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Messages - Reverie

Pages: [1] 2 3 ... 144
1
Tilesets and Graphics / Re: Project Athena v.Γ - ASCII 9x / 18x
« on: January 04, 2023, 08:48:17 am »
While we wait for dfhack, I'll go ahead and post the bare tilesets (with standard dwarf smileys). The full version prioritises graphical rendering, but is still decent for text (mostly just replacing the 'O' with the pillar glyph and tinting various characters. There is also the pure ASCII version without tinting if you prefer!


Known issues:
  • Dynamic scaling seems to be bugged. From testing, if the game is scaled down at all, the buttons along the bottom of the screen are unclickable. In the case of Project Athena, that makes the 18x set unplayable at 1080p. 1440p is unaffected.


Here is a sample of the 9x full set using the Project Athena colour scheme:



9x full version:


9x text version:


18x full version:


18x text version:



To install, navigate to the Dwarf Fortress directory (for the Steam version, that's in C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress) and place your chosen tileset inside data\art. For this example, let's rename it athena.png. Open data\init\init_default.txt and change the following lines:

Code: [Select]
[FONT:athena.png]
[FULLFONT:athena.png]
[BASIC_FONT:athena.png]
[USE_CLASSIC_ASCII:YES]

Here is my colour scheme, if you'd like to use it. Back up colors.txt in data\init and replace its contents with the text below:
Code: [Select]
[BLACK_R:18]
[BLACK_G:16]
[BLACK_B:18]
[BLUE_R:3]
[BLUE_G:91]
[BLUE_B:141]
[GREEN_R:81]
[GREEN_G:106]
[GREEN_B:35]
[CYAN_R:11]
[CYAN_G:137]
[CYAN_B:138]
[RED_R:158]
[RED_G:34]
[RED_B:0]
[MAGENTA_R:181]
[MAGENTA_G:71]
[MAGENTA_B:123]
[BROWN_R:179]
[BROWN_G:124]
[BROWN_B:50]
[LGRAY_R:181]
[LGRAY_G:172]
[LGRAY_B:183]
[DGRAY_R:107]
[DGRAY_G:99]
[DGRAY_B:100]
[LBLUE_R:22]
[LBLUE_G:118]
[LBLUE_B:168]
[LGREEN_R:152]
[LGREEN_G:166]
[LGREEN_B:11]
[LCYAN_R:144]
[LCYAN_G:207]
[LCYAN_B:214]
[LRED_R:194]
[LRED_G:42]
[LRED_B:0]
[LMAGENTA_R:222]
[LMAGENTA_G:113]
[LMAGENTA_B:161]
[YELLOW_R:232]
[YELLOW_G:212]
[YELLOW_B:125]
[WHITE_R:232]
[WHITE_G:227]
[WHITE_B:232]

2
Tilesets and Graphics / Re: Project Athena v.Γ - ASCII 9x / 18x
« on: February 04, 2022, 10:20:50 am »
I've made a small pass over the tileset to clean up little odds and ends!




Changelog:

  • Made the non-serif nature of the font consistent, particularly with the i's
  • Adjusted the orientation of the vertical wall pattern to be rotationally symmetric with the horizontal ones
  • Tweaked a few other tiles (ie. the lowercase alpha, small mountain and phi glyphs)
  • Removed the alternate font options to make putting together releases easier. If anyone wants pngs with the nonstandard fonts, let me know!


With that out of the way, I'd like to ask how you all feel about having an optional DFHack installation bundled in with the set? As it is now, Project Athena is designed to use the graphical version for the game window, ground tile mask and all, without interfering with the pure text version used everywhere else. On the one hand, I'd assume most players who manually search out tilesets here on the forum probably don't have any issue plugging the set into their own custom installations (which is more flexible, and doesn't tie a version to a particular build of DFHack), and on the other, I feel like I could instead use that energy to request the set be adopted by the newb packs (probably the saner option considering how close the Steam version is).


As always, I welcome criticism too! If I change something for the worse or you consider one of my design choices odd, please let me know ^^ 


3
Tilesets and Graphics / Re: Project Athena v.β2 - ASCII 9x / 18x
« on: January 20, 2022, 10:39:05 am »
I played a bit with this tileset, and while I'm used to slightly bigger ones, I must say I love it. The palette is easy on the eyes, and everything is very clear. This may become my tileset of choice after all  :D .

I'm glad you like it! I saw your succession fort post and I realised that I overlooked overriding the example dwarf graphics, having just deleted them on my end  :o
I'll go ahead and release a hotfix to simplify the install process. (If you'd like to use my dwarf glyphs, you can just delete graphics_example.txt in the raws)



Changelog:

  • Added a dummy graphics_example.txt file to remove dwarf glyph conflicts


4
Mafia / Re: Vote Mafia 9 - Sign-Ups : 0 / 7+
« on: December 05, 2021, 12:54:34 pm »
I've never done one of these >_>

Mafia is a great, big ball of anxiety to me though so I guess for now it's a "we'll see"


5
General Discussion / Re: Ending the Bay 12 Death Penalty
« on: November 29, 2021, 11:46:51 am »
I can't really speak for Toady, but based on what I've seen, I can't imagine he'd have enough time to manage individual appeals and whatever potential drama they could risk inviting. In a community with more moderators, maybe, but not here.

6
Tilesets and Graphics / Re: Project Athena v.β - ASCII 9x9
« on: November 28, 2021, 02:26:14 pm »
I like the cut of your jib.

Thanks! Your stuff is my biggest source of inspiration :-)

Edit: While your here though, I guess I should say I'll be sad to see you go. I enjoyed watching you experiment with the different themes!

7
Mafia / Re: Oh jeez, Quicktopic is shutting down
« on: November 28, 2021, 02:20:57 pm »
I agree with webadict, Discord is robust and ubiquitous enough to serve quicktopic's purpose, maybe except with one caveat. If we use a shared server with hidden channels for each game, there is still the question of its transparency of user activity. Simply being a member there could be a tell, for example.

8
Tilesets and Graphics / Re: Project Athena v.β - ASCII 9x9
« on: November 17, 2021, 10:59:16 am »
Neat tileset! Never expected my old fort to be used to showcase a tileset, yet here we are hehe

Hey! I really do have a thing for surface forts ^^ I feel like we're kind of a rare breed. Glad you like it!

Looking good. Will be interesting to see where you go with it.

Most of that will probably be tweaking it into oblivion :o
For bigger changes, the future is pretty open. I don't want to stray away from the ASCII aesthetic, but I'm sure there will be something!


Thanks to everyone else for showing interest too!

9
Tilesets and Graphics / Re: Project Athena v.β - ASCII 9x9
« on: November 17, 2021, 07:40:22 am »
An update!


Changelog:
  • A new graphics set to represent the sentient races!
    • Dwarves:
             
      Elves:
             
      Humans:
             
      Goblins:
             
      Kobolds:
             
  • Reversion of the military human glyph to its simple text form
  • Lever graphics have been moved to an override file
  • ó and ň have replaced them to conserve text glyphs
  • A few other text glyph improvements and discrepancy fixes


Let's discuss the new graphics! A lot of consideration went into how I should go about expanding upon the dwarf glyphs (Δ δ) and by extension the overarching Greek theme. How does one even go about mixing letters in from another alphabet in a way that is both tasteful and consistent?

There were two schools of thought along this vein, though bear with me, because I'm not Greek. I should have maybe led with that.

English phonetics:
Code: [Select]
dwarf : Δ δ

elf : Ε ε

human : Χ χ

goblin : Γ γ

kobold: Κ κ

Greek phonetics:
Code: [Select]
dwarf : νάνος : nános : Ν ν

elf : ξωτικό : xotikó : Ξ ξ

human : ο άνθρωπος : o ánthropos : Ά ά

goblin : καλικάντζαρος : kalikántzaros : Κ κ

kobold : κόβαλος : kóvalos : Κ κ

Immediately we can tell that the second bin has overloading issues with kappa. If we were to use alpha to represent humans we'd probably often wonder why there were fish flopping around in the tavern! Moreover, nu is halfhearted as a dwarf glyph and doesn't have nearly the recognition potential as delta would for dwarves. As it is, I'm sure most people who will be trying the set already has some adjusting to do with a faceless dwarf (which I'm hoping the dark vanity stripe on the major races helps to alleviate!).

Xi though! I was almost tempted to pluck this one from the second bin and break consistency just to use it for the elves. I don't even dare draw it, else I might change my mind.

All things considered, the first philosophy made the most sense. Chi for humans is a bit odd, and I've decided against using capital gamma at all for now due to its weird balance, though this is pretty subjective! I think lowercase gamma across the board will work nicely, but I'd love to hear what you all think!

10
Tilesets and Graphics / Re: Project Athena v.α - ASCII 9x9
« on: November 15, 2021, 09:24:38 am »
[Reserved]

11
Tilesets and Graphics / Project Athena v.Γ - ASCII 9x / 18x
« on: November 15, 2021, 09:18:46 am »


The Aspects of Art and Wisdom

Born out of a desire to expand upon what I liked from several other sources for my own personal use, I've decided to contribute to the small tileset space by making mine public. Inspired by the sharp clarity of Taffer with the clever opacity tricks explored by Grim Fortress and Lonesome Tileset, it has since adopted a subtle Greek theme with a new wall set and dwarf glyphs at its core.

While the tileset has been developed for use with TWBT, I've kept the graphics set mostly agnostic so that it can be used alone with the vanilla game should you so choose. Also included is a custom colour scheme with a warm mediterranean vibe, and all tileset varieties also have linearly upscaled 18x options!



Colour Theme Preview:





Font Previews:

Spoiler (click to show/hide)



Screenshots:

Spoiler (click to show/hide)



DOWNLOAD



Please feel free to offer feedback! The tileset is (as it will ever be) a work in progress.

Credits go to Daniel The Finlander for his fortress 'Understars' which is featured in the banner and a screenshot, to Taffer for his graphics set template and a few tiles (most notably the partially dug rock tiles in row 12), to lightrow's Grim Fortress for his tile opacity mask and to Meph for his lever override code!

12
Mafia / Re: Magic Mafia MM - Game Over: Mafia Wins
« on: April 05, 2021, 02:51:28 pm »
I feel responsible for having all of town wanting me dead for two days and having little recourse to really contribute in the hunt for the real wolf. That pardon felt awful, and I had nothing to convince anyone of what was really happening. Maybe I should have kept the Oracle thing to myself for longer :/

Also, I'm still quite upset that Secret didn't care to confirm my auto. I literally had nothing else to prove I wasn't lying about who I was. Not that it matters, maybe. I performed terribly.

13
Mafia / Re: Magic Mafia MM - Day 4: Power Begets More Power
« on: April 01, 2021, 10:23:20 am »
Clarification: I don't have a wand, Secret throwing a wand at me was part of the flavour of Lock Away.

I'm tired and depressed, tbh. Reverie.

14
Mafia / Re: Magic Mafia MM - Day 4: Power Begets More Power
« on: April 01, 2021, 09:25:17 am »
If Tric wants the wand, he can have it. I'm not using it.

15
Mafia / Re: Magic Mafia MM - Day 4: Power Begets More Power
« on: April 01, 2021, 08:43:02 am »
Fakeclaiming a lot of things.

You of all people should know I claimed the name of your ability, as well the fact that you tried to blocked me these last two nights, Secretdorf.

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