Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aninimouse

Pages: 1 ... 144 145 [146] 147 148 ... 152
2176
~~~~~~~~~~Phoenix~~~~~~~~~~

You return to the main chamber of the cavern, with the pool of water in the center.

A)Leave the Caverns
B)Enter the Second Tunnel
C)Enter the First Tunnel
D)Approach the Pool of Water

2177
~~~~~~~~~~Caboose~~~~~~~~~~

You slash at the Magehunter, dealing 6 Damage!

Two of your Arcane Elementals cast Arcane Bolt on the Aninthor Magehunter, killing them! (+20 Experience)

One of your Arcane Elementals casts Arcane Bolt on an Aninithor Guard, dealing 6 Damage!

Most of the prisoners have either surrendered, or are dead, you've fought well, but this looks like a fight you can't win. Now that the Magehunter is dead however, your chance of successfully escaping is much greater.

Caboose: Level 2 (50/200)
Health: 15/15
Mana: 3/35
Energy: 10/10
Defense: 8
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Surrender
F)Attempt to Escape

Caboose's Arcane Elemental: Level 1
Health: 26/30
Mana: 8/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Surrendered)
Health: 23/25

Armed Prisoner: Level 1 (Surrendered)
Health: 18/25

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Surrendered)
Health: 16/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1 (Surrendered)
Health: 20/20

Prisoner: Level 1 (Surrendered)
Health: 20/20

~Enemies~

Aninthor Guard: Level 2 (Dead)
Health: 0/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 29/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 33/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 35/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 51/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 35/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 47/60
Energy: High?
Weapon: Longsword

Aninthor Magehunter: Level 2 (Dead)
Health: 0/40



~~~~~~~~~~Phoenix~~~~~~~~~~

You take the Fangs, Wings, and Mushrooms. (+70 Herbalism Experience)

A)Head Back up to the Main Chamber
B)<Insert Action Here>


~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

The wolves surround you, growling and preparing to strike!

Sinclair Nilnekod: Level 1 (0/80)
Health: 20/20
Mana: 30/30
Defense: 3
A)Cast a Spell (See http://www.bay12forums.com/smf/index.php?topic=98987.msg2901520#msg2901520)
B)Attempt to Flee

~Enemies~

Wolf: Level 1
Health: 20/20

Wolf: Level 1
Health: 20/20

Wolf: Level 1
Health: 20/20

Wolf: Level 1
Health: 20/20

2178
Forum Games and Roleplaying / Re: ~'Medieval' The Forum RPG (OOC Thread)~
« on: January 14, 2012, 03:45:43 pm »
I assumed you had meant if you could just "do it". Yes, spells consisting of multiple Elements are possible, but you can not randomly make up and cast such spells mid-battle.

2179
Forum Games and Roleplaying / Re: ~'Medieval' The Forum RPG (OOC Thread)~
« on: January 14, 2012, 03:37:20 pm »
No, you'll need to either learn a spell from a tome, or another mage/player to do something like that, or experiment with spells until you learn it yourself.

2180
Forum Games and Roleplaying / Re: ~'Medieval' The Forum RPG (OOC Thread)~
« on: January 14, 2012, 03:24:15 pm »
Oops, sorry I missed these questions. What do you mean Combined, Lillipad?

And PokemonRocks: Only if you upgrade it yourself. (Whether you're paying an NPC/Player to do it, or actually doing it yourself.)

2181
(Oh, sorry. That was just something I forgot to edit when I copy-pasted. They did attack the Magehunter.)

2182
~~~~~~~~~~Caboose~~~~~~~~~~

((Rather large fight, let me know if I messed anything up.))

You slash at the Magehunter, dealing 8 Damage!

Four of your Arcane Elementals cast Arcane Bolt on the first Aninthor Guard, dealing 16 Damage!

The Aninthor Magehunter casts an unknown Spell on your fifth Arcane Elemental. The Elemental melts away into nothingness. (Although you make a small amount of progress in learning this spell.)

One of the Armed Prisoners Surrenders.

The rest of the Prisoners and Guards continue to fight. (Two Armed Prisoners Killed, One Prisoner Killed)

Things are not looking good...


Caboose: Level 2 (30/200)
Health: 15/15
Mana: 2/35
Energy: 10/10
Defense: 8
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Surrender
F)Attempt to Escape

Caboose's Arcane Elemental: Level 1
Health: 26/30
Mana: 7/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 8/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 16/32

Armed Prisoner: Level 1
Health: 3/25

Armed Prisoner: Level 1
Health: 6/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Surrendered)
Health: 23/25

Armed Prisoner: Level 1
Health: 18/25

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1
Health: 16/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 8/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

~Enemies~

Aninthor Guard: Level 2 (Dead)
Health: 0/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 37/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 33/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 35/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 52/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 39/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 50/60
Energy: High?
Weapon: Longsword

Aninthor Magehunter: Level 2
Health: 16/40
Energy: High?
Mana: Low?
Weapon: Shortsword


~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You begin the short journey through the forest and to Erul. However, along the way you're ambushed by four Wolves!

A)Attack!
B)Attempt to Flee from Them

2183
~~~~~~~~~~Caboose~~~~~~~~~~

You summon an Arcane Elemental.

Three of your Arcane Elementals cast Arcane Bolt on the first Aninthor Guard, dealing 18 Damage!

The Aninthor Magehunter casts Manaburn on you, burning away 10 Mana!

The Guards and the Prisoners begin to fight around you.

You use most of your remaining Mana to summon another Arcane Elemental.

Four of your Arcane Elementals cast Arcane Bolt on the first Aninthor Guard, dealing 24 Damage!

The Prisoners and Guards continue to fight around you. (One Aninthor Guard and one Prisoner slain!) (+20 Experience)

The Aninthor Magehunter casts Manaburn on your first Arcane Elemental, burning away 10 of its Mana!

Caboose: Level 2 (30/200)
Health: 15/15
Mana: 1/35
Energy: 10/10
Defense: 8
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Surrender
F)Attempt to Escape

Caboose's Arcane Elemental: Level 1
Health: 26/30
Mana: 6/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 16/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 24/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 32/32

Armed Prisoner: Level 1
Health: 14/25

Armed Prisoner: Level 1
Health: 17/25

Armed Prisoner: Level 1
Health: 7/25

Armed Prisoner: Level 1
Health: 9/25

Armed Prisoner: Level 1
Health: 23/25

Armed Prisoner: Level 1
Health: 25/25

Prisoner: Level 1
Health: 12/20

Prisoner: Level 1 (Dead)
Health: 0/20

Prisoner: Level 1
Health: 16/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 8/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

~Enemies~

Aninthor Guard: Level 2 (Dead)
Health: 0/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 46/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 41/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 42/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 53/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 40/60
Energy: High?
Weapon: Longsword

Aninthor Guard: Level 2
Health: 55/60
Energy: High?
Weapon: Longsword

Aninthor Magehunter: Level 2
Health: 40/40
Energy: High?
Mana: Medium?
Weapon: Shortsword

2184
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You leave your home, climbing up the stairs and emerging into the forest. You dug out your home into the side of a mountain in a nicely secluded area to the West of the human settlement of Erul, where you can experiment in peace.

A)Look Around
B)Travel to the South, through the Forest
C)Travel to the North, through the Forest
D)Travel to the East, into the Forest
E)Travel to the West, up the mountain and through the forest
F)Travel to Erul (A little over a Four and a Half Hour walk, provided you don't run into any nasty wildlife.)


~~~~~~~~~~Phoenix~~~~~~~~~~

You search the remains of the Cave Bats...
-
Cave Bat Fang x3
Cave Bat Wing x2
-

Looking around the Cavern, you see some more of those Dark Blue Mushrooms.

A)Take ___ and Pick the Mushrooms
B)Head through the Tunnel and back to the Main Chamber



~~~~~~~~~~Caboose~~~~~~~~~~

Four of the prisoners flee back to their cells, and only six of the Prisoners in the next hall are willing to leave.

You return to the Entrance room as 8 armed men flood into the room through the exit.

A)ATTACK!
B)<Insert Action Here>

2185
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You pull the Human Skull out from under your bed, blowing the dust off of it.

A)Lay Down in Bed
B)Enter your Dining Hall
C)Enter your Workshop
D)Leave your Home



~~~~~~~~~~Phoenix~~~~~~~~~~

You slash at the second Cave Bat, killing it in a single blow! (14 Cutting Damage + 4 Fire Damage) Its now flaming remains help light up the cavern enough for you to fight the last bat properly. (+10 Experience)

The third Cave Bat bites you, dealing 1 Damage!

You attempt to grab the last Cave Bat, but fail. You still manage to stab it however, dealing just as much damage to it as you had the last bat. (+10 Experience)


That wasn't too bad, a nice little warm-up.

A)Search their Remains
B)Look around the Cavern
C)Head through the Tunnel and back to the Main Chamber



~~~~~~~~~~Caboose~~~~~~~~~~

You open the first door, and begin freeing the prisoners, 12 of them to be exact. You return to the Entrance Room with the prisoners just as you hear a booming voice, probably magically amplified.

This is your only chance at surrendering, prisoners. Return to your cells and you will not be harmed. It warns.

A)<Insert Action Here>


~~~~~~~~~~Caspa~Ithbicocu~~~~~~~~~~

"Good." He says, "The door over there leads to a stairwell, which in turn leads to the other floors of the tower. Each floor is dedicated to a different school of magic, including Alchemy and Enchantment. You may use the dormitories within them to rest. Each floor also contains a library which you are free to use, try to refrain from experimenting in the library though. Studying requires concentration, and silence. And as an apprentice, I'm sure there would be people willing to teach you a few things." He says. "The second Floor is dedicated to Arcane Magic, and the eleventh is dedicated to Shadow Magic." He adds.

A)<Insert Action Here>

2186
~~~~~~~~~~Caboose~~~~~~~~~~

"Are you crazy?!" He yells. "The entire Aninthor Guard will be here any minute now! They'll wipe you, and every escaped prisoner in here out!"

Him, and the rest of the prisoners flee through the exit of the Prison, leaving you alone in the Large Room.

A)On Second Thought...
B)Start Freeing Prisoners



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You return to your bedroom and look under your bed...

Is that a human skull?..


A)Take it
B)Leave it



~~~~~~~~~~Phoenix~~~~~~~~~~

((Haha.))

You slice the first Cave Bat in two with your attack. (+10 Experience!) Its flaming remains help light up the cavern a little.

The second Cave Bat attempts to bite you, but the attack does little through your armour.

The third Cave Bat attempts to bite you, but your armour protects you from serious harm.

Phoenix: Level 1 (10/80) (Darkness: There's a 10% Chance of your Attacks Missing!)
Health: 4/5
Mana: 15/20
Energy: 20/20
Defense: 6.5
A)Slash (5-15 Cutting Damage + 4 Fire Damage)
B)Stab (3-17 Piercing Damage + 4 Fire Damage)
C)Block (Blocks 4 Damage)
D)Cast Fire Bolt (8 Mana Cost) (8-13 Fire Damage)
E)Attempt to Flee

~Enemies~

Cave Bat: Level 1 (Dead)
Health: 0/15

Cave Bat: Level 1
Health: 15/15

Cave Bat: Level 1
Health: 15/15

2187
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You take the equipment and set it up on the table in your workshop. The room is starting to look useful again already.

A)Look at the Bookshelves
B)Sit Down Near the Alchemical Equipment
C)Enter your Dining Hall
D)Enter your Bedroom
E)Leave your Home
F)<Insert Action Here>


~~~~~~~~~~Caboose~~~~~~~~~~

"Those just lead to the other prisoners!" One of the prisoners warns, "We need to get out of here now!"

A)<Insert Action Here>



~~~~~~~~~~Phoenix~~~~~~~~~~

((It doesn't last long enough to work as a reliable light source.))

You slash at the nearest Cave Bat, dealing 7 Cutting Damage and 4 Fire Damage!

The first Cave Bat attempts to bite you, but your armour protects you from injury.

The second Cave Bat bites you as well, dealing 1 Damage!

The third Cave Bat attempts to bite you, but the attack does little through your armour.

Phoenix: Level 1 (0/80) (Darkness: There's a 20% Chance of your Attacks Missing!)
Health: 4/5
Mana: 15/20
Energy: 20/20
Defense: 6.5
A)Slash (5-15 Cutting Damage + 4 Fire Damage)
B)Stab (3-17 Piercing Damage + 4 Fire Damage)
C)Block (Blocks 4 Damage)
D)Cast Fire Bolt (8 Mana Cost) (8-13 Fire Damage)
E)Attempt to Flee

~Enemies~

Cave Bat: Level 1
Health: 4/15

Cave Bat: Level 1
Health: 15/15

Cave Bat: Level 1
Health: 15/15

2188
~~~~~~~~~~Caboose~~~~~~~~~~

You run through the hall leading to the exit, coming across no more prisoners before you reach a large room. In the room, are a desk and six doors (Including the one you just came in through.) The door across from the desk is the exit, but there don't appear to be any guards around... Is that good or bad?

A)<Insert Action Here>



~~~~~~~~~~Phoenix~~~~~~~~~~

You draw your sword, ready for a fight!

Phoenix: Level 1 (0/80) (Darkness: There's a 20% Chance of your Attacks Missing!)
Health: 5/5
Mana: 15/20
Energy: 20/20
Defense: 6.5
A)Slash (5-15 Cutting Damage + 4 Fire Damage)
B)Stab (3-17 Piercing Damage + 4 Fire Damage)
C)Block (Blocks 4 Damage)
D)Cast Fire Bolt (8 Mana Cost) (8-13 Fire Damage)
E)Attempt to Flee

~Enemies~

Cave Bat: Level 1
Health: 15/15

Cave Bat: Level 1
Health: 15/15

Cave Bat: Level 1
Health: 15/15

2189
~~~~~~~~~~Caboose~~~~~~~~~~

(Congratulations on being the first person to reach Level 2!)

You finish off the fleeing guard with a lightning bolt to the back! The prisoners cheer, but there won't be much time before more guards arrive...

(+10 Experience)

You've reached Level 2!
You have 6 Points to spend on your Stats: http://www.bay12forums.com/smf/index.php?topic=98987.msg2901520#msg2901520
Choose wisely.


A)<Insert Action Here>



~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You open the cupboard, which contains a spare stack of parchment, a few inkwells, three empty [Apprentice Enchanter's Rune (0/25)]'s, and some random pieces of Alchemical Equipment.

A)Take...
B)Check under your bed
C)Lay down on your bed
D)Enter your Dining Hall
E)Enter your Workshop
F)Leave your Home
G)<Insert Action Here>



~~~~~~~~~~Phoenix~~~~~~~~~~

You look around, but it isn't very long at all before three large, and angry looking bats fly at you from the shadows!


A)Attack!
B)Flee back into the Main Chamber

2190
~~~~~~~~~~Sinclair~Nilnekod~~~~~~~~~~

You return to your bedroom. Next to your bed, is the cupboard you store spare equipment in, just in case your "Workshop" is completely destroyed for some unknown reason...

A)Open the Cupboard
B)Lie down
C)Look under your Bed
D)Enter your Dining Hall
E)Enter your Workshop
F)Leave your Home


~~~~~~~~~~Caboose~~~~~~~~~~

((Ah, sorry. It was the prisoners who got him so I forgot to list it as a kill.))

You slash at the Fourth Guard twice, dealing 2 + 4 Damage! (4 Resisted)

Your Arcane Elemental casts Arcane Bolt on the fourth Guard, dealing 6 Damage! (2 Resisted)

Your second Arcane Elemental casts Arcane Bolt on the fourth Guard, dealing 6 Damage! (2 Resisted)

The Prisoners continue to attack the Guard.

The fourth Guard stabs at the Second Prisoner, dealing 9 Damage!

The fifth Guard slashes at the First Prisoner, dealing 6 Damage!

You slash at the Fourth Guard again, killing him! (+10 Experience)

Your Arcane Elemental punches the Last Guard, dealing 1 Damage! (4 Resisted)

Your second Arcane Elemental casts Arcane Bolt on the Last Guard, dealing 6 Damage! (2 Resisted)

The Prisoners continue to attack the Guards.

The Last Guard Attempts to Flee.

Caboose: Level 2 (0/200)
Health: 5/5
Mana: 8/25
Energy: 10/10
Defense: 8
A)Slash (4-12 Cutting Damage)
B)Stab (2-14 Piercing Damage)
C)Kick (4 Blunt Damage) (2 Energy Cost)
D)Cast a Spell
E)Surrender

Caboose's Arcane Elemental: Level 1
Health: 26/30
Mana: 0/32

Caboose's Arcane Elemental: Level 1
Health: 30/30
Mana: 0/32

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Armed Prisoner: Level 1 (Dead)
Health: 0/25

Prisoner: Level 1
Health: 7/20

Prisoner: Level 1
Health: 11/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 15/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

Prisoner: Level 1
Health: 20/20

~Enemies~

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Dead)
Health: 0/30

Prison Guard: Level 1 (Fleeing)
Health: 5/30
Energy: Medium?
Weapon: Shortsword



~~~~~~~~~~Phoenix~~~~~~~~~~

You enter the first tunnel, which curves around, back under the first chamber. From somewhere in the darkness you hear a flapping noise.

A)<Insert Action Here>

Pages: 1 ... 144 145 [146] 147 148 ... 152