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Messages - Jenniretta

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166
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 31, 2011, 12:57:01 am »
In my mod elephants are prone to rage with very low probability. My fort started with a herd nearby. They circle our embark and occasionally raged in and usually calm up when they get close then back out. They are still freaking elephants however. When one got too close to our fort without raging which mean if he rage now, my 7 dwarves would be goners, I actually waved at the screen and murmured "Omg, go away!! Shoo, shoo!!"

At least now you have to mod the elephants for that reaction, use to be just having them on your map was enough to make you worried.

167
DF Dwarf Mode Discussion / Re: Boatmurdered Map?
« on: December 30, 2011, 09:25:13 am »
All embark regions in the old 2D versions were 480x480 tiles, which is equivalent to a 10x10 embark. It may seem large, but it's only a single Z-level so it's actually quite small compared to what we've got today.

Wow bigger than I remember, I always thought they were longer than they were tall, not squared.

168
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2011, 08:24:23 am »
Well, canyonmartyrs just started to mine out the spoilerite vein we found, we dug straight down a ways checking for anything a bit off about it, after delving a few levels into the spire we decided to stop chancing it and make use of the parts we can get to before delving any deeper. New stockpiles and workshops are being built to process it as we speak, while the weapon and armour smiths continue to pound out steel masterpieces to keep their skills well-tuned for when the precious ore is ready for the forges.

169
DF Dwarf Mode Discussion / Re: Boatmurdered Map?
« on: December 30, 2011, 04:20:17 am »
in 2D, all embarks were the same size, and if I remember correctly they were much larger than 4x4 would be now,
the X deiensions alone were closer to 8 or maybe even 9 embrk tiles
an embark tile is 48x48, the pits in 23a were 330-360(ish) tiles into the mountainside, thats about 7.5 tiles, + the space after them + the space before the cavern would be about 8 or 9, for a low guess.
 (http://df.magmawiki.com/index.php/23a:Cavern_map)

As for the Y dimensions, I'm not sure but From memory I'd guess it's somewhere near 6 tiles.


The 2D maps were huge.

170
DF Dwarf Mode Discussion / Re: Boatmurdered Map?
« on: December 30, 2011, 03:03:16 am »
That is the most recent full map I know of as well
http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/

You can skim through there for pictures and pieces at various times if it helps, as well as reading of any occurances you might want to add to your tapestry.

If you want to capture boatmurdered at it's end then the last few chapters/parts should help, basically everything that isn't spewing miasma is on fire and/or dieing.

Another one you may find interesting is copperblazes, which as the description claims, was pointlessly large (also 2D) and unlike boatmurdered it was pretty successful  http://mkv25.net/dfma/map-309-copperblazes
That's my personal favourite slice of dorf history.


And for a more interactive map of boatmurdered, in case you want to see finer details and sections, rather than jsut the one huge image + ability to zoom etc. you can try here: http://mkv25.net/dfma/map-6836-boatmurdered

Good luck on your tapestry, hope you plan to put pictures up!

171
DF Dwarf Mode Discussion / Re: Pointing this out just 'cause I can
« on: December 30, 2011, 12:36:25 am »
http://df.magmawiki.com/index.php/23a:Main_Page

Under the line there that says 23a Main page it gives you 3 version numbers the wiki covers, whichever 23a matches up with the wiki's 23a would probably be best.

172
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2011, 12:25:30 am »
Goblins followed the dwarven caravan in, they chased off the diplomat but the merchants made it down safe. Sent out my military to tryn and handle them, lost a few recruits, most of my military is in the hospital because of a pair of pike wielding goblins. The Mayor, who was head of my group of axedwarves, chased an ambush group to the middle of the desert and died a slow painful death at the hands of a mace wielding goblin.
Overall, it could have gone better, but oh well, the only ones who seem too unhappy are the military members who are hospitalized, so they can't do much harm just yet, by the time they can throw a tantrum they'll feel better because of the attention from the doctors.

I should train my military better, but I like to train them in combat really, the survivors become champions, while the dead fill up our surplus of copper and nickle sarcophagi.

173
DF Dwarf Mode Discussion / Re: Uniform design
« on: December 29, 2011, 11:00:20 pm »
I don't buy it. The time between orders is what, about 1 second real time? According to the wiki, it takes just over 1 hour real time for 1 dwarf year. One real second is thus 1/3600th of a dorf year, or 365/3600 of a dorf day. About 0.1 days, or 2.4 hours. Even if we generously round up to 3 hours, that's just 3 hours between orders. Not enough time to bemoan not having some other job to go do. In fact even if you go crazy with the guestimates and call it 2 or 3 days, it's still not enough time to get upset about not having other work. People don't get pissed off because they have a lunchbreak or a weekend.

Humans don't, Dwarves on the other hand are prone go on a murderous rage because they were missing one cat bone for their latest amulet. So, who's to say they don't flip out from a moment off work outside of their own decided breaks.

174
I've been playing since around 0.23.130.23a, and I still play 23a and 40d now, but the current version is my favourite - there are things I love about the old versions, which is why I keep copies of them around, but I always spend more time on the latest version than on any other.

175
DF Dwarf Mode Discussion / Re: Uniform design
« on: December 29, 2011, 02:08:48 am »
I start out with leather armour, assigning a full suit, and whatever weapons I can get early (usually xbows) as the fortress grows, I trade for steel (if I can't make it on site) and upgrade armour and weapons to steel as I acquire it. For weapons, I typically assign the entire group specific types of weapons, with a specific material - so silver hammers, steel axes, stuff like that, so they're using the best material I have available for that weapon type.

So, right now, I have 3 groups of 10 military dwarves, group 1 is:
Steel breastplate
Steel gauntlets
Steel greaves
Steel Axe
Steel Shield
Steel Low boot (high boots are foreign)
Steel Helm
(any) Cloak

Group 2 is:
Steel breastplate
Steel gauntlets
Steel greaves
Silver Warhammer
Steel Shield
Steel Low boot
Steel Helm
(any) Cloak

And Group 3, my marksdwarves, are still in leather, so:
Leather Armour
Leather Gloves
Leather Leggings
Leather low boot
Leather cap
Copper Crossbow


Generally, my marksdwarves are the last ones to get updated armour, if they ever get it, since I usually keep them behind fortifications anyway. the biggest concern with them is keeping them out of secretion range of nasty beasts.

176
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 28, 2011, 08:41:53 pm »
Things in canyonmartyrs are going well, the winding path from z -51 to the surface is done, and and Depot at the bottom of it is accessible, it overlooks the highest point of magma on the map, and is in front of the only remaining entrance to my fortress (All above-ground entrances, and the entrances from the higher caverns, have been walled off). Traders, invaders, and beasts from the surface have no choice but to descend the 51 levels to the lowest cavern.

There have been two forgotten beasts, one is still trapped in the 2nd cavern layer playing with troglodytes waiting for an entrance to open [not going to happen]. the other was a blob with wings and fire... of 10 marksdwarves only 2 survived, it only took 3 bolts to kill it, but it breathed fire and caught all but the two most experienced marksdwarves in the blaze. I hope to get some replacements before the next beastie or invader arrives, having a 2 dwarf military, and no traps, is not an ideal position right now. On the plus side, we have begun production of steel from the bituminour coal and hematite veins, and soon should have armour and weapons truly worthy of a dwarf military.

In the mean time, the stoneworkers are smoothing every inch of the fortress, and churning out marble blocks at record rates. Meanwhile, the smiths are making copper sarcophagi and nickel furniture.

177
DF Dwarf Mode Discussion / Re: Favourite construction colour
« on: December 27, 2011, 07:58:54 pm »
I use purples when I can get them, rutile and pitchblende. When they're not available I tend to use Dark grey stone, Obsidian, or layered flux stones.

In Canyonmartyrs I'm making everything out of marble blocks though, just because I have a few layers of it.

178
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 26, 2011, 09:50:13 pm »
We struck magma early, the first caravan has yet to arrive and the first floors of the fortress are being carved out in the marble layers above the molten sea, the furnaces and forges are going to be the deepest level of the fortress, with nothing keeping them from the magma but a thin floor of marble.

The farms will have to be moved down soon, else the long hauls from the sand layers cause food to rot and dwarves to starve. Though the soil ended far back, there is plenty of water, and with a little dwarven ingenuity I'm sure we can force fertility even into the rough-hewn marble and granite that makes up our home.

The Caverns are starting to echo with the screech of giant bats, and snap of crocodile jaws, no telling what greater horrors approach from the depths of the earth, but we best prepare our defenses with haste!

179
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 26, 2011, 07:16:55 pm »
Following the tragic and highly entertaining fall of my last fort, I embarked in a new area. This area is on a medium-height hill in a red-sand desert, no water sources or wood above ground, only sand as far as the eye can see.

So, I decide to set up a small area for the basic needs of the fortress, and start digging down.

Hit the first cavern, which turned out to have no floor and drops straight into the second cavern, currently digging for the 3rd, once I find it I'm going to go for the magma sea, then start building the fortress proper in the warm embrace of the earths molten core. Once the fortress has been established deep in the earth, I'll be building long pathways with ramps leading all the way to the surface for migrants, the caravans and would-be invaders to pass through, with the Depot at the bottom, possibly suspended over magma depending on hot well behaved the magma sea decides to be.

My mason is hard at work making Hatch covers and stone blocks for our defenses, while my doctor takes up stone crafting for pots, and my farmer tends to the fields and still.

We're still in our first summer, and we hope to hit magma by winters end.

180
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 25, 2011, 06:22:52 pm »
Spoilerite. I love it. Much more dwarfy than "candy". Good show, madam!

Thank you :)

So everyone died, one buck rabbit had a 76 page long combat report, all in one fight, against one creature... eventually the poor rabbit bled to death after fighting this creature for a while.  the report reads mostly the <spoiler> kicks the stray buck rabbit, the shot glances off, the rabbit died because the fire spreading down the mountainside finally got to him and caused him to bleed out, eventually. The <spoiler> didn't even hurt the rabbit, just trapped it in a corner until the fire caught it.
The only one who really put up a fight was the militia captain.. who was in jail at the time, and had the only steel armour around. He took one down with him, then they all ignored him while he slowly died of hunger (yes, they let him starve, instead of killing him violently like a true dwarf deserves!)

I don't think any attempt to reclaim this fortress will be made, though a foolish adventurer might stumble in looking for lost treasures.

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