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Messages - pandamage

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76
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 10:56:37 pm »
List of hotkeys can be found with ?-1. There's currently no tileset support.

Alright, but is there a site that has them listed? I would prefer a site other than having to keep pressing those buttons when i dont know what to do,
List of hotkeys can be found with ?-1. There's currently no tileset support.

Alright, but is there a site that has them listed? I would prefer a site other than having to keep pressing those buttons when i dont know what to do,

Nope. It's pretty easy to learn. Easier than DF imo

77
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 09:48:49 pm »
Random neat thing to know that I don't think I've seen mentioned yet: (U)nloading an empty gun will remove any and all mods it has installed on it and put them back in your inventory.

It's supposed to. That's how you swap mods :P

78
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 08:35:28 pm »
swarmed by zombies.

AGAIN!

I spawned in a house with NO weapons or clothes I could wear over my starting ones. I had to use a glass bottle for fucks sake!

then I start a new game, and spawn in the EXACT same house! even the items are missing (food+water)

FFFFFFFUUUUUUUUUUUUUU-

Have you tried running? With your legs?
yep. the ! does sod all to my speed. I just stay the same speed in running mode :(

or is there an obscure way of running faster?

Running mode doesn't increase your speed...It just alerts you when you see monsters...

79
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 06:20:55 pm »
fuck this game is hard.

10 kills. died on the first day. 1 rabbit, 8 zombies, and 1 quick zombies.

I died by electrocution, drowning AND mauling at the same time ¬.¬

Sounds like someone who needs to try my mod :P.
what does your mod do? I guess it makes it harder the way you said it...

Yep. Makes it harder. Good for a challenge. Bad for a beginner.

80
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 05:43:11 pm »
It's a robe damnit!

81
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 04:15:40 pm »
but I've had messages where I have slashed off heads with the spear. That doesnt seem like piercing to me.

Maybe the spear is thicker than their neck?

82
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 02:37:45 pm »
I think the adrenaline rush trait should be a standard mechanic for every character, the trait itself could make the effect stronger than normal though. As for balance it may give you penalty for ranged combat accuracy and reloading.

I agree. Everyone has adrenaline after all.

83
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 12:33:21 pm »
I was born in Arkansas, and there were guns EVERYWHERE, but in the New England setting I think less people would have guns.

84
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 11:46:39 am »
Well, I know 4 people who own M4s and M4A1s.

Really? Must be a regional thing here, I don't know many people who own guns at all.

85
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 11:41:54 am »
By the way, I think they should slightly nerf some of the guns found in basements. One time I found a freaking AK47...

High-damage, but you're probably not skilled with it, it's really loud, and you probably won't be able to find enough ammo to keep it going for long. I consider that balanced.

I meant it should be nerfed roleplaying-wise. Some people may keep a few handguns or rifles, but I don't know anyone who owns an AK47 :P

86
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 11:35:36 am »
By the way, I think they should slightly nerf some of the guns found in basements. One time I found a freaking AK47...

87
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 11:29:14 am »
In the current version, you can often find guns in the basement of your starting house.

88
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 10:31:42 am »
I like the 30 minutes without monsters. I don't want a zombie killing me as soon as I spawn.

89
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2011, 12:21:59 am »

How about craftable shanks? With less moves per hit, a lower to hit bonus, but a well suited stabbing ability?
EDIT: Not sure if I worded it right, but I mean that it strikes faster than spears.
[/quote]

They should be make from broken glass from windows and toothbrushes

90
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 23, 2011, 10:59:46 pm »
I certainly hope you wouldn't beat a robot to death with it!

Preposterous!

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