No doubt Long Ears trading wood is helpful from a gamey perspective, but it doesn't really fit in with the rest of their shtick. Magma. Elves trading wood when they are peaceful and aquiring wood being the supposed reason to why they go to war it becomes awfully convenient for the Dwarves.
Other stuff I would point out:
- Food and traps have too high wealth modifiers and allow you to clean out the caravan
- Rough gems need to produce 2 encrustable items, right now gem industry is much hassle with meager benefits
- Plump helmets is too easy. To reflect its easiness of produce, it should be unable to made into legendary meals. It should be gravel. If you give it your noble he will get a unhappy thought from it. Urista Mccountes was upset by eaten a lousy peasant meal lately.
- Beds. Wood dependence should be a conscious choice or a result of no magma. Right now its needed for a lot of early game items: Bins, barrels, beds, bolts etc etc. My suggestion is that a combination of cloth and rock/metal could be used to make beds as well. The others can be helped, but beds being locked to wood is kinda fruity. Dwarfs don't even like wood. If you were a dwarf would you prefer to rest your testicle-thong butt on a painful-for-sleeping-purposes stone bed or some douchedwarf wooden contraption?
Hmm, some sort of trapavoid, elite force? Maybe accompanied by some sort of super-powerful material? Dig deeper, my friend!
There are also a lot of mods that do this. I've heard good things about Fortress Defense mod, if you want to have a look.
Ahh but they should be raiders from the surface. Not everyone digs down. The bottom guys seem a bit cheap to me with defenses vs everything normally smart to use against overwhelming forces.
Elves didn't used to trade wood (nobody did, actually). Without wood, there was very little reason to try to remain on peaceful terms with the elves. I think a return of elven diplomat functionality would do well for this, and I expect it to return, because it was fun. The elves would institute woodcutting limits on you, and if you refused or failed, they'd go to war with you. Not that they're necessarily so hot at war, but they stop trading you wood when they're at war.
While you're right, its also a circular argument. Either way you get wood. If however they didn't trade regular wood but had other more interesting stuff you could weigh in the decision of whether or not to trade for the better stuff or burn down the forests.
I guess my impression is that Wood is pretty balanced ingame. It's a tiered but necessary resource. You can't really make great items or wealth out of it, but you need it for beds.
Between steel and candy?!? So you have dug deeper!
I wouldn't be surprised to see Toady implement some stronger wood in the future. It's a feature of a lot of mods, and everybody agrees that elves are a bit of a pushover. Do you really think it needs to be that powerful though?
I think they need good stuff to stand up against the DF players. Wouldn't you agree? There should also be a sense of reward for beating them. When your fortress gets sacked by goblins, don't you imagine them robbing your riches? This should go both ways. I imagine only the squad leader or the siege general having this.