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Messages - Cilver

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1
How do I quench it? I know you have to get it from a sentient, but what exactly do you have to do?
Also, does drinking blood splatter work?

2
Curses / Re: Heat and Community Service
« on: August 24, 2011, 02:36:48 pm »
I assume you never had the Hidden Fun Stuff associated with the Ace Attorney? You may wind up worse than you'd expect...
My leader got sentenced to death because of that. Fortunately, my squad was made of professional thieves, so it was a one night stay.

3
Curses / Re: Quick question about interrogation
« on: August 23, 2011, 12:57:11 am »
Yeah... I did a bit of experimenting a while back. I had a high-heart Liberal convert to Conservative, get kidnapped and returned to the base. They were fairly easy to re-educate, but I can't remember if it took less than three days. What I can remember was that they could escape right away, because they had enough "days in captivity" for that.

'Twas fun, I must try that again... for others wishing to do that, just one word: GAVEL.


Relates question, using the conservativeifying method and kidnapping ex-squad members, can you make them sleepers?
ONLY if they're enlightened before the cons find out.

And that's going to be hard, because the Liberals typically have been "missing" for months if not years...

But! Another seldom seen rule quip kicks in to make this possible. So rare I've never seen it in action apart from testing it once. For kidnapped people with fairly high heart and at least some wisdom, there's a 1/4 chance of the conversion being so convincing the cops won't consider it a kidnapping anymore, meaning they can resume their jobs as if the kidnapping wasn't reported in the first place. Conservafied Liberals qualify easily for this.

So if my Liberal right hand man gets conservied, and I kidnap them and enlighten them, they'll be unfit as sleepers because they were already reported as active members before? I didn't think the reported missing thing was kept track of past the enlightening.

Also, the bonus conversion with high heart and low wisdom only takes away the "wanted for rehab" thing, because the members announce their entry into the squad was by choice publicly. It doesn't let them become sleepers IIRC.

4
Curses / Re: Quick question about interrogation
« on: August 22, 2011, 03:46:53 pm »
Yeah... I did a bit of experimenting a while back. I had a high-heart Liberal convert to Conservative, get kidnapped and returned to the base. They were fairly easy to re-educate, but I can't remember if it took less than three days. What I can remember was that they could escape right away, because they had enough "days in captivity" for that.

'Twas fun, I must try that again... for others wishing to do that, just one word: GAVEL.


Related question, using the conservativeifying method and kidnapping ex-squad members, can you make them sleepers?

5
Curses / Quick question about interrogation
« on: August 21, 2011, 10:35:26 pm »
If you end a torture session with the captive tied up, can they escape, at all?

6
Curses / Re: Inexperianced Liberal Leader, looking for fodder
« on: August 12, 2011, 06:43:05 pm »
Yet another bump.

7
Curses / Kidnapping the CEO
« on: August 11, 2011, 12:25:06 am »
Is it remotely possible?
I had weakened him enough to be able to take him, but he still died before we left, heck before we even moved, at all.

8
Curses / Two player LCS vs CCS
« on: August 08, 2011, 07:29:30 pm »
Imagine the possibilities...

9
Curses / Re: Page down not working in LCS
« on: August 07, 2011, 11:32:35 am »
Try changing the key command to something else.

10
Curses / Re: Inexperianced Liberal Leader, looking for fodder
« on: August 03, 2011, 11:06:58 am »
Give me some training so I can eventually break into the CIA headquarters place for the data disk.

11
Curses / Re: This is Viper!
« on: July 31, 2011, 06:01:42 pm »
Hmm, I interpreted it as there is a correct way to perform the trial in order to be declared not guilty. That's what I meant. It doesn't make sense for there to be a "right" way to do things in order to do it. Because then its relying on the player to execute correctly. But now that I look at it again it makes sense if its just a system to institute more options. I can support that. Options are awesome. :D
It'd probably be like dating-with a moderate seduction (law), anything will work.

12
Curses / Re: This is Viper!
« on: July 31, 2011, 03:37:43 pm »
I wouldn't worry about the realism of rioting, this is a satire game (cough Rednecks am radio)
But I like the idea of trials being fleshed out. What if the detailed part was self-defense only?

13
Curses / Re: Ridiculous crime record?
« on: July 31, 2011, 03:34:28 pm »
I once dedicated a playthrough to getting 2000 in all crimes on a liberal. I think I still have the end result somewhere.

14
Curses / Re: Inexperianced Liberal Leader, looking for fodder
« on: July 31, 2011, 01:27:28 pm »
And suddenly a voice "Are we all dead?"

15
Curses / Re: This is Viper!
« on: July 31, 2011, 01:26:07 pm »
I like the court effect, but I think it should be optional, like you could choose between micromanaging the trial or letting the lawyer handle it all. However, if you knew what you were doing, handling the trial yourself would have a much higher chance of finding you innocent, especially with larger trials.

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