---

Fluffe9911
Level 1 Human Adventurer
DEAD/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Offscreen

---

Horizon
Level 1 Human Man
4/5 HP
1/5 Exp.
Slime Coins: 0
Swag: Notepad
Dice: D4

Roll: 1
You buy the notepad. You take a swing at the Regular Slime but whiff the attack! The Slime then hits you in the knees dealing 1 damage.

---

Devastator
Level 1 Catgirl
5/5 HP
3/5 Exp.
Slime Coins: 3
Dice: D4

Roll: 4
You go through the LIFE door and stop being dead! You then smash the Lighthouse Slime for 8 damage! You gain 2 exp and help yourself to the Slime Coin that was dropped.

---

BlackPaladin99
Level 1
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4

Roll: 4
You crit the Apple Slime, dealing 8 damage to it! You gain 1 exp from the kill.

---

Quarque
Level 1 Troll Wizard
5/5 HP
1/5 Exp.
Dice: D4

Roll: 2
Gobsmack doesn't actually mean smack, but rather it means to astonish. You astonish the Apple Slime by smacking it, dealing 1 damage to it!

---

Naturegirl1999
Level 1 Human Girl
2/5 HP
1/5 Exp.
Dice: D4.

Roll: 1
You try biting the Bubblegum Slime. It seems unharmed by this attack, and in fact it seems like it could withstand and endless amount of biting! The bubbleslime hits you right in the face and you lose 3 HP!

----

Infinite Wall of Slime: Infinity-40/Infinity HP.
Hammer Slime: 2/4 HP (Attacked by Strif3 and A_Curious_Cat)
Bubblegum Slime: 1/1 HP
Regular Slime: 1/1 HP
Backpack Slime was defeated. Naturegirl1999 and A_Curious_Cat gain 1 exp. 3 Slime Coins drop to the ground.
Lighthouse Slime was defeated! Devastator gains 2 exp and 1 Slime Coin.
Squirrel Slime was defeated. Nirur Torir gains 1 exp and 1 Slime Coin.
Apple Slime was defeated. BlackPaladin99 and Quarque gain 1 exp. No Slime Coins dropped.


Hammer Slime rolled a 1. It gets lost on its way back to the Infinite Wall of Slime somehow.
Bubblegum Slime rolled a 4. It hits Naturegirl1999 right between the eyes dealing 3 damage!
Regular Slime rolled a 3. It hits Horizon for 1 damage.

304
Su Lin
'Faith in the gods is like a tree rooted in fertile soil, for only with steadfast devotion can it grow tall and strong, reaching towards the heavens where the gods reside.'

Su Lin considers the facts. It seems unlikely that brute force would be an effective method of defeating Geshemblos, which will probably exist so long as there is belief in it. As the ship is not actually stranded here, we could instead travel somewhere else and impair the obstinate deity by tracking down its followers! Su Lin makes an inquiry to the AI for the most probable locations.

Still being without a Space Suit, Su Lin elects to continue training instead of making a foolish attempt to travel to such a small satellite. It then occurs to Su Lin that Lemmy is in dire need of some training as well. Su Lin decides that he should take it upon himself to give Lemmy a few pointers. He might not appreciate the gesture, but its for his own good right?


Action 1: Su Lin inquires to the Ship AI if any of the celestial bodies in the system are habitable.
Action 2: Su Lin trains with the intention of increasing his physical stats.
Action 3: Su Lin imposes training upon Lemmy with the intention of increasing Lemmy's physical stats.

305
Offended by being ignored for so long, Grimtusk Bonegrinder makes his plans without waiting further on input from the Unity.

Battlefield 1
One unit of Undead Light Infantry would be sent to this battlefield; and are not expected to return. They will find a place where they can take cover until the enemy is in range, then open fire upon the invaders until they are no longer able to do so.

Battlefield 2
One unit of Wizards and one unit of Dragoons, and two three units of Light Infantry are deployed to Battlefield 2. The wizards will cast a spell upon the Dragoons to temporarily bestow upon them the power of clairvoyance, and the wizards will then remain within the confines of Fairview itself.

The enchanted wolf riders would then be extremely hard to ambush even in the heavily forested elven lands. They would track down enemy forces, and strike at them whenever they left part of their forces vulnerable. They would proceed to use such hit and run tactics to take down a large number of enemies while suffering as few casualties as possible.

The Light Infantry would set up ambush locations throughout the forest, collaborating with the local elves to find the best places. They would hide wherever they can and open fire when the enemy is in range; ideally units either retreating from or chasing down the Dragoons.

Battlefield 3
Grimtusk Bonegrinder grants Admiral Everett command over his Ship of the Line unit for this battle.

Battlefield 4
Two One and a half Light Infanrty, 1 Wizard, and Grimtusk Bonegrinder himself will deploy to this battlefield. They will pick out some of the most valuable looking farmlands and establish a temporary encampment there. Dead units from the previous battles will be brought to Grimtusk Bonegrinder to be reanimated.

The Infantry will prepare to engage the enemy using similar tactics to before; taking advantage of their longer range and high speed to be insufferable. The Wizards will take on an anti-air role in this battle; dealing with the annoying Fly Riders with chain lightning magic far too fast for even them to evade.

Grimtusk's forces will only cover a relatively small territory in the battlefield unless their forces are augmented by additional units from other generals.

306
Turn 8


King Zultan
Level 1 Zebra
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2
You grab one of the Slime Coins with your teeth. You then bite into the Wall dealing 1 damage. A Bubblegum Slime is torn off the wall!

---

Knightwing64
Level 1
3/5 HP
3/5 Exp.
Slime Coins: 3
Dice: D4.

Roll: 2
You take a spray can that is totally definitely not just a regular spray bottle filled with saltwater and spray the boat slime with it. It doesn't seem to have any effect on the fluid resistant boat-type slime. You hurl the can at it in frustration, dealing 1 damage and destroying it! You gain 2 exp and 3 Slime Coins, but are unable to get a wizard hat out of the ordeal.

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Dice: D4.

Roll: 2
You try to think of something to do with the slimes. I guess you could battle them to gain exp and level up like the other guys. Or maybe if you collect some of those Slime Coins you can head to the shop and finally get a proper tree?

---

Strif3
Level 1 Mold
DEAD/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 1
You try to consume the Squirrel Slime, but the Squirrel Slime is having none of that. The Squirrel Slime turns hostile and goes all Squirrel-Crazy on you dealing 3 damage! You are now DEAD.

You find yourself in a room. There is a skeleton in a black robe with a nametag that says "Hello. My name is DEATH" on it. There are several board games on some shelves by the wall. The floor is wet for some reason. To your left is a door with the word "LIFE" written on it.

---

A_Curious_Cat
Level 1 Machinist
4/5 HP
0/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 1
You go through the door and emerge from the Door marked "DEATH" in the place with the Infinite Wall of Slime; and are thus no longer dead.

You also don't have a scriber. You then open the door to the shop and a Backpack Slime comes flying out and crashes into you, dealing 1 damage!

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2

---

Fluffe9911
Level 1 Human Adventurer
DEAD/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Roll: 2
You grab a pair of dice and challenge DEATH to a game of chance. They are only D4 though because you are level 1 and are unable to handle bigger dice, but it seems that it is good enough. DEATH rolled a D4 and got a 1. Its not a very good win, but DEATH decides its good enough for a first fatality and grants you permission to walk through the LIFE door.

---

Horizon
Level 1 Human Man
5/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4

Roll: 4
You are able to recuperate, getting back to full health. You enter the shop and manage to find what appears to be some school supplies that are in your price range. You are able to buy Pencils, Erasers, A Notepad, a Ruler, or a Protractor in exchange for a Slime Coin!

---

Devastator
Level 1 Catgirl
DEAD/5 HP
1/5 Exp.
Slime Coins: 2
Dice: D4

Roll: 4
Um... Lets just say that this ordeal ultimately culminated in you getting permission to leave via the LIFE door, making a bit of a mess, and DEATH is now in the process of putting up a sign that prohibits people from doing this again in the future.

---

Nirur Torir
Level 1 Rogue
5/5 HP
4/5 Exp.
Slime Coins: 2
Dice: D4

Roll: 3
You pocket a Slime Coin, then sneakily attack the Red Slime to deal 3 damage! You then pocket another Slime Coin from the Red Slime.

---

BlackPaladin99
Level 1
5/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4

Roll: 4
You attack the Lunchbox Slime, dealing a whopping 8 damage to it! You gain 1 exp and 1 Slime coin from its remains.

---

Quarque
Level 1 Troll Wizard
5/5 HP
0/5 Exp.
Dice: D4

Roll: 3
You notice that the Red Slime was already defeated. Fortunately several parts of the Infinite Wall of Slime are also red so you hit that with your Tree Stump to deal 3 damage! An Apple Slime and a Regular Slime burst out of the wall!

(The wall seems infinite to the left, right and up. It is unclear on how thick it is. I'm not even going to try to pretend there's a reason why gravity still works)

---

Naturegirl1999
Level 1 Human Girl
5/5 HP
0/5 Exp.
Dice: D4.

Roll: 2
The Backpack Slime exits the shop before you get a chance to go into it. Nevertheless, you kick it to deal 1 damage!

----

Infinite Wall of Slime: Infinity-40/Infinity HP.
Lighthouse Slime: 3/4 HP (Attacked by Devastator)
Hammer Slime: 2/4 HP (Attacked by Strif3 and A_Curious_Cat)
Backpack Slime: 3/4 HP (Attacked by Naturegirl1999)
Apple Slime: 2/2 HP
Squirrel Slime 1/2 HP
Bubblegum Slime: 1/1 HP
Regular Slime: 1/1 HP
Boat Slime was destroyed! Knightwing64 gains 2 exp and 3 Slime Coins
Red Slime was destroyed! Nirur Torir gains 1 exp and 1 Slime Coin.
Lunchbox Slime was defeated. BlackPaladin99 gains 1 exp and 1 Slime Coin.

Backpack Slime rolled a 2. It pops out at A_Curious_Cat and bonks it to deal 1 damage.
Hammer Slime rolled a 2. It sees A_Curious_Cat emerge from the DEATH door and starts to retreat!
Lighthouse Slime rolled a 4. It returns to the Slime Wall for renovations, then returns to the battlefield!
Squirrel Slime rolled a 4. It goes all Squirrel-Crazy on Strif3 dealing 3 damage!

307
Turn 7


King Zultan
Level 1 Zebra
5/5 HP
2/5 Exp.
Dice: D4.

Roll: 3
You chomp on the Ice Cream Grass Slime to deal 3 damage! It tastes much much better than the other slimes!

---

Knightwing64
Level 1
3/5 HP
1/5 Exp.
Dice: D4.

Roll: 1
You watch the Boat Slime flip over then you shoot a magic bolt at it. Somehow you manage to miss!

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Dice: D4.

Roll: 3
You had back to where everyone else is fighting the slimes. Or eating the slimes. Or wearing the slimes as hats. Or whatever the carp they are doing in regards to slimes.

---

Strif3
Level 1 Mold
2/5 HP
1/5 Exp.
Slime Coins: 1
Allies: Squirrel Slime 1/2 HP.
Dice: D4.

Roll: 4
You steal IronyOwl's Squirrel Slime! Now it is your hat.

---

A_Curious_Cat
Level 1 Machinist
DEAD/5 HP
0/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 4
You find an old 17x17 Go set on the shelf, and emerge vicorious against DEATH! Because of this DEATH permits you to leave and return to life, pointing to the door with the word "LIFE" written on it.

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 2
You bonk into the Infinite Wall of Slime, dealing 2 damage to it! A Red Slime bounces out of the wall!

---

Fluffe9911
Level 1 Human Adventurer
DEAD/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Roll: 1
You trip over the straps of the Backpack Slime and hit your head on the Hammer Slime, taking 2 damage! You are now DEAD!

You appear in a room, and see a skeleton guy wearing a black robe. It has a nametage that says "Hello. My name is DEATH". There are a lot of miscellaneous board games and stuff arranged on some large shelves on the wall. A few feet to your left is a door with the word "LIFE" written on it.

Also, A_Curious_Cat is here!

---

Horizon
Level 1
3/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4

Roll: 3
You body slam the Book Slime for 3 damage, destroying it and gaining 1 exp and 1 Slime Coin!

---

Devastator
Level 1 Catgirl
DEAD/5 HP
1/5 Exp.
Slime Coins: 2
Dice: D4

Roll: 1
You finish off the lighthouse slimes's losing streak, getting struck by it for 2 HP! You are now DEAD!

You appear in a room, and see a skeleton guy wearing a black robe. It has a nametage that says "Hello. My name is DEATH". There are a lot of miscellaneous board games and stuff arranged on some large shelves on the wall. A few feet to your left is a door with the word "LIFE" written on it.

Also, A_Curious_Cat is here! And Fluffe9911 too!

---

Nirur Torir
Level 1 Rogue
5/5 HP
3/5 Exp.
Slime Coins: 0
Dice: D4

Roll: 2
You eat what remains of the Ice Cream Grass Slime, dealing 2 damage to it!

----

Infinite Wall of Slime: Infinity-36/Infinity HP.
Boat Slime: 1/5 HP (Attacked by Knightwing64)
Hammer Slime: 2/4 HP (Attacked by Strif3 and A_Curious_Cat)
Red Slime: 2/2 HP
Lunchbox Slime: 2/2 HP
Lighthouse Slime: 1/2 HP (Attacked by Devastator)
Book Slimes was destroyed. Horizon gains 1 exp and 1 Slime Coin.
Backpack Slime disappeared into the shop.
Ice Cream Grass Slime was eaten! King Zultan and Nirur Torir gain 1 exp. 2 Slime Coins dropped to the ground.

Boat Slime rolled a 1 and capsizes, taking 1 damage! Yes, despite not being on the water.
Backpack Slime rolled a 1. Someone trips over it and the Backpack Slime is flung into the Shop door!
Hammer Slime rolled a 2. It clonks Strif3 in the head, dealing 1 damage to its Squirrel Slime hat.
Lunchbox Slime rolled a 3. It goes up to the Infinite Wall of Slime and absorbs a Sandwich Slime from it, dealing 1 damage to the wall.
Lighthouse Slime rolled a 3. It landmarks Devastator for 2 damage!

308
Then by that logic, King Zultan already stated their opinion that, and I quote:

I say we skip them, it'll each them to post at the proper time rather than hold up the game.

This should totally count as a Y vote from King Zultan.

309
Y.
Haha! You didn't specify that it had to be from a new person!

311
I recommend sending a pm to the no-posters. You can also consider updating without them to whip them into shape.

312
(Also, I didn’t get any exp from that other slime?)

GM Error confirmed. Added in your exp.

313
Turn 6

Tip: There might be a bit of inconsistency where sometimes an event is mentioned more than once, but sometimes it will only be mentioned in the slime's own post and not in a player that it damages. This is a shortcut that the GM sometimes uses for the sake of maintaining update speed, and what you see is probably canon unless something is obviously wrong to the point where the GM agrees with you when you ask it if should be corrected.


King Zultan
Level 1 Zebra
5/5 HP
1/5 Exp.
Dice: D4.

Roll: 4
You do the sort of thing that animals tend to do after eating a lot, none of which I will describe in detail. You restore your HP and are once again in prime wall-eating condition.

---

Knightwing64
Level 1
3/5 HP
1/5 Exp.
Dice: D4.

Roll: 3
You zap the Boat Slime to deal 3 damage to it! The boat slime retaliates by poop-decking you in the gut for 2 damage!

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Dice: D4.

Roll: 1
You lie down for a while, and now you appear to have a case of insomnia!

---

Strif3
Level 1 Mold
2/5 HP
1/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 3
You deal 3 damage to the Regular Slime, gaining 1 EXP and 1 Slime Coin! Someone else then proceeds to hit the Regular Slime again. You can try using what is left of it now, but it doesn't seem like it will be very useful.

---

A_Curious_Cat
Level 1 Machinist
DEAD/5 HP
0/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 4
You see quite a few board games, like Mouse Trap, Risk, The Game of Life, Guess Who, Candyland, Battleship, and a board that might be either a chess board or a checkers board. DEATH seems excited at the prospect of playing something!

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Allies: Squirrel Slime 2/2 HP.
Dice: D4.

Roll: 2
You posthumouly bop the regular slime. Seems like someone already beat you to this one.

---

Fluffe9911
Level 1 Human Adventurer
2/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Roll: 1
You go to slay the Backpack Slime and slash it open, but all that does is cause a Lunchbox Slime and a Book Slime to pop out of it and join the fray!

---

Horizon
Level 1
3/5 HP
0/5 Exp.
Dice: D4

Roll: 2
You rest for a while and regain 1 HP. You can see the list of slimes in the list below, and as a general rule the ones with less HP are the weaker kind.

---

TricMagic
Level 1
5/5 HP
0/5 Exp.
Dice: D4

Offscreen

---

Devastator
Level 1 Catgirl
2/5 HP
1/5 Exp.
Slime Coins: 2
Dice: D4

Roll: 2
You decide to kill the Lighthouse Slime and go scratch at it, dealing 1 damage to it! The Lighthouse Slime then shines a bright light in your eyes to deal 1 damage.

---

Nirur Torir
Level 1 Rogue
5/5 HP
2/5 Exp.
Slime Coins: 0
Dice: D4

Roll: 1
You stab into the Grass Slime with your Ice Cream knife and deal zero damage. So it turns out that maybe, just maybe, ice cream is a really shitty material to use for the purpose of making a knife and you never should have bought that thing! The Grass Slime eats your Ice Cream Knife and becomes an Ice Cream Grass Slime!

----

Infinite Wall of Slime: Infinity-33/Infinity HP.
Boat Slime: 2/5 HP (Attacked by Knightwing64)
Ice Cream Grass Slime: 4/4 HP (Invested in by Nirur Torir)
Backpack Slime: 4/4 HP
Hammer Slime: 2/4 HP (Attacked by Strif3 and A_Curious_Cat)
Lunchbox Slime: 2/2 HP
Lighthouse Slime: 1/2 HP (Attacked by Devastator)
Book Slimes: 1/1 HP
Regular Slime was defeated! Strif3 gains 1 exp and 1 Slime Coin.

Boat Slime rolled a 3. It attacks Knightwing64 to deal 2 damage.
Backpack Slime rolled a 3. It whips Fluffe9911 to deal 2 damage.
Hammer Slime rolls a 3. It stops because it is hammer time, then bonks Devastator to deal 2 damage!
Grass Slime rolled a 4. It eats Nirur Torir's Ice Cream Knife and becomes an Ice Cream Grass Slime!
Lighthouse Slime rolled a 2. It shines a bring light at Devastator to deal 1 damage.

314
Forum Games and Roleplaying / Re: Sendoff (SG?)
« on: March 24, 2023, 10:54:52 pm »
Huh. Apparently I've been around here for like 12 years. So thanks for that.

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Turn 5

Note: If you miss enough turns for me to notice, you may disappear from the below list. If this happens and you want to keep playing, just remind me of the most recent turn that you played on.


King Zultan
Level 1 Zebra
3/5 HP
1/5 Exp.
Dice: D4.

Roll: 1
You are too full to eat any more slimes and at least one of those slimes is evidently not safe for consumption by zebras! You lose 1 HP.

---

Knightwing64
Level 1
5/5 HP
0/5 Exp.
Dice: D4.

Roll: 1
You go to get your share of the loot only to find out that the much closer Fluffe9911 already looted them all! And in the time it took for you to look for something to killsteal, you could probably have killed something on your own!

---

Egan_BW
Level 1 Tiny Purple T-Rex
4/5 HP
0/5 Exp.
Dice: D4.

Roll: 1
You go around in circles, but for some reason are unable to find a tree. Now you feel tired!

---

Strif3
Level 1 Mold
2/5 HP
0/5 Exp.
Dice: D4.

Roll: 2
You try to infect the Infinite Wall of Slime and deal 1 damage. A Regular Slime falls off the wall with you attached to it.

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A_Curious_Cat
Level 1 Machinist
DEAD/5 HP
0/5 Exp.
Slime Coins: 1
Dice: D4.

Roll: 3
You pick up a Slime Coin. As you are level 1, you only have a D4 which cannot possibly roll a 5 because it does not even have a 5 on it. Anyway, you whack the Infinite Wall of Slime to deal 4 damage. A backpack slime is loosed from the wall!

The Hammer Slime hits you back for 2 damage, and you are now DEAD!

You appear in a room, and see a skeleton guy wearing a black robe. It has a nametage that says "Hello. My name is DEATH". It seems excited to see you. There are a lot of miscellaneous board games and stuff arranged on some large shelves on the wall. A few feet to your left is a door with the word "LIFE" written on it.

---

IronyOwl
Level 1 Tree Slime
5/5 HP
2/5 Exp.
Slime Coins: 1
Allies: Squirrel Slime 2/2 HP.
Dice: D4.

Roll: 3
You use some manner of Tree Slime appendage to pet the Squirrel Slime. It is a hat now!

---

Fluffe9911
Level 1 Human Adventurer
4/5 HP
4/5 Exp.
Slime Coins: 6
Dice: D4.

Roll: 4
You pick up the two Slime Coins and then strike the Regular Slime to deal 8 damage, which is seven more than needed. You then pick up the Slime Coin it dropped too.

---

Horizon
Level 1
2/5 HP
0/5 Exp.
Dice: D4

Roll: 1
You try to become the avatar of the Slime Wall, but ultimately just get beat up by some of the slimes in the wall when you try touching it, losing 3 HP.

---

TricMagic
Level 1
5/5 HP
0/5 Exp.
Dice: D4

Offscreen

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Devastator
Level 1 Catgirl
5/5 HP
1/5 Exp.
Slime Coins: 2
Dice: D4

Roll: 1
You look around for a while, but are unable to find any armor that you can afford with only 2 Slime Coins.

---

Nirur Torir
Level 1 Rogue
5/5 HP
2/5 Exp.
Slime Coins: 0
Swag: Ice Cream Knife
Dice: D4

Roll: 2
You haggle with Fish Sugerpants over the price. On one hand, the price appears to be missing which implies that it is free, but on the other hand the fact that its price tag says "Slime Coins", like, with an 's' implies that it has to be multiple Slime Coins because of the plural, though the amount is still unclear. In the end you manage to agree to purchase it for 2 Slime Coins and add it to your Swag.

----

Infinite Wall of Slime: Infinity-33/Infinity HP.
Boat Slime: 5/5 HP
Backpack Slime: 4/4 HP
Hammer Slime: 2/4 HP (Attacked by Strif3 and A_Curious_Cat)
Grass Slime: 2/2 HP
Lighthouse Slime: 2/2 HP
Regular Slime: 1/1 HP
Regular Slime was destroyed. Fluffe9911 gained 1 exp.


Hammer Slime rolled a 3, escaping from A_Curious_Cat and bashing them for 2 damage!
Squirrel Slime rolled a 1. It is a hat now.
Grass Slime rolled a 2. It strikes King Zultan for 1 damage.
Lighthouse Slime rolled a 4. It shines a light and a Boat Slime emerges from the wall!

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