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DF Modding / Re: Dwarf Fortress: UFO Defense
« on: January 21, 2012, 03:54:32 pm »Personally I'd throw them all into a single race as castes and have the only male/female caste as a machine creature.
I think a better idea is to put them in to a few different main creatures and entities, organized by difficulty. So first you'd get attacked by sectoids and floaters, then snakemen, then mutons and ethereals. It would put more variety in to their sieges and give you a sense of progression, too. Just give all of the entities [BABYSNATCHER] or something and they should all get along.
Terror units could be implemented as castes of the main creatures, too, though less common. Not sure how you could implement cyberdiscs, though. I guess we'll have to wait to see how far the limits of interactions can be pushed.
Also, I modded in an "Raw Elerium" as a gem, since I couldn't think of a way to make invaders carry it with them... and I didn't want something silly happening like "elerium-115 maces".
In addition to this, you could have a caste of each alien (say, maybe 1 in 5) have the following:
Code: [Select]
[ITEMCORPSE:SMALLGEM:INORGANIC:RAW_ELERIUM] (substitute last part with whatever you titled the elerium)which would make them drop a piece of it on death instead of a corpse.
If you need any more help, just ask. This could be really interesting.