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Messages - Shades

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46
Other Games / Re: Sim City 5
« on: March 13, 2013, 05:02:12 am »
So I caved to peer pressure and hooked myself up with the game, my first impressions on playing it last night are slightly mixed.

On the one hand cities are tiny and missing most of the features from the previous game, a lot of which I miss. The endless talk EA mentioned about how much time and effort went into simulating everything was essentially a waste of their time and resource as the flow and cycle of traffic doesn't feel different from the previous SimCity 4, despite knowing how differently it is calculated, and if that is the reason for the small city areas it was a mistake. Likewise falling back to the old school ceaser/pharaoh style 'walkers' for spreading power, water and health means that you can just be unlucky and have sections without water or 'germy'.

I also felt there was a lack of control with zoning, but that might just be that I'm less used to the roads & happiness (even after 5 hours of play) being the dictator for that. Also there appears to be a heavy drop off in numbers of people that work as your city gets larger, I don't have any hard values but it seemed doubling my population didn't get anything close to doubling my worker pool.

The biggest issues I had were with traffic. Traffic kills cities, as soon as you start getting traffic jams your public transport is screwed and you end up with a spiral as more opt for cars instead. Your emergency services start failing as they can't get anywhere, your industry starts closing as freight is unmoved, your tourist attractions start haemorrhaging money as noone shows up and then people leave, your cash less and have to desperately disable everything in an effort not to fail completely. At least part of that is poor road planning in my part, but it's not helped by the dumb-ass pathing for things that matter. In real life when day in, day out a road is always blocked people change route, and if their expensive complex simulation system can't handle things a basic A* can they need to rethink their goals.

On the other hand, despite everything above, I still spend my whole evening playing it, and I enjoyed it. I think the it helped when I started viewing cities and neighbourhoods and regions as just one big spread out city, but whatever the game is it's fun.

47
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 12, 2013, 07:58:55 am »
You can leave NPC in a place and tell him to build some pit traps on the driveway while you are gone? I don't think that is possible, but I haven't played newer versions for a while...

That bit works :)

48
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 12, 2013, 07:35:33 am »
My view is don't change it unless you rewriting the function to fix something, and then change to 4 space indention (I wish it was tabs :() and make sure everything is const correct as much as possible.

Once most of the code has slowly switch we can just update the rest. The problem with just changing it all now is that people are working on different features and you get into merge hell issues easily.

49
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 12, 2013, 07:00:11 am »
I fervently hope we can build a Fort Zombie in the far future. Make a permanent base, recruit/save NPCs there to tend it (farm, build stuff, guard it etc) while you are away etc. Maybe build robots and turrets, wooo.

You can't farm or build robots but the rest you should already be able to do.

50
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 11, 2013, 10:00:13 am »
This saddens me greatly...

If it helps I will eventually get back to it :)

51
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 11, 2013, 03:06:55 am »
By the way, how is the proper NPC implementation coming along ? It's kind of a big deal and would bring the game up to a whole new level of awesome. Can we even do it without Whales ?

I think I was the only one working on NPC stuff and I've been sidetracked by other things, so ermm.. not well?

52
Clearly the best solution is to make our own country. I'll get the paper mache and duct tape.

Considering the kinds of things people end up doing in their fortresses do you think that is wise?

53
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 08, 2013, 03:11:43 pm »
Picklock kit with the use.... damaged ----> very damaged ----> and ....new picklock kit...  :O)

I'm pretty sure that is a bug with the display of the damage. Most things only damage from 1 to 4/5, pick locks go to 100, I'm willing to bet your pick lock is getting worse and worse underneath and making it harder to pick in the process.

Spoiler (click to show/hide)

54
Other Games / Re: Sim City 5
« on: March 08, 2013, 11:14:00 am »
Does anyone by used compputer games?

Enough people that it's actually the highest profit section of most bricks and mortar gaming stores (and in turn many orders of magnitude worse for development companies than piracy ever was)
That said noone I personally know seems to buy them.

55
Other Games / Re: Sim City 5
« on: March 08, 2013, 07:33:53 am »
I can't for the life of me figure out why they have 7 servers for Europe but only 4 for North America. And where do they want China to play?

You'll probably find it's divided along the lines of different European languages.

56
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 08, 2013, 06:52:29 am »
Floors and roofs are the same thing. And meat is not radioactive, the Hot tag is simply a feature that I started adding twenty versions ago then promptly forgot about.

We should probably change the tag to (fresh) or something rather than (hot) so it works with berries and the like. (hot) berries seems weird.

57
Other Games / Re: Sim City 5
« on: March 08, 2013, 03:52:59 am »
It's really not a single player game; it's a multiplayer game you can play solo. It's pretty much like an MMO in terms of implementation -- you can play it solo, but it's designed with multiplayer in mind and there are certain things that are extremely difficult or impossible without multiple people (for example, the Great Works require a tremendous amount of materials, far more than any single city could ever produce and a single player playing multiple cities would likely have significant difficulties doing it either)

Why would a single player with multiple cities have a harder time than multiple players in the same region? The city number is limited per region not per player right?
For that matter is there anything that requires multiple people (so actually impossible for single players)?

58
Not with a thing known as global warming.

To be fair if any country can handle high water levels it's the Netherlands....

WESTERN EUROPE
-UK

As much as I love my country I wouldn't have suggested it in a shortlist for this thread. Admittedly we have very cheap health and education systems for everyone, and generally you can say and do what you want unless you hurt someone or effect the profit line of a major company. Personally any country that doesn't let me do what the hell I want with things I buy with money I've worked hard for wouldn't get considered for any shortlist of mine (does any country actually allow that still?)

59
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 07, 2013, 02:46:27 pm »
Best/only way to deal with turrets is to get a high powered rifle and go after them in the dark (they cant see in the dark more than a few squares), you get first shot and oneshot them, thats all she wrote

That reminds me, I really have to finish adding floodlights to turrets and issue a pull request ^_^

60
Other Games / Re: Sim City 5
« on: March 07, 2013, 02:43:59 pm »
I haven't actually been able to play the game at all for the last 10 hours. This really isn't the service I expect when I've purchased a single-player game!

Although I don't disagree there should have been an offline mode it's not like it wasn't well know this was always online, and even Diablo 3 had similar issues on release and Blizzard have significantly more experience in this than EA so some issues would be expected.

With it coming out over here tomorrow I expect the problems will get worse before they get better.

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