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DF Gameplay Questions / Re: fall trap Question
« on: November 21, 2011, 09:09:33 pm »
screw the damn cage traps a ballista+ fortifications+7 lvls of death= so much fun its fun
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even though i know in my brain that underground, it is called magma, for some reason, when you throw the word "pipe" after it, lava just feeeeeeels better to say.
Even more brutal, Jaxler, is the Dodge-Me trap. A ramp that leads up to an entrance. Filled with weapon traps. 5-10z drop on either side of the bridge. Weapon traps will either mince invaders or cause the more skilled ones to dodge off the edge of the bridge, either dying or getting injured. By providing a ramp back up, they'll attempt to enter again and get either minced or dodged. Rince and repeat until broken siege.Yeah, up until that one goblin swords master works his way through all of your traps, becoming a Legendary+5 dodger and then proceeds to mince your entire military since they can't touch him. It would be like pitting neo against a bunch of normal people, it just wouldn't end well (of course the chance of that happening is nigh zero, but that doesn't mean that something like this *beware spoilers* can't happen on that 1 in a million time.)
Bay 12 Forums takes no responsibility for Legendary Dodgers fighting up there and accidentally tumbling off.
cage trap at the end
In my experience, fifteen or more vertical levels will have a one-hundred percent kill rate. And generally explosive removal of limbs.
I think you mean 7 levels not 70. Anyways yes, how far a creature falls does determine how much damage and its chance of taking damage when it hits the ground. At 3 levels most creatures can make it unharmed or only slightly injured, at 5 pretty much everyone is injured, 7 kills a few and heavily injures most, and 10 will kill most creatures and only the toughest and luckiest will survive. By the time you get over 10 just about everything dies.
I believe the stock(p)ile menu allows you to press 'x' and then it will remove stockpiles in the chosen area instead of placing them.
Go into the creature_large_tropical.txt file an change [PET_EXOTIC] to [PET] and [MOUNT_EXOTIC] to [MOUNT] to allow taming. Then change [GRAZER:12] into a higher number, such as [GRAZER:30]. The higher the number the less they need to eat in order to stay alive. At a number of about 25 it becomes extremely difficult (requiring huge grazing areas and a little luck) to keep them alive, and at 20 it becomes physically impossible to keep them alive.
unless you change the raws, yes they will die
unless you change the raws you can only get tame elephant from a trader
Guys, take this thread/argument/whatever somewhere else.
DF has no place for Bose-Einstein Condensates or anything like that.
Bismuth is lighter/less dense than Silver.
ARGUMENT OVER.
Density is determined by more than atomic weight. The atom-to-atom spacing also matters. Iridium and Osmium both have higher bulk densities than Bismuth (about 22.6 g/cc for Iridium, 22.5 g/cc for Osmium, versus 9.80 g/cc for Bismuth) because their atoms are more tightly packed.
but im saying given enough presure (just below that required to cause fusion) you could get the atoms them selfs to move closer and thus causing increesed density.
That's really completely irrelevant. At standard pressure and temperature, there are many elements more dense than bismuth. You could compress bismuth to be more dense than osmium is at standard pressure, but if you compressed osmium with the same pressure, it would be denser than bismuth. And the moment you released the pressure, they'd both go back to their normal density.Quoteand i never said that bismith was the most dense i said it was the heaviest.
Actually, you said that a 1cmx1cmx1cm cube of bismuth would be heavier than one of silver or any other element, which is incorrect. You then went back and edited your post to mention atom count after it was pointed out that you were wrong. Of course, a 1cmx1cmx1cm cube of bismuth will contain far fewer atoms than a 1cmx1cmx1cm cube of silver, which is why silver has a higher density than bismuth despite bismuth having a higher atomic mass.
i siad 1x1x1 cube made of the same number of atoms.
Not in your original post, you didn't. You went back and edited it once your error was pointed out. And it's a moot point since under equivalent circumstances a same size cube won't have the same number of atoms, and under the same circumstances other elements will always be more dense than bismuth. It's also irrelevant to the discussion anyway. Bismuth, lead, and silver can all be smelted by dwarves, unlike iridium or osmium. And silver and lead, at normal pressures and temperatures, will always be more dense than bismuth.
And what does a bose-einstein condensate have to do with it? Were you planning to make the bismuth into a diffuse gas and then cool it to just above absolute zero? It won't form a bose-einstein condensate anyway, since bismuth atoms have an odd number of fermions, and therefore isn't a boson and can't form a bose-einstein condensate.
Yeah, but I didn't want to overwhelm him...not sure how well I did on that...it literally can't feed itself fast enough not to starve.
That can be modded as well: if you give "unfeedable" animals like elephants or yaks grazer values comparable to those of cows or horses then they should be able to survive. I don't know if this requires generating a new world though.QuoteHm, interesting...I'll research trapping.Animal traps are for catching vermin only and right now they don't even really do that.
Animal traps placed like buildings may be broken (haven't even tested them in .31) but the catch live land animal job at the kennel seems to be suitable for getting rid of any rats or lizards found in your stockpiles.