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Messages - Jakob

Pages: 1 ... 4 5 [6] 7 8 ... 11
76
Well, when do they charge in? What's the difference between them? Hovering over a race only says that they will besiege me.

77
Can some one please tell me how exactly fortress defense works?

78
DF Modding / Re: All creatures trainable
« on: May 17, 2012, 01:21:20 pm »
Got it to work by modifying the save raws. Thanks!

My war cave crocodile made about twenty hatchlings a few seconds ago. MUHAHAHA.

79
DF Modding / Re: All creatures trainable
« on: May 17, 2012, 12:52:10 pm »
Raw/objects

80
DF Modding / Re: All creatures trainable
« on: May 17, 2012, 12:48:08 pm »
Did replace to add training to all animals, still not letting me train any.

81
DF Modding / Re: All creatures trainable
« on: May 17, 2012, 11:57:35 am »
Like I said, it is far too tedious and I can not get it working.

82
DF Modding / Re: All creatures trainable
« on: May 17, 2012, 09:22:59 am »
I already did and I found nothing.

83
DF Modding / All creatures trainable
« on: May 16, 2012, 06:25:17 pm »
Anyone have a mod that makes all creatures trainable? I do not have the time and when I try to do it myself it never seems to work.

84
DF Suggestions / Re: PARASITES D:
« on: November 02, 2011, 06:29:38 pm »
There should be a way to have a dwarf burn bodies to prevent spread.

85
DF Gameplay Questions / Re: Leaving a fort.
« on: October 30, 2011, 08:57:46 pm »
It's part of DFHack, not DFusion, I belive.

Also, simply doing two embarks to link two bodies of land (or even just one embark) and abandoning as soon as it finishes loading is enough.
How do I use it for that?

86
DF Gameplay Questions / Re: Leaving a fort.
« on: October 27, 2011, 03:44:08 pm »
Currently, no dwarven caravan will come on the main land. The civ is already in control of the entire island but they have no colonies on the main land (and thus no way to move caravans around there.)

I wanted to build a decent settlement, leave it, then get caravans from it on the main land.

87
DF Gameplay Questions / Leaving a fort.
« on: October 26, 2011, 09:45:39 pm »
So I saw a civ stuck on a small island with no connection to the mainland.

I was wondering, if I made a city on the main land and eventually got very large (in the name of the civ) was there any way I can leave it and not have it be deserted? I would like it to send me caravans in later forts.

88
DF Suggestions / Re: PARASITES D:
« on: October 26, 2011, 03:50:20 pm »
Trying to imagine my dorf's having a funeral, only for the coffin to smash open and them to pour forth.

89
DF Suggestions / Re: PARASITES D:
« on: October 25, 2011, 07:57:46 pm »
They will be when they fly out of recently buried corpses.

Also not a parasite.
You know, I thought Dorf Fort would be the last place to find complete kill joy's.

Prolly an elf spy trying to stop the dairy maggot apocalypse ;P
Time to burn more bon fires outside my fort to keep 'em away...

90
DF Suggestions / Re: PARASITES D:
« on: October 25, 2011, 07:48:14 pm »
They will be when they fly out of recently buried corpses.

Also not a parasite.
You know, I thought Dorf Fort would be the last place to find complete kill joy's.

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