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Messages - Robsoie

Pages: 1 ... 451 452 [453] 454 455 ... 468
6781
DF General Discussion / Re: Who here plays DF without sets?
« on: July 22, 2010, 02:10:00 pm »
I started playing DF with ASCII only before Toady moved DF to have a Z level, i had no idea graphic sets were possible at the time.

Once i began to download and test few of them from the old wiki, i used the dystopian rethoric for lots of time, to be honest i never looked back to ASCII.

But in the end when all is a matter of taste, that's back to the famous "to each his own".

6782
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 22, 2010, 01:46:10 pm »
Not odd, because i guess that's what mostly everyone do for the first few dungeon floors, as you'll need to level up quickly in the beginning to avoid dying because of too strong/wand users/arrows/long range spells monsters later, and killing everything on sight in the beginning is the only way to keep your leveling on par for the much more difficult deeper floors

6783
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 22, 2010, 01:25:06 pm »
Ouch, an insta-killing steam breath.
Nice run, only 664 turns to reach that floor, that's some lucky quick stair finding you got there :D

Quote
And D:9 in 775 turns on my second! Found a lucky shaft.
shaft are really helpfull in this kind of challenge, i had difficulty to find a stair down in one of the floor, and a shaft really came in handy to jump over a few level down, 445 turns for floor 9 :

Spoiler (click to show/hide)

i was stuck at a death trap there, a corridor with several orcs at one end, and several gnoll at the other end, and no teleportation scrolls.
Only insane luck would have helped, but luck is not one of my personnal items ;)

6784
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 22, 2010, 12:40:12 pm »
A fun little challenge :
Take a spriggan assassin and try to reach the lowest possible dungeon level in the lowest possible amount of turns and with the lowest amount of kills (and of course try not to cheat that's a friendly challenge ;) ).

You can take every kind of items you find and use them if you want/need.
My best try so far :
Spoiler (click to show/hide)

was really surprised to nearly kill an Ogre with 1 stealth attack despite being level 1 (the Ogre died with a second blow of my dagger), it got my character to level up from level 1 to level 4 !

6785
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 21, 2010, 09:25:40 pm »
Strangely everytime i could really have a use of invisibility (monsters i was not sure to kill by example or  crowded area that would have been lethal) it happened that -always- at least 1 of them "can see invisible" and make my character invisibility useless.

Nearly every monsters i could deal with were the ones that could have been puzzled by my invisibility, but there was never a need as they were killable without problems.


6786
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 21, 2010, 06:49:40 pm »
wizard mode is good to explore area you never reach in regular games, so you can estimate what kind of level you need to have to hope survive there, what kind of items you should find before, what kind of classes have a chance there, and what kind of resistance you'll need.
This way once you'll get in those zones in regular game, you will be more prepared.

But in the same time wizard mode can be a very bad trap for teaching you important game mechanism, because it will make you more careless than you should (as after all once you're killed you're revived to full health, so you will tend to just try to kill everything in your path after a while), and so you will not going to learn those survival tactics and techniques needed to not die easily in regular gameplay.

One of the primary lesson in Dungeon Crawl is to learn what kind of monster you are able to sure-kill at your current level,with your current class, and which ones can be difficult or dangerous or impossible and should be avoided at all cost before you're ready for them.
Wizard mode does not help in this at all, as it gives you some bad reflex with you underestimating many enemies.

save scumming while mostly useless for exploring (as difficulty will stay the same due to you not reviving with full health just as soon as you die in battle) is a better cheating method because it will not make you underestimate any threats, as a death will lead you into having to copy paste/move save folder to get back, that's more annoying, and so you'll tend to try to avoid death as much as possible.

6787
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 21, 2010, 08:01:02 am »
The Troll Berserker may be the easiest character, it can hit very hard, and when in berserk mode it just destroy nearly anything in front of him.

But remember to butcher and eat mostly anything that is not poisonned, the Troll Berserker need an insane amount of food (by being a Troll first, and by using the Berserk ability that increase hunger).

Carefull when going out of the Berserk state you become slow for a few turn, so be sure there is no powerfull monster around when you do.

6788
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 20, 2010, 07:52:51 pm »
I have tried another online game with net tiles with a kobold assassin, got unfortunately killed on floor 9 confused first by some orc using a wand, while an orc wizard decided to blast me with magic dart several times without my character coming out of confusion.

Before reaching that unfortunate point, i enjoyed sneaking on an Ogre and killing it in one blow of the default +2,+2 dagger (found only bad weapons during this run).
I looked around the 1st floor of Orc Mines, but i was not yet at a level to attack it without worry.
Strangely i encountered absolutely no uniques.

The "gain power from killing" of Makhleb was very helpfull after a teleport that got me into a difficult situation, killing with lot of luck (was low in HP) a few enemies on the infested room healed me, allowing for another jump out of there while the monster were trying to kill my kobold.

For unknown reason, despite i was at stealth level 6 and was wearing no armor, i was "unstealthy" for most of the game, that was a big problem when sneaking around, leading me to run away often from big monster i could kill in 1 stealth-hit, but who would have been dangerous in an open combat.

But for those playing online, often during the game i had awfull lag with net tiles (does not happen in the regular tile version) making the game experience more annoying than fun, does it happen for you too on net tiles or the console version ?
If it was a real time game i could understand, but lag on a turn-based game ?




6789
Yes, the tiles must be 64x64

6790
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 20, 2010, 06:09:10 pm »
I remember one of my run in which i found 3 scrolls of acquirement.
As at the time i had something else to worry and as i had no idea what they were used for, i completely forgot those scrolls... until some monsters throw lots of fire at me, and those scrolls were just dust.
Looking at the wiki, i understood that once found, it is always good to use them instead of waiting for the first insane fire maniac in the dungeon to burn them from your backpack.

6791
Creative Projects / Re: Pixel Longcat! Longcat enters space!
« on: July 20, 2010, 10:34:11 am »
The ship is from either Elite, Frontier Elite 2 or Frontier First Encounter, the Cobra MKsomething (as there are several versions of the Cobra but the overall look is the same)

(from the FFE D3D remake)

6792
you're not making things easy for a connection with the way the castle perspective has been done in comparison to how the other tiles are :D

Anyways, trying a connection tile in E8 (bottom)

kudos to who see the reference ;)

edit : it can go to F8 if really needed, as it can connect apparently well enough to G8, but i suggest E8 so someone can do something near the castle if he wants.

6793
Other Games / Re: The 2010 Crawl Tournament Bay12 thread!
« on: July 19, 2010, 11:46:46 am »
for the experience levels, it could be
beginner - intermediate - advanced - expert

I see myself more in "Miners" (intermediate) than "Blacksmith" (advanced)

6794
Other Games / Re: The 2010 Crawl Tournament Bay12 thread!
« on: July 19, 2010, 11:25:09 am »
You can use a tile version there :
http://crawl.chaosforge.org/index.php?title=Nettiles

hopefully will be updated for the 0.7 release. As despite sadly it does not have the great interface of the full tile version though (i guess it will never be possible unless the devs change completely the way their "online" code work), but it does not need any additional program to connect as it is integrated, and it has graphic tiles.

6795
Other Games / Re: Evil Genius
« on: July 19, 2010, 08:02:00 am »
I noticed this flash game that seems extremely inspired by Evil Genius.
http://armorgames.com/play/2409/mastermind-world-conqueror
Surprisingly very well done for a flash game, and its ending is rather hilarious :)

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