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DF Community Games & Stories / Re: Spearbreakers - Madness. Mayhem. Mugs.
« on: May 13, 2012, 11:09:41 pm »
So what exactly IS Mitch's insane plan to invade the HFS? Can't seem to find any mention of it.
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Do you think it would be feasible to bottleneck the demons in a 1-tile-wide opening, or does everyone move around too much?
Quite probably. The demon rush seems to be based on a relatively simple "GO UP" programming command.
I'm speaking more for the strategy of having to only fight 1 demon at a time (or 1 standing up and 99 lying on the floor). The dumb dorfs are more likely to run into the hallway 1 at a time, or to let the fight spill into the room rather than staying at the bottleneck. You want to focus fire your bolts into a small number of demons in order to take each one down quickly.
I did this back in 40d (it was easier then) by having the demons emerge from the clown car and come up a 1x1 stair. A few levels above, there was a large room where the staircase was surrounded by the entire military. I could attack each demon from all sides at once. I won, but I lost all of the melee because I was fighting spirits of fire. I wouldn't recommend this strategy in DF2012 because the syndrome or flame clowns will kill everyone.
If you are able to get sunlight into Hell, it will only be a patchwork of 1x1 tiles at best. Digging up through the SMR layer is why. You can't punch bigger than 1x1 shafts through it. Its easy to do from below, just dig stairs from the bottom to the top while its still unrevealed.
Do you think it would be feasible to bottleneck the demons in a 1-tile-wide opening, or does everyone move around too much?
From previous observations, "soon" means about 2 to 4 weeks.
I was shooting debug minecarts full of battle axes at an arena colossus when Zach's actual fort got attacked by a cyclops. He ordered his squads out then set the camera to follow the monster. We had fun watching it run around causing trouble. Three deaths before the bolts started flying in. There's not too much more to do now.
This will be released before June, right?
Right, because any of us know the answer to that
Won't that prevent the demons from leaving the cannon when we want them to?
It looks very much like the game is starting to make fortress self-destruct devices actually useful now! Well, in as much as a self-destruct is ever useful.
Imagine the danger if one of your migrants were a former soldier who immediately goes berserk...

You forgot he'll just get up after the lynching and go about his business, thus making it somewhat hard to toss him into the hellcannon.
