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Messages - Shades

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226
I'm just about to upgrade to beta access which means briefly there will be one of the $15 early bird options available if one my fellow b12ers is quick.

Interestingly the page says there isn't a slot there, but there is on the pay options so I guess it's cached...

227
Other Games / Re: X3: Terran Conflict - for those in the know
« on: September 12, 2012, 12:44:17 pm »
Like I left it on overnight SETA and came back to find 8 Kha'ak destroyers and some Xenon capitals in Argon Prime.

If your going to do this you might want to grab a mod that fixes the terrain economy because otherwise it's likely everything in those systems has shutdown and vanished. The other way is to set a few trader ships with mk iii trade software to sector trade around them and keep them running.

Also I consider the vanilla ship claiming to be rather flawed, so being able to claim ships while still sitting in my ship just makes sense.

The vanilla ship claiming thing is totally broken imo.

228
Other Games / Re: X3: Terran Conflict - for those in the know
« on: September 12, 2012, 04:33:11 am »
Still, for TC the best bet seems to be M6-M7 big ships.

Personally I like the Paranid Hyperion Vanguard, it's an M6+ class but the poisoned paranid start lets you get an overtuned one which is randomly generated up to something like a top speed of 250. (the one I had was only 220ish. This makes it faster than all the m3 and m4 classes bar the insanely fast terran spitfyre.

Highly manoeuvrable, fast, tough, good range of high powered guns and the generators to use them, nice cargo space and can carry two fighters as well.

Anyone got experience with piracy?  Namely, pirating TS?  How do I go about it without bringing the whole of a civilization down on me? 

As long as you try and target just one or two races then you'll only build dislike from them, and that can be easily fixed if you visit pirate bases near/in their space. For actual capping of ships its seems to be related to how fast you strip the shields and hull, you want anti-shield weapons and enough hull damage to take then under half hull in your first volley. Be careful with wingmen or turrets though as these tend to destroy ships your trying to cap.

Generally I found about 1 in 15 or so ships would bail using vanilla, I haven't tried any mods so I don't know how that will effect it.

229
Other Games / Re: Towns
« on: September 12, 2012, 03:16:24 am »
I don't know if I really like or really hate this game, it's so frustrating at times (especially when I clash against the UI) but I keep going back to it.

230
Play With Your Buddies / Re: First and Last: an Aurora AAR
« on: September 11, 2012, 11:33:46 am »
PTW,

Would love to be a dwarfed if the opportunity arises and its not something those with more specific demands wants :)

231
DF Dwarf Mode Discussion / Re: Challenge Letter!
« on: September 11, 2012, 11:21:34 am »
Some challenges are just so hard it makes them stupid even if you succeed you are like WTF is wrong with me.

And yet for some reason a small part of you is thinking 'but maybe I *could* survive that...' :)

232
Other Games / Re: Indiefort championship out now! 24 games on offer!
« on: September 11, 2012, 11:20:09 am »
Gah.  I have too many unplayed games in my queue right now, so I'm having a hard time rationalizing buying more.  Yet part of me really wants Telepath.

I'm sure we can find you a reason or twelve.

Rationalisation 1: You would be supporting the failing economy and thereby, eventually, saving the lives of millions who would otherwise starve.

233
DF Dwarf Mode Discussion / Re: Challenge Letter!
« on: September 11, 2012, 11:16:21 am »
Why not just go for a zero point glacier no digging embark.

Sounds like that would be all but impossible.

234
Other Games / Re: Steam Sales
« on: September 11, 2012, 10:38:22 am »
The thing is, you don't actually care that much about your "gold stockpile", mostly you ensure that there is not a net loss.

In the Total Annihilation/Supreme Commander games, it's more like a regular RTS resource: you use it up, until you have none left, then wait for it to trickle/fill up depending on how many extractors you have. Since you're not always building, your stores just fill to capacity,

If your ever finding you were filling to capacity then you weren't building enough. Generally in multiplayer games it acted more like flow resources in that you'd try and keep something close to net +ve but sometimes dip under and just endlessly build.

It differs in that this was for building and not an ongoing cost.

Civ 5 also uses flow resources for it's stragegic resource model, this time terrain based rather than building.
The Anno series also uses flow resource, I think since the first one back in 98, and is much closer to what you describe although in this case it's some buildings that require the resource and others that generate (and some convert).
Arguably the industry giant games also used this concept although they were more unit resources being moved around than resource totals, like wise the simcity series treated power and later water this way.

Sticking to RTS games there are fewer examples though, even if most have some form of food / popcap which is a flow resource.

The addition of the gold buffer is a nice touch though, may have to get it and see how well that works.

235
I think shades is just overestimating how hard it is to create a metagame like this. REALLY overestimating. Because, in the end it's just a bunch of interconnected maps with some extra base building features. However, it could provide a lot of fun for a lot of people. I am in full support of "Galaxy mode".

If you'd had worked with me you'd know I have the bad habit of underestimating how long a task will take to code, not overestimate. But if all it is is an essentially large solar map, and corrispoding GUI elements then fine. But it sounded like it much more than that.

At the very least it has an more advanced generator to be able to dynamically generate galaxy maps rather than just system ones. A story/timeline builder based on what you do which is a wildly variant target depends how complex that is, anything from essentially a system log to a battle analyser so it can show where major conflicts are. Some kind of clan system, which don't forget includes a whole load of clan organisation and communication options, and you know these guys will do a good job so this would also be integrated into the forums. And this doesn't even touch on whatever megabattles covers, probably 'just' lots more players but even than will be a big change.

But yes I could easily be overestimating this goal.

236
Other Games / Re: Steam Sales
« on: September 11, 2012, 08:25:47 am »
That flow system sounds pretty similar to Supreme Commander or AI War, except for the 'excess turns to gold' part. In those if you had extra it was just extra mass/energy.

Its quite a common system in strategy games, but that's true of most 'unique' features games talk about :)

237
Other Games / Re: Indiefort championship out now! 24 games on offer!
« on: September 11, 2012, 08:15:49 am »
Hmm gamer gate is strange, I now have "Current amount -1587" in my blue coins thingy.


238
Planning for and building a working, polished and bug free version are very different.

No reason they can't plan for something they know they have desire and funding for and then leave it at that. Much better than them realising they have bitten off far more than they can chew and we end up with a game that not as good in both the galaxy and the skirmish mode as it would have been.

I as said it's not that I wouldn't love the galaxy mode it's just I'd rather have a good game than a half game with galaxy mode tacked on.
Either way the delivery date they are aiming for is the same, and it's not like you can just throw more devs at a problem and solve it faster. Time is the critical resource at this point, not money.

239
Am I the only one hoping it won't get to the next stretch goal?

Not that I wouldn't love to have a co-op mode of some kind in a huge galaxy, but it sounds like a pretty massive feature and for very little more money and, much more importantly, no more time. I'd rather they spending the months polishing out the skirmish style system game than on a galaxy mode. Sure they could hire some more people but that only goes so far, and if your looking for people with the fire you want to get involved as well as the talent required to do the task then you may just end up wasting more time again.

I'd be more comfortable if that was offered as an expansion that would be worked on after the game was released to be honest.

240
Life Advice / Re: Tired of Soda - Something flavorful yet good to drink?
« on: September 10, 2012, 09:28:59 am »
Just order some decent green or black tea if you can't find any locally. Teabags are fine and you can get boiling water pretty much anywhere over there I'm sure. Mix the two together and brew to taste, if it's too strong add water or brew for less time next time.

It's pretty hard to make green tea too strong though and that has plenty of positive health benefits on the side.

Other than that I'll vote for the water suggestion. I find water actually tastes pretty good, especially after I'd had only had sodas for a while. If your trying to avoid sugary drinks or ones with too much 'artificial' stuff in then that will put most sodas and even fruit juice in the bad group. (That said the water with dash of fruit juice is probably a good suggestion if water is bland to you)

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