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Messages - Ehndras

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586
Interesting. I'm mostly tied up in trying to beat the predecessor to my current estate to death to make him stop trying to claim it back. Our liege got fed up with him after he stopped responding in any fashion and cut off trade with the 'capitol' of our province. We ended up having to march troops in to force a takeover claim, but since he's a friendly member of the realm, he just sits in the city and keeps trying to start takeover attempts. I really wish there was a way to expel a 'friendly' noble from a city if you're the owner. I already have permissions set that once he leaves, he's not allowed back in on friendly terms.

Yeah, that's a problem. I'll be sure to get on the forum and make a suggestion for some sort of "Get the fuck out!" *throws the vagrant out on his ass* "And STAY out!" mechanic. Why don't you initiate combat and try to capture him? If you're lucky, he'll die in combat and his remaining estates will go independent. :P

587
That is one awesome RP. Now I want to set up a character in the Order, and one in the void just so that I can be a part of it.

Come join the fun! Send a character to Black Wyvern Outpost, it'll be the site of the new and incredibly active Chapter of the Black Order - in a day or so once the King of Ascalon and his crew arrive to be decontaminated by Lysandra and the Orders' Clericus. We have a few fealty offers in the Void, and I'll put another few up in Pestilence in a few minutes. Join usssss ;)

588
Other Games / Re: Salem MMO - actually fun now
« on: October 29, 2015, 05:49:59 am »
Sinistar, please shoot me a private message detailing how best to locate you, your in-game user name and such, and if I can move a few other games off my schedule, I would be happy to return to Salem for the first time since its initial release. :) I had copious amounts of fun starting a small village with a group of very close B12 friends, and would happily join you with perhaps 1-3 others who enjoy the genre. I played H&H for a long time with 3 of my cousins, back when we were younger and had plenty of free time. Despite the whole wife-kid-career thing, I still manage to squeeze in a nice chunk of !!GAMING!!, typically roguelikes and turn/tick-based browser RPGs, but I could squeeze in an hour or two, sometimes more, of Salem a day. :) Hell, my 6 year old son is kicking ass in Terraria, Minecraft, and other such games, and I'm sure that soon he will be capable of playing a game like Salem without ragequitting via epic frustration :P

589
Sweet, I received the blessing of Triarch Pius I of the Holy Trinitary State, the official major religion of M&F, in establishing the Black Order. Success!

His message inspired me to write out an actual set of laws for the Order. I'll post it here, for those who care for such things.

Spoiler: Disclaimer (click to show/hide)

Also, the Void has officially declared war upon the Order - going so far as to sent one of their agents to the tournament of Ascalon, bearing threats and disease unto all assembled. The shit just hit the fan, folks, and the fun is about to begin! I'm going to be leading the combined forces of all Order-aligned realms against the Void in a grand crusade, while leading the Void's forces in a great and terrible expansion unto the cities of Man - that such diametrically-opposing forces of the Great Good and Darkest Evil may clash upon the field of battle, sundering the world betwixt the onslaught of warcries - the seas of blood run rampant - the call of highest Gods both dark and light, in the face of everything we hold dear. The fate of the world is at stake... Which side will you join? (Fuck it, join both! :P More fun that way!)

Behold!


Plus, my most recent messages to the "Pope."




/End of HOLYSHIET Wall of Text. Ehndras out~

590
...Officially-speaking, though, the Void is a realm where we try something new. The border regions and disconnected regions belong to the Void and can be taken if no Void characters are around. If they show up, you run - or become infected and you and your estates join the Void. The Core territories, the Forsaken Zone, is a NO-GO zone - you don't even dare try to go there or you're INSTA-infected. The void pretty much harrasses border settlements as if we were zombie pirates, looting and killing militia, sometimes taking towns if its been long enough and they're actually independent, and just exists to give players a structured enemy to make things interesting. There is a certain status-quo we've established so that the Void doesn't expand aggressively and accidentally involve people who don't want to participate in the RP, and to prevent others from abusing the rules and simply conquering the Void's territory in one swoop. The Void is actually ridiculously weak - its just the RP, really, that makes them seem strong. I should know, I'm one of its interim rulers. The whole idea is just to make the game more fun :) See just how many people we can get involved in this crazy RP, whether for or against us.

Right now we've hoping to get all you guys into the Void so we can start organizing campaigns against the mortal realms ;) I may be leading y'all as your Daemonic general quite soon. So cmon up and join the Void. Bust out your apocalyptic name generators, dredge up your lists of famous demon names, invoke the horsemen of the apocalypse and join the undead fun!

591
Expect a bunch of knight offers from The Void soon if you want some fun disposable soldiers. Infiltrate,  Infect, Infest!

So, whats the story with The Void?
Just looking over the map, I see that Realm scattered in pockets like some black cancer on the land...

Posting some of my Void lore to help with that.

Quote
Not necessarily true, Lady [c:3891]. The power of our blood has been heavily diluted over the many ages since our empresses' time. In addition, there are certain things our generation has since forgotten regarding the nature of the Void... Their very creation, for one. Tell me, honestly, where do you believe the Voidspawn originate? I can tell you, if you so desire...

[c:3827]... Quite simply, the singular desire of the Void is our extinction. The enslavement of every living mind, the shackling of every mortal shell, the pillaging of every settlement, the end of our reality. Our return to the eternal darkness from which the Void was spawned, before divine light first burst to propagate throughout the abyss of timelessness. You see, contrary to our beliefs, the Void came before the light of creation. The Gods filled the vast expanse of the formless Void with consciousness and creation... Yet the Void had already spawned a consciousness of its own creation. As light burst through the expanse, this rudimentary mind slumbered in the pits and crevices of existence - until a time when it could once again spawn a consciousness of its own. When Mortals and First Ones came into existence, the Void re-awakened... Yet in the meager shadows left behind in the expansion of divine light, it could find no repose - no medium through which to re-create its shadow-mind. In whatever primordial pseudo-emotions such an ethereal consciousness may contain, it discovered it could manipulate these creatures of light - twisting, tainting, consuming them until all that remained was the Void within their minds. We are those creatures, my friend. The longer it fights, the stronger it becomes - as we grow weak each passing day. Deviating further and further from the light of the divine, until we eventually become little more than the mere Mortals we so often look down upon. Diluting the divine essence that pours through our veins, generation after generation, until we are but a shadow of the Firstborn Sons of Divine Light and the Song of Creation echoed within our veins, our minds, our souls.

In the end, the Void wishes simply to reclaim its birthright - the tranquility of formless abyss in the absence of eternal light. It wishes to banish our Gods by denying them sustenance - the blood and mind of their First One children and the vital currency of our faith. With the extinction of our kind, our Gods shall bleed away their divine essence until naught remains but the formless Void of our darkest origin. The nothingness from whence we came.

* "When darkness falls from mortal view, the Eyes of Man perceive no longer; Shadows cast - through ages past - the birth of Black Redemption. The screaming souls of Men betrayed, depravity of lesser days, Ancestral Sin will coalesce - A Rising Star set world ablaze."

"The pride and greed of Firstborn creed, shall bring forth Three Great Wars - decreed; To render mortal man extinct, Surrendering all bonds distinct."

"When Firstborn become all and One, The tapestry shall be undone; The Spiral strings of Fate unwound, The Final Days of Life unbound." *

592
Question for those who have played for longer:

I have an estate with 30 militia. The former owner (who has a claim) with no soldiers initiated an attempt to take over the settlement. Any predictions on what's going to happen? I would hope that the 30 militia gang up on him and beat him like a ragdoll, but I'm guessing he'll succeed and I'm going to have to march back and reconquer the settlement again.

Is there any way to 'ban' a specific noble from entering your estate, even if he belongs to your nation?

No one can enter unless you give them permission with the "permission lists" mechanic. Otherwise, they have to force themselves into the settlement by attacking the militia. Anyone who has a settlement taken generates a legitimate claim, as opposed to a declared (fabricated) claim, and you can be sure they - and their friends - will come after you for it. If someone attacks your settlement, you can select either "initiate battle" or "join battle" to attempt to kick their ass. If they fight the militia alone, chances are they'll annihilate the militia - as without you, a noble, they're quite stupid.

593
Hell yeah! Arrakesh is gearing up for some major events but until then, I set up some knight offers in Ascalon, Tetsuyama, and the Void. :) Join us in the void and be an intelligent zombie monstrocity spreading filth and disease across the civilized lands of mankind! Join Ascalon and swear fealty to maximilian vvaros aurea to help me found the new black order chapter and rally people to fight the void ;)

594
Well, typically people want you to be free within their realm, hence the offer of fealty, but you could always message your liege and ask if they mind you exploring and possibly leaving the realm, since you're a new player. Most people will understand and let you do your thing. :)

595
There goes any hope of establishing the Black Order in Ascalon... :P Lets see what happens. I just had Maximilian offer his ancient, enchanted blade to the King and request that he kill me in just retribution for his daughter's death. Hopefully he calls my bluff <_< I've put a ridiculous amount of work into that character.

596
:( I just killed Princess Catherine of Arescod, my friend, during the Second Grand Tournament of Ascalon.

597
So.
Credits.
What are they?
Basically real life monies.  Want to play/control more then 4 active/living characters, put in some dosh.

Heraldic Symbol... the family/player crest. 
Culture seems to only apply to settlements you own.  The default is European.  If you for example, buy Oriental then take control of a settlement, you can change the culture of that settlement to Oriental.  Its more of a thing for RP.

Yes and no. ;) Culture remains once you lose an estate by dying, giving it away, or what have you. Over time, it adds a bit of flavor by being a different designated culture and, for now, all it really does is change the names of troops and such. In the future, when the new map system is completed, it'll change the way the new procedurally-generated settlements look.

Other than allowing more character slots, its all just for RP flavor. I bought a nice chunk of credits for 5 bucks, got a crest and upgraded to a 10-char capacity, which is WAY more than enough for most people.

598
Alekh/Maximilian/Septima/Lysandra/Ehndras/Arh'ala/Reaver/Pestilence here: Ask away! Simply put, there are a number of things you can do - sometimes exclusively, though you do can practically anything.

*You can rule over land - which directly affects the realm in many important ways: each region type can recruit certain troops and produces resources other region types cannot - plains and grasslands make cavalry and produce plenty of food; wooded regions make lumber and excel at making short-long-and cross- bowmen, hilly/mountain regions produce metal and are great for fielding heavy infantry and the like. Thus, Lords must work together and trade amongst themselves if they hope to expand and excel. Unless you are extremely fortunate, you will always lack some type of resource and have a surplus of another. For example, Alekhsandr produces tons of wood in the Earth Enclave, and some food, but no metal. My Ryne-nation character has barely any food and no wood, but makes literally a ridiculous amount of metal. Land establishment is thus an imperative method of expansion of influence, and more. You can be a minor landowner, ruling one or a small number of estates, or strive to establish your own realm or sub-realm with a unique culture, traditions, laws, naming schemes, and allegiances of your choice and design.

*You can be a warrior, marshal, or general regardless of whether you own land, as you can be granted a significant army by your liege if you earn their trust. If you really love it, you can end up having a high-experience, well-rounded army that can squash those of your enemies - allowing you to defend our borders, take new settlements, and lead in the wars that always manage to crop up. Unlike in Battlemaster, M&F communities are quite adept at finding excuses for conflict rather than hoard land in peace. That obviously ends up quite boring and is the anti-thesis to a medieval warfare and diplomacy game.

*You can be a trader, helping to manage resources and ensure our settlements. Not the most entertaining occupation, though certain personalities do seem to enjoy this path. You can do so within the realm, or travel to our neighbors - negotiating for the benefit of yourself and your countrymen. Some people enjoy working numbers and micromanaging.

*You can be a spy or scout, serving your realm by watching over targets of importance - whether by traveling to certain locations, making contact with influential individuals to garner their support, or even swear fealty to another realm for the express purpose of influencing their politics, expansion, and report vital information to where your true loyalties lie. ((A surefire way to piss people off and make them distrust you as a character, sometimes as a player if people choose to do so, but its an option nonetheless.))

*You can be a steward - charged with managing the trade, recruitment, and estate management of your liege. This is for those who like micromanaging but lack the time to run around fighting wars, though most people use a throwaway character to achieve this. Stewards must be trusted individuals are are extremely valuable in maintaining order within a realm. To serve as steward is to take much stress and burden from the shoulder of your companions, making us all better focus on the fun aspects. You may enjoy owning land but hate managing trade, or dislike running from region to region setting up construction, road networks, watchtowers, and recruitment. Some excel at such stragic planning better than others, and thus can do a better job than the land's true owner.

*You can be a diplomat or ambassador, both roleplaying and discussing out-of-character with realm members and members of other realms, for the benefit of all. This is especially good for those who love meeting new people and cultures, learning their personalities, and convincing them to do your bidding.

*You can be a mercenary, selling yourself to whoever will pay for your services. Some frown upon this, but ultimately its your choice and others' chosen opinion and manner of play frankly doesn't manner. Some people have even created pirate realms that raid and start trouble - which pisses people off, but helps make things more interesting.

*You can introduce a religion, being a priest or pope or prophet whatever title you wish to give yourself, spreading the word of your Gods and trying to convert people to your faith. This is roleplay at this point, as no mechanics have been introduced to do so, but I foresee actual religion mechanics being introduced like in M&F's predecessor, Battlemaster. Religion is a great way to bring people together, or push them apart, and makes things more entertaining in general.

*You can be a historian, using the in-game publication and historical event mechanics and advantageous traits to write newspapers, describe wars, express historical events, and help people better understand the passage of time by giving people a method of understanding how things progress. Certain character traits allow you to peer deeper into the events of a realm or region, giving you a greater ability to describe these events. You don't need these traits to do so, but they help you see more than other. This is obviously geared toward those who enjoy journalism, writing, and communication.

*You can roleplay practically anything: an assassin, a sorcerer, a seer/prophet, a madman, a scholar, or effectively anything you can think of. You can do so on a minor scale or a major scale, depending on your realm, character, skillset, adherence to roleplay, and other variables.

I'll add more as I think them up. Let me give you guys some examples based on my own experience.

As per the personalities and backstories I've created, these are the natures and occupations of my characters. Hopefully this may give you all some good ideas:

***(Primary)Maximilian Vvaros Aurea is the Aruspex Imperatori (Mage-Commander) of the Order of the Black Star Ascendant, Warrior-Priest of the Vox Stellarum faith, Grand Historian of Ascalon, and Count of Tutroleigh. He is a passionate zealot who seeks to serve King Roran of Arescod-sovereign of Ascalon; uphold the virtues of the Vox Stellarum faith; Lord over the County the King so graciously granted him; fight against the Voidblight's expansion, and record the historical events of the realm and all it comes in contact with. IC, he is secretly courting Rhea Wyvernknight, Grand Adventurer of Ascalon, whose job it is to delve into the awesome dungeons which have their own unique mechanics and rewards, and a useful source of RP about history, artefacts, and magic. Rhea is the sister of Proteus, who seeks to become a Vanguard Martyr of the Black Order and serves Lysandra. Their parents are the rulers of various realms and sub-realms, and their player is someone I respect and consider a true friend. His backstory is that of a priest and seer of future events, who fought a rebellion against his tyrant grandfather who took power after Max/Ehndras/Alekh's mother, Queen Elyphyr, was assassinated and the monarchy of the Au'ruin dynasty fell apart. After losing the rebellion, he fled to Ascalon to rebuild his life.

**(Secondary)Ehndras Aurea is a Scholar of the Au'ruin, the "oldest" character I have, who is RP'd as an impatient, firebrand elderly man losing his mind. He joined Eldamar in the Erstes Imperium right when his liege rebelled, and I helped them discover the plot and end the rebellion. I was then rewarded by vassalage to the King himself and, after some RP and actually running around collecting taxes using the gold looting function, was rewarded with my own County. He's the least-played of my characters, but has a lot of long-term potential and plans. His backstory is that of a Scholar who has traveled the world in search of arcane lore, which brought him to the Erstes Imperium.

***(Primary)Alekhsandr Aurea is the Count of the Earth Enclave in the Hall of Wyverns of Arrakesh, my first character. I love Arrakesh, its by far the friendliest and most entertaining realm I've participated in, and the most willing to tolerate my crazy plots, lengthly RP posts, and intrigue. Alekh is a diligent, hard-working man who seeks to better his new home. His backstor is that of an exiled prince whose birth-omen was that of a Slayer of Kings. His father sought him dead in the cradle, and his mother had him secretly sent away to be raised by relatives far-removed from the intringues of courtly life. He came to discover his true nature as the Prince-Heir of the Au'ruin Imperium when his grandfather took power, heard rumors of his existence, and tried to have him killed. Wanting no place in the madness, being a simple and honest man, he left the Au'ruin and came to Arrakesh to start over.

***(Primary) Lysandra Gault-Moore is the Matriarch of the Black Order, an assassin, daughter of a general and diplomat who both served the late Au'ruin Queen Elyphyr, and a Void-touched Vanguard hybrid imbued with the arcane might of darkness eternal. She uses her power, forbidden knowledge, and silvertongue to bring men together against the evils of the world. She has founded the Black Order and will use it to curb the power and expansion of the Void IC, and stop people from abusing and ruining the Void RP on both sides so everyone has more fun in the process. She is my "fuck the world" character whose sole purpose is to bring both chaos and order to the game and make things more interesting. She's a loudspoken firebrand, at times a sarcastic bitch, the best of friends to have, and the worst of enemies to behold. Vengeful, ambitious, and outspoken, she's sure to make things interesting wherever her character goes.

**(Secondary) Pestilence is a Void character, the embodiment of disease and death. Driven mad by the Voidblight disease, she has shed her humanity and fully embraces her new nature as a vector of plague. She's designed to be both a source of evil RP and a general of the Void.

**(Secondary) Reaver Blackmoore is also a Void character, the first I had there, and retains his former personality up to a certain point. Ambitious yet quiet, he is designed to be the more reasonable Void-tainted character who keeps order where Pestilence seeks to bring death and destruction in her wake. He's designed to hopefuly become a leader of the Void, ensuring the RP and mechanics are preserved in a manner that allows both Void and non-Void players to have a lot of fun. The Void, for the record, is an arcane zombie-like plague and mystical entity born of ancient dark Gods that walked the earth before divine light flooded existence and birthed Mankind. It was started by another player at the same time as I was going to introduce my Fantasy novel's Void lore, but left pretty loose and without guidance, so I kind of sort of not so accidentally "took over" by using all my other characters to produce a stupid volume of Void-related rumor, legend, and lore to make things more structured and organic, so it worked out beautifully in my favor.

**(Secondary) Arh'ala Azharod is a brand-new female character I made in Tetsuyama, Japanese-themed realm in the kingdom of Ryne. She's still an undecided personality which I'm molding depending on her surroundings. The only general guideline is that I want her to be a quirkly amazonian warrior from the distant jungles of Akh'vaar, a wild region from my novels' multiverse.

**(Secondary) Septima Luciana Thorbrandr is also new, I made her just to be a steward for Alekh and Lysandra while they're off doing more important things and can't sit around their estates managing trade, contruction and recruitment, but recent accidental events have led to some awesome RP that may see her marrying a Senator of neighboring Doarhus, who respects her shy, humble, yet admirably strong female personality who strives for equality among peers, holds no ambition beside the spread of virtuous duty, respect, and love. I sent her to claim some independent settlements on the Arrakesh-Doarhus border, which I got a Writ of permission for, but a vassal of the Senator in question came to attack her and said her Writ is illegitimate and an insult to Doarhus because we never got permission for it from their leaders, and the land is yet claimed by Doarhus - only independent because its ruler died and had no standing heir. I used the opportunity to RP and get myself out of trouble, and that accidentally got me into contact with his liege, the Senator, who admires how a single woman from the ass-end of nowhere marched halfway across the southern continent to claim an independent settlement based to make her liege happy. This all happened two days ago, and now she's on route to becoming an important and beloved character.

***(Primary) Magnus Decimus Aurelius Gault is a brash, sometimes douchey, beast of a man, extremely strong-willed who never holds his tongue. He's a warrior of the Black Order, a knight of Doarhus, and brother of Lysandra Gault-Moore. Battery dying so I can't type more but he's going to be a warlord of the Archonian Alliance composed of Doarhus and the Sarantian Empire.

I hope this gives you gus some inspiration and shows you how a single player can bridge many cultures, personalities, careers, and use a combination of RP and in-game mechanics to make things entertaining for both himself and his peers. :)

Enjoy the game andmost importantly, have fun!

599
Unfortunately, the game currently uses a localized "forum" system for communication. This will change in time, but for now we must adapt. Communication is typically realm or sub-realm wide, though you can communicate with anyone you have ever spoken to. Major roleplay events have taken place between members of dozens of realms using this intended loophole. Tom, the game's creator, has expressed interest in changing the communication system to better allow inter-realm communication, and the systems for this are currently in development.

All communication is considered In-Character (IC), and thus roleplay. Most realms create Out-of-Context (OOC) threads so we don't make a mess by mixing IC and OOC. If you need to include OOC comments or questions, we usually do this:

((OOC: Hey guys! New player from northeastern USA here, hoping to make this character a priest at some point. Anyone interested in establishing a local religion?))

Maximilian enters the grand palace of Arescod, capitol city of the majestic nation of Ascalon, bringing word of distant faith and philosophy to those who will listen.

"After a long journey across the vast oceans of this world, I have arrived upon the shores of Ascalon to spread the holy word of my people's faith. Blah blah blah...Warrior-Priest of the Vox Stellarum faith, from the distant land of the Au'ruin. Blah blah blah - religious fluff, contextual terms, so on and so forth."

600
Hmmm... should I reintroduce myself into the game or not, decisions, decisions...

Doooo iiiiittt! ;) You won't regret it. If there's a particular reason you weren't happy, explain it here, or PM me, and Ill help you find a better fit for you. Not every person will like where they end up and who they serve. I've been extremely careful about where I join by asking plenty of questions. All of my characters are benevolent, though two are what you would call chaotic good. My 10th character will be evil. Hey, someone's got to do it. Oh wait, I have 2 guys in the Void. right. They're definitely evil, but it doesn't really count because they don't work like normal nobles.

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