Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ravensword227

Pages: 1 [2] 3 4 ... 14
16
DF Dwarf Mode Discussion / Prepaired beatle brain
« on: March 09, 2011, 01:07:06 am »
I found this picture and it reminded me of DF.


17
DF Suggestions / Supply and demand or more realistic Economy mode
« on: February 21, 2011, 08:30:49 pm »
I noticed this a dozen versions back so let me know if anything changed.

I noticed that, even though I had all 4x4 rooms with a bed, furniture and smoothed walls, nobody in the fortress could afford them, which didn't make sense, since there were more rooms than dwarves.  Why force dwarves to sleep on the floor while rooms are plentiful?

Has the game been updated to address this problem?

18
I know I've read about this before, in particular, dwarves eating fluffy wamblers (who would do such a thing), but this is my first time making aquariums and I tried to keep them stocked with fish, but dwarves keep fetching them out and helping themselves to dinner.  I didn't see this in the bug pile either, but then again, maybe it isn't a bug.

I guess it was because they don't respect aquariums and the aquarium was closer than the food pile, as it was in the dining room, but I checked their personalities and the culprits didn't like salmon or mussels (the things being eaten).

I had four aquariums and I couldn't keep them stocked even though I had half a dozen fishermen working to trap fish.  Trapping also seems to be very low on the priority list so I was mostly capturing things from built traps that used meat.  I had to butcher a few horses for the meat and, at 5 meat per trap, it got expensive to have the dwarves eat my expensively-bought fish!

19
I think so.  Anything can now be undead, AFAIK, including megabeasts.

FYI: He should be easy to kill.  You can just kite him and throw rocks until he dies.  If this were a skeletal giant, then you'd really be in trouble.

20
Ok, so its about a dozen steps foward and one step back, but there it is: adventure mode isn't as menacing as it used to be.   

Ancient pyramidal ruins, ruins complete with green moss and the undead?  Where'd it all go?  :'-(  And, especially, dark fortresses carved into the side of a mountain - they seemed to be much more expansive, claustrophobic and forbidding that way.  They were also full of glowing warrior eyes, not screaming children and farmers.  Goblins just became too civilized.  I liked it better when their fortresses were carved into the side of a mountain range.

I guess a lot of things didn't have an explanation, and that's what the project is working toward, but who here misses old dark fortresses?

21
DF Adventure Mode Discussion / Re: Megabeasts are now much harder
« on: July 19, 2008, 10:59:15 pm »
I can't seem to kill giants with hammermen or spearmen but killing them with bowmen is easy.  Using a modest ambushing skill and high bow skill, killing them is just a matter of time, but then wild packs of wolves rip me apart easily (animals that don't phase brawlers in iron chain).  :-/

22
DF General Discussion / Re: Haunted maps wow
« on: July 19, 2008, 06:47:37 pm »
So it's not actually possible to have skeletal unicorns?
What about skeletal GCS?
My last fortress had a zombie GCS.  When there is sinister undead diseases implemented, it'll be even better!

23
They fall asleep on the traps, and "splat"! "Engraver has been killed by a trap".
It'll be too bad if this is not kept in some fashion.  I was hoping the cheaper-mechanism traps would have a higher probility to malfunction or that dwarves would have a small chance to be absent minded, which help a great deal toward balancing out traps - especially before burrowing armies are designed.

24
DF Suggestions / Re: Top 10 suggestions
« on: July 17, 2008, 07:35:08 pm »
It was a extremely really close tie between performance issues and improved sieges (i.e. tunneling goblin squads).  I had a harder time choosing with those two.  (I chose performance).
 
Fortress mode is very playable, but I'd like to be able to play adventure mode too because the latest release, with the history, made adventure mode way awesome and grabbed my attention away from fortress!

25
Yeah, this is intentional.  Quests were hard to finish, and the large caves weren't really interesting because there isn't anything special about them yet, in terms of environmental features and population-specific/altered features.
If that Arc isn't anytime soon, I'd appreciate various entrances that corresponded to different size caves: small, medium and large.  Perhaps a larger cave would have a larger initial entrance or something.

26
I got a child that spoke and said "I'm one!"  How literacy is prevailing in human towns!

27
DF General Discussion / Re: Bug or feature?: Traps killing my dwarves
« on: July 15, 2008, 11:53:09 pm »
Were the dwarves injured at all? Were they still sane?

I think the only way dwarves trigger traps is if they pass out, or have gone berserk.

Both were sane, both died, and both are in my refuse pile now.

28
DF General Discussion / Bug or feature?: Traps killing my dwarves
« on: July 15, 2008, 11:11:08 pm »
The falling stone traps were placed outside, in well traversed areas.  Two dwarves were just killed in separate incidences.  I'm hoping this is a feature.

29
DF Adventure Mode Discussion / Re: Swimming Physics
« on: June 27, 2008, 07:45:17 pm »
I can confirm the swimming speed surpassing the walking speed. My legendary swimmer with perfect agility can walk at a speed of 1818 and swim at a speed of 2105.
It is a well known exploit that adventurers can sleep at sea to get their swimming ability up.  If you buy a bunch of food and drink the water off of yourself - as it is not counted as salt water - you can survive almost indefinitely.  In this manner, its extremely easy to become legendary multiple times over.  I once had a five-fold (or more - I lost count) legendary swimmer that beat the sharks.

30
My calculations, are, as usual, suspect, so don't hold me to them.

My commas too.
I hear you.  I was actually thinking of five meters per tile because a dragon fits in one tile, but there was talk of putting megabeasts (and trees) in multiple tiles, so I know none of it is official.  I guess I just wanted a "wow" factor because, oftentimes, modern commercial games are pathetically small compared to what they used to be, which distinguishes DF well.

Pages: 1 [2] 3 4 ... 14