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Forum Games and Roleplaying / Re: ≈'Modieval' The Forum RPG - (You Rebel Scum!)≈
« on: October 27, 2012, 08:55:33 pm »
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~
You'd been sailing across the sea for days... Weeks maybe, on the tiny ship you'd left your home in. Just when your provisions had run out, you spotted it - Land.
You approach it, hoping to find civilization or at the very least - some food to continue your journey with.
As it grows closer and closer, you can clearly tell it's a jungle of some sort. There's no way to tell if it'd dangerous or not to come ashore, but you don't have much of a choice...
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~
Did you doze off for a minute there?.. Well, it doesn't matter now - You do have work to do after all.
You return to the Warehouse, a large room filled with crates. You already opened one of them, it contained ammunition if you remember correctly...
~~~~~~~~~~Kidd~~~~~~~~~~
"Well then you're on your own with that."
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~
Your hands aren't restrained, but the Dwarf doesn't have a weapon. They're probably a spellcaster of some sort, like most of the Dwarves here...
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~
You don't hear much else by the time you return to the APC, to find Urdim finishing up what repairs he could.
He was able to restore...
41 of the Engine's Condition using the Engine Parts.
29 Condition to the Radiator using 7 Copper Scraps, some different parts will be needed to restore its condition any further.
6 Condition to the Controls with 2 Copper Scraps, some different parts will be needed to restore its condition any further.
The Wheel's Axle was fully repaired (90 Condition) using 24 Copper Scraps.
The Petrol Tank was fully repaired using 2 Copper Scraps.
The Bronze Scrap was used to restore 117 Condition to the Hood.
Dragonflies APC:
"Were goin' to need to make sure to keep this out of direct combat until we can get it further repaired and more importantly, re-armoured." Urdim says to you, before the group leaves the village.
It's another hour of driving through the jungle before you come across another village, though this one appears to be in control of the Rebels.
A)Make a Stop Here
B)Continue Onwards
~~~~~~~~~~Max~Yeskly~~~~~~~~~~
There's a brief moment of silence. Datan doesn't respond, instead chugging down the rest of his drink as if he's in a hurry. "Well, we'd better get a move on then, eh?" He replies, seeming a bit distracted now. By what, you don't know - but he definitely seems like he wants to get out of here.
A)One more round of Drinks?
B)Head to the Airship
C)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~
You drag one of the crates towards the doorway...
You get a strange feeling of Deja vu.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~
Before the motorcar drove away, you quickly moved out of the jungle and back onto the road, nearly tripping in the process.
The motorcar stops, and the driver looks out at you.
"What the hell are you doing out here in the middle of the night?" He asks.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~
You continue walking down the tunnel, coming across something rather strange.
Another tunnel, this one wide and very roughly carved - cuts through your escape tunnel here. It's completely unlit, and you aren't sure what made it.
"What the hell?" The three others say in unison.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~
Satisfied with your exploration for the morning, you return to the camp to find that your squad is indeed awake - And you've already got a new assignment.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~
You meditate as the Knights advance towards the Guard.
The Skeletal Guard stabs the Copper Knight, dealing 25 Damage. (33 Resisted)
The Guards take down the Skeletal Guard.
The Knight and the Warrior of the Light disappear into the tunnel.

Mewlren the Holy: @ Level 2
--Health--
[13/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
--Experience Gained--
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]
------Allies------
Warrior of the Light: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured
------Enemies------
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured
You'd been sailing across the sea for days... Weeks maybe, on the tiny ship you'd left your home in. Just when your provisions had run out, you spotted it - Land.
You approach it, hoping to find civilization or at the very least - some food to continue your journey with.
As it grows closer and closer, you can clearly tell it's a jungle of some sort. There's no way to tell if it'd dangerous or not to come ashore, but you don't have much of a choice...
A)<Insert Action Here>
~~~~~~~~~~Ozell~~~~~~~~~~
Did you doze off for a minute there?.. Well, it doesn't matter now - You do have work to do after all.
You return to the Warehouse, a large room filled with crates. You already opened one of them, it contained ammunition if you remember correctly...
~~~~~~~~~~Kidd~~~~~~~~~~
"Well then you're on your own with that."
A)<Insert Action Here>
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~
Your hands aren't restrained, but the Dwarf doesn't have a weapon. They're probably a spellcaster of some sort, like most of the Dwarves here...
A)<Insert Action Here>
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~
You don't hear much else by the time you return to the APC, to find Urdim finishing up what repairs he could.
He was able to restore...
41 of the Engine's Condition using the Engine Parts.
29 Condition to the Radiator using 7 Copper Scraps, some different parts will be needed to restore its condition any further.
6 Condition to the Controls with 2 Copper Scraps, some different parts will be needed to restore its condition any further.
The Wheel's Axle was fully repaired (90 Condition) using 24 Copper Scraps.
The Petrol Tank was fully repaired using 2 Copper Scraps.
The Bronze Scrap was used to restore 117 Condition to the Hood.
Dragonflies APC:
Spoiler: Condition (Warning: Lots of Numbers and Text) (click to show/hide)
"Were goin' to need to make sure to keep this out of direct combat until we can get it further repaired and more importantly, re-armoured." Urdim says to you, before the group leaves the village.
It's another hour of driving through the jungle before you come across another village, though this one appears to be in control of the Rebels.
A)Make a Stop Here
B)Continue Onwards
~~~~~~~~~~Max~Yeskly~~~~~~~~~~
There's a brief moment of silence. Datan doesn't respond, instead chugging down the rest of his drink as if he's in a hurry. "Well, we'd better get a move on then, eh?" He replies, seeming a bit distracted now. By what, you don't know - but he definitely seems like he wants to get out of here.
A)One more round of Drinks?
B)Head to the Airship
C)<Insert Action Here>
~~~~~~~~~~Quercus~~~~~~~~~~
You drag one of the crates towards the doorway...
You get a strange feeling of Deja vu.
A)<Insert Action Here>
~~~~~~~~~~Varin~Eldan~~~~~~~~~~
Before the motorcar drove away, you quickly moved out of the jungle and back onto the road, nearly tripping in the process.
The motorcar stops, and the driver looks out at you.
"What the hell are you doing out here in the middle of the night?" He asks.
A)<Insert Action Here>
~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~
You continue walking down the tunnel, coming across something rather strange.
Another tunnel, this one wide and very roughly carved - cuts through your escape tunnel here. It's completely unlit, and you aren't sure what made it.
"What the hell?" The three others say in unison.
A)<Insert Action Here>
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~
Satisfied with your exploration for the morning, you return to the camp to find that your squad is indeed awake - And you've already got a new assignment.
A)<Insert Action Here>
~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~
You meditate as the Knights advance towards the Guard.
The Skeletal Guard stabs the Copper Knight, dealing 25 Damage. (33 Resisted)
The Guards take down the Skeletal Guard.
The Knight and the Warrior of the Light disappear into the tunnel.

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[13/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]
------Allies------
Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Wielding a Copper Mace
Lightly Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
Wielding a Copper Longsword
Heavily Armoured
Unseen
Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
Wielding a Copper Longsword
Heavily Armoured
------Enemies------
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured
Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
Unseen
Wielding a Crossbow
Unarmoured

