Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ArmokGoB

Pages: 1 ... 8 9 [10] 11 12 ... 17
136
DF Dwarf Mode Discussion / Re: The Queen is here!
« on: July 17, 2014, 11:24:22 am »
Urist Fishspikes, Baron of the Hauling Silver had an idea. The Queen had been slain in the battle of the clashing volcanoes, an heir had to be selected. He checked the lineage... There was an heir in some forlorn outpost far away. Someone unheard of, Tirist Unalablel.
'Gentledwarves and ladies, I am saddened to announce the death of our monarch! The queen is dead, long live Queen Tirist!'
'Where is Queen Tirist?' The mayor asked.
'Attending to important resource management in one of our outposts. I shall rule in her stead.'

Classic Fishspikes.

137
DF Dwarf Mode Discussion / Re: Ghost reporting crime........
« on: July 16, 2014, 07:34:12 pm »
It's a feature until proven a bug.

How does one "prove" a bug?

138
There are similar problems happening in adventure mode in this version, including docile Titans, friendly night trolls, and zombies that attack their own masters. This is all likely part of the same issue.
I spent two and a half real hours fighting a grimy gila monster clown who kept running away from me faster than Sanic on cocaine.

139
I can confirm that Toady has made successions work for the .40 release. In adventure mode, killing entity leaders results in their heirs taking control, and embarking in fort mode as an extinct civilisation delegates the appropriate positions to your own dwarves.

So, yes. If your king dies, his son will take his place. Barring any bugs, of course...

Those monarch requirements right at the start of the game...

140
DF General Discussion / Re: Things I have never done in DF...
« on: July 14, 2014, 10:10:50 pm »
Built a well that hasn't turned my fort into Dwarven Atlantis.

141
DF General Discussion / Re: TES Dwemer/Dwarf Theory
« on: July 14, 2014, 09:40:50 pm »
Semi-unrelated: Tamriel Worldgen

142
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 14, 2014, 02:04:44 pm »
I like how we're on a board about a game where you can cut someone's arm off, then use the opportunity to gouge their eyes out, then slice open their belly and tear out their guts with your teeth, and THIS... THIS RIGHT HERE IS WHAT'S CAUSING A PROBLEM.

143
289. Chopping down a tree from the top.

144
Masterwork DF / Re: Titan Aura of Giving and Kindness.
« on: July 12, 2014, 07:33:12 pm »
Maybe it feels like it's doing your dwarves a kindness by 'releasing' them from the hellish fortress life.

Hehehehehehehehehehehehe

Spoiler (click to show/hide)

145
DF Gameplay Questions / Re: The severd neck flies off in an arc!
« on: July 12, 2014, 07:28:59 pm »
Strangely though, pulping the neck does not do lethal damage. "The injured part explodes in gore" at best makes the enemy unconscious from the pain, even though the upper spine and the nerves in it are heavily damaged.

Yeah, and my human test subject is standing with compound fractures in his spine and nervous tissue, the nerves are also cut apart, so he should be paralyzed neck-down. Guess that's a bug.

IMO, pulped body parts should be treated as being cut off. They should bleed, be broken, torn, heavily bruised, or what have you, to cause maximum damage. A pulped throat? Bleed out. Pulped neck? Paralysis. Pulped limbs? Everything "further down" the limb should fall off due to lack of structural integrity.

146
Maybe it's just me, but attempts to play in adventure mode seem at best surrealistic.  Maybe I'm "doing it wrong".  A typical fight goes like this:

Sneak up to a herd of boars, staying just beyond their sight.  That's kind of OK, but then...

Walk around until you find a pebble to pick up.  The pebbles have NOTHING to do with the pattern of rock, boulders, etc. you see on the surface.

Pick up a pebble.  Because you have an axe and a dagger or shield in your two hands, you can't pick them up to do anything with, so you automatically pick them up to your backpack.  Continue picking up pebbles until you are weighed down too much to continue.  Then remove all pebbles one by one from your backpack into your hands.  Now sit around and knap all these pebbles into sharp rocks.  Then throw them one by one at the boars until they're all gone (being careful, because throwing the pebbles actually does take time unlike everything else).  Repeat over and over until they're somewhat injured and you're very bored (and a Talented Thrower/Archer/Knapper) and you want to take your chances with the axe.

for the love of Armok, Toady, have you ever played Nethack?  They set a sensible precedent of not actually bothering you about every single thing your hands do; at the same time you don't _really_ have 20 things in your hands at the same time if it actually matters.

Now stay on a different z-level from the boars so they don't see you but you see them, and try to hit them by surprise with the axe.  The axe gets stuck in the wound.  There's no obvious way to do any _damage_ to a boar with the axe that you have firmly stuck in its wound unless you try to pull away, but meanwhile you can get your dagger stuck.  Then, you can bite it in the eye and get a tooth stuck in its eye.  Then bite it in the other eye and get another tooth stuck in the other eye.  Then bite it in the neck and get another tooth stuck in its neck.  Etcetera.  You have a lot of prehensile teeth to play around with, pity they can't actually kill anything.  Eventually you either rummage about in your backpack while keeping all your respective weapons firmly in hand, and pull out something else to cut its throat with, or else you just back off and try over again from scratch (recommended method).

Then you're left with all this crap from butchering a herd of boars.  But you don't know what it's worth, and you'll never know, because you don't even have appraising skill on your list.  But you can sweat and groan and pull it out to some shop where you can barter it for... some other kind of meat that also weighs a ton.  Maybe that's more plausible, but...

If you want more of a challenge, ask the townspeople about their troubles. Fight mighty beasts, or nobles, or what have you.

TL;DR You're "doing it wrong."

147

Yeah turns out your the god damn fist of the north star and platinum maces are ineffective compared to fists

No, everyone just knows hokuto shinken by default due to bugs. Once the bugs are fixed, you'll have to find and learn it yourself if you want to see this again.

Urist Volaldur cancels Attack Enemy: Target is Already Dead.

I wonder if hammer dorfs are going to send people flying several screens again.

Oh they already are.  I've seen pissed off dwarves kick badgers 5 tiles away, it's a small jump from there to "2 screens away."

It's like golf, but with more badgers and hammers.

148
DF Dwarf Mode Discussion / Re: (DF2014) Megaproject Bounty Board
« on: July 12, 2014, 06:55:44 pm »
Consider it a Myst opportunity.
Spoiler (click to show/hide)
That's a hammerin'

149
DF Dwarf Mode Discussion / Re: .40.02 Trees
« on: July 12, 2014, 06:53:02 pm »
I had a dwarf climb to the top of a tree, cut it down, fall several z-levels, and get his face broken by fallen logs. 10/10

150
DF Adventure Mode Discussion / Re: I am My Own Worst Enemy
« on: July 11, 2014, 03:37:59 pm »
Maybe a new way to handle depressed Dwarves in fortress mode?

Pages: 1 ... 8 9 [10] 11 12 ... 17