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Messages - Matoro

Pages: 1 ... 59 60 [61] 62 63 ... 73
901
Have anyone tried to weaponize this? Dumping random garbage to enemy goblins?

902
DF Adventure Mode Discussion / Re: Lost Status as Legendary Hero
« on: September 24, 2012, 06:37:48 am »
Make sure no one will ever forget you by slaughtering whole village.

903
I was building magma reservioir, but because I felt lazy I used just magma safe door instead of wall in it.
 
Guess what was the first thing tantrum dwarves broke.

904
DF Modding / Re: ~- The NEW Middle Earth Mod -~
« on: June 22, 2012, 10:31:02 am »
Well, this is going to be about First Age? It's pretty confusing because there are ring-poem or whatever in starting post if mod has nothing to do with Great Rings.

I think dividing edain into Numénorean and Northmen castes will not work. They are fully different civilizations. How about dividing peoples of Men into "High Men" (Numénoreans), "Middle Men" (Dalesmen, beorningians, rohirrim), Easterlings and Southrons (and Black Numénoreans).

Numenoreans have best armor and weapons of all men, and are taller than any other men. They are higly civilized race. Middle Men could be like humans in vanilla DF. Easterlings and Southrons would be technologically as advanced as Middle Men, but use different kid of armor and weapons. Also, war Mumakíls.

Elves could bee also divided into four civilizations. Vanyar, Noldor, Teleri and Moriquendil. However if this mod is going to be just Middle-Earth, Vanyar should be left out.

Noldor would be much like Numenorerans, but just more powerful. Teleri is pretty much similar to Noldor but they don't have as good weapons and armor as Noldor. Moriquendil are weakest of civilizations of elves.

What about petty-dwarves? Should they be their own civilization or just animals?

For The Enemy, Goblins (like the ones in Misty Mountains) and Orcs could be different civilizations. Morgoth's army had also balrogs, dragons, werewolves and vampires.

And sorry for my grammar mistakes.

905
You can just mod elves build towns. Much easier. Or you can donload this mod: http://dffd.wimbli.com/file.php?id=6407

906
Using multiple backpacks is very good technique. Like, one for money, one for food, one for weapons, on for looted scrap to be sold. When you have to travel in "local map" or fight, just drop unneeded backpacks. Pick them up again before you start fast-travelling.

907
DF General Discussion / Re: I love legends mode
« on: June 11, 2012, 11:59:42 am »
I can honestly say I hate interface of in-game legends-mode. It is just too slow and uneffective to use. So I prefer 3rd party programs like Legends Viewer.
Otherwise I think Legends is pure awesomeness. Especially through Legends Viewer.

908
DF Dwarf Mode Discussion / Re: famous last words
« on: June 11, 2012, 11:50:25 am »
"I can block that magma by just granite door, I don't need floodgate. Even Dwarves should understand they should NOT open the door..."

909
DF Dwarf Mode Discussion / Re: Dwarf burning forever
« on: June 06, 2012, 03:54:43 am »
Oh, my bad. Wrong save.

http://www.mediafire.com/download.php?gbqghwfkyfsqawq

This is right.

910
DF Dwarf Mode Discussion / Re: Dwarf burning forever
« on: June 05, 2012, 10:10:41 am »
If someone wants save, it's here: http://www.mediafire.com/download.php?7s56480308d5u4v

Just go to (u)nits screen, you'll see dwarf blinking red and yellow...

EDIT: WRONG LINK, THIS ONE IS RIGHT: http://www.mediafire.com/download.php?gbqghwfkyfsqawq

911
DF Dwarf Mode Discussion / Re: Dwarf burning forever
« on: June 05, 2012, 09:08:12 am »
I'm playing with unmodded 0.34.11 with Phoebus tileset. Dwarf Therapist is only third-party program I am using.  She has "broad body bearing impressive muscles and a great load of fat".

912
DF Dwarf Mode Discussion / Re: Dwarf burning forever
« on: June 05, 2012, 08:29:21 am »
Do you have temperature turned off? I've had odd things happen where things still catch fire from magma but never take damage or stop burning. If you have temp turned on then I have no idea.

Temperature is on. Now I'm thinking about how to weaponize that.

913
DF Dwarf Mode Discussion / Dwarf burning forever
« on: June 05, 2012, 08:09:22 am »
I have craftsdwarf called Adil Uthirzuglar. She was dumping stone into magma. Well, I learned that in new version dropping stone into magma causes little amount of magma mist/fire. I lost two dwarves who chaught fire while dumping. Adil also were caught by flames, and she is now burning. Weird part is there have been like half year time after her oaccident and she is still burning. Items on !!her!! inventöry are perfectly normal. She has no any health problems, nothing. Her name blinks red and yellow and according graphics she's burning. Se don't set any items she touch to aflames.

So, I presume that this is just weird bug. What else it can be?

914
DF Gameplay Questions / Re: It's quiet in my fort.
« on: June 05, 2012, 06:52:27 am »
Yes, multiple ambushes can come at same time. It's even quite common.

Once I had nice fort, living its fifth year. There was no any kobold or goblin thief or ambush for, like, 3/4 years.

Then, at same time with Dwarven caravan.

Goblin ambush. Another one.
Elven siege. And more goblins. And some more elves.
I could swear they had planned to strike at same time!

915
DF Dwarf Mode Discussion / Re: Minecarts are for what? No, really.
« on: June 05, 2012, 02:05:02 am »
Quote
I tend to use minecarts for automatic quantum dumps. Have a minecart zip wood up by the carpenter's workshop and dump it off saves space.

Same thing there.

Also, automatic minecart uses just one dwarf for hauling ~10 pieces of things at time, but with three wheelbarrows three dwarves have to haul three times for same amount of stone. So, if you have not enough labour force, automated minecarts are way more effective that wheelbarrows.

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