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Messages - Keldor

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211
25th Hematite, 1071:

While pursuing one of the scattering humans, Vulcar Mirrorshot ran out of bolts.  Unfazed, he simply tackled the human and horse and beat them both to death with his copper crossbow.


212
24th Hematite, 1071:

The first squad of humans is in full retreat after one of their members blundered into one of our green crossbowdwarves and was promptly filled with bolts.  Whether it was due to the loss, or to Maggarg storming out the gate to shout obscenities at them which broke their morale is unclear.


213
20th Hematite, 1071:

Some of the human siegers are now approaching the fortress.


214
Here are some of the sights of Abbeyverse!

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215
DF Community Games & Stories / Re: Halltraded succession game
« on: October 11, 2009, 02:19:42 am »
Once they go on the list, they stay there forever.  Most likely Zekrish has just served his jail time and is free now, but with the crime on his permanent record.  XD

216
DF Community Games & Stories / Re: Halltraded succession game
« on: October 10, 2009, 09:00:58 pm »
Gee, I see both Inky and Keldor on that list. ::)

You know, local legend has it that if you sit still and listen long enough, you can hear the screams of agony of the previous inhabitants as they were torn apart by various monstrosities.  Of course, the more scientific dwarf would argue that the screams are not those of the dearly departed, but merely the screams of the current inhabitants of the fortress, as they instead are torn apart by undead monstrosities.

217
I believe there are already a few scattered about, but sure, I'll see about getting some good ones. ;)

218
15th Hematite, 1071:

After consulting with our military commanders, it has been decided that we may as well just ignore the humans.  There's important work to be done outside on the other side of the river, and besides, the humans seem to just be out on a camping trip.  If they do decide to attack, they'll have to come in through the west gate, which no one has had any reason to go near for quite some time, and then past the Nist Akath yard, where there will no doubt be a few of the fortress and royal guard sparring.  It's about time they do something to contribute to the fortress anyway.

219
12th Hematite, 1071:

The humans have laid siege to us!

It seems however that this siege consists of little more than a rabble of peasants led by a handful of unskilled fighters.  Most of them don't even have weapons or armor!  It's a marvel that they actually have horses.

Perhaps I should send some of the greener recruits out after them.  It'll give them valuable battleground experience, but at minimal risk.

220
12th Felsite, 1071:

Jools has just instated a new mandate for... floodgates??


221
10th Felsite, 1071:

Even though no one seems to know where Kazari is, she seems to still be processing our work orders.  Maggarg just posted a new order for statues, officially notarized by Kazari.  The paper itself is rather crumpled and dirty, as if someone had tried to force it under a door.  Very odd.






222
8th Felsite, 1071:

Maggarg has begun coordinating the construction of... something.  He says it'll be a replica of something from Copperblazes.  I wonder what it might be?


223
27th Slate, 1071:

I haven't seen Kazari in quite some time.  I wonder where she went?


224
26th Slate, 1071:

This fortress is full of odd surprises.  Today, I discovered an old craftsdwarf workshop buried in the furniture stockpile.  What's more, it appears that it has been forbidden for some time.  Quite odd.


225
22nd Slate, 1071:

The western waterwheels have finally been reconnected!  The flooding in Issha's cavern should soon recede now that the pumps are working.


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