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March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Bug Reports / Re: Blood flows on a brook
« on: November 10, 2007, 08:22:00 pm »DF Bug Reports / Re: Distance calculations ignore floors
« on: November 28, 2007, 10:41:00 pm »The bias wouldn't prevent them from taking items from different Z levels, it would just make them appear somewhat further away than simple vertical distance would indicate. Thus, they might perfer the item 7 squares to the west and 1 square down over the one 5 squares straight down from them. They would still perfer the item 2 floors up from them and 6 to the south over the one on the same floor, but 147 squares to the north!
Think of in your own house - is it easier to grab something 10 feet away on the other side of the room, or 10 feet above you on the second floor?
DF Bug Reports / Re: Distance calculations ignore floors
« on: November 26, 2007, 07:31:00 am »DF Bug Reports / Re: has anyone struck rock crystal in the new version?
« on: November 28, 2007, 02:07:00 am »DF Bug Reports / Re: [38A] Water tank not filling past first level
« on: February 14, 2008, 04:20:00 am »DF Bug Reports / Re: [38A] Water tank not filling past first level
« on: February 13, 2008, 03:45:00 am »DF Bug Reports / Re: Well. Dry.
« on: February 12, 2008, 12:26:00 am »DF Bug Reports / Dwarf cancels destroy building: Washed down drain
« on: April 28, 2008, 06:58:00 am »DF Bug Reports / Re: adventurer coming out of retirement lost all his gear
« on: February 22, 2008, 05:09:00 am »DF Bug Reports / Minted Coins Celebrating Incredibly Trivial Events
« on: February 09, 2008, 03:52:00 am »Now, correct me if I'm wrong, but I always thought that the images on coins depicted people and events of earthshaking importance to the minting peoples. Perhaps there is some significance to this random peasent building some shack over a millennium ago that I'm missing? XD
It's obvious that events need some sort of importance stat, to separate battles and coronations of kings from municipal zoning policies during the age of myth.
On a somewhat related note, I noticed engravings of plump helmets, sweet pods, and even quarry bushes in a temple in a HUMAN town. Factions sshouldn't make engravings of items they don't have access to.
One more thing - coins should typically have their fronts engraved with the image of the current ruler at time of minting. Just think how cool this would make coin collecting! :-)
DF Bug Reports / Re: Units won't use Artifact Bow (38c)
« on: April 22, 2008, 11:40:00 pm »On a side note, have you checked that they're not forbidden? I know at least that clothing artifacts are automatically forbidden when they're created.
DF Bug Reports / (38a)Worldgen Weirdness - Rivers and Seashores
« on: February 08, 2008, 04:01:00 am »To be more specific, what happens is the localish terrain chunks containing the river in the map zone where the river hits the sea (from the north, not any other direction) seem to gain a very great deal of altitude above the surrounding terrain. The super high elevation starts at the edge of the map zone and stops where the river ends into the sea.
After noticing this, I created a second world. The problem was also in this second world. Another thing to note is that when you export a detained image of the world, you can see the strange river deltas as blips of high elevation areas, while the rest of the world looks perfectly normal. This indicates that the problem is occuring at worldgen time.