Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aninimouse

Pages: 1 ... 32 33 [34] 35 36 ... 152
496
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

You'd been sailing across the sea for days... Weeks maybe, on the tiny ship you'd left your home in. Just when your provisions had run out, you spotted it - Land.

You approach it, hoping to find civilization or at the very least - some food to continue your journey with.

As it grows closer and closer, you can clearly tell it's a jungle of some sort. There's no way to tell if it'd dangerous or not to come ashore, but you don't have much of a choice...

A)<Insert Action Here>



~~~~~~~~~~Ozell~~~~~~~~~~

Did you doze off for a minute there?.. Well, it doesn't matter now - You do have work to do after all.

You return to the Warehouse, a large room filled with crates. You already opened one of them, it contained ammunition if you remember correctly...



~~~~~~~~~~Kidd~~~~~~~~~~

"Well then you're on your own with that."

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

Your hands aren't restrained, but the Dwarf doesn't have a weapon. They're probably a spellcaster of some sort, like most of the Dwarves here...

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You don't hear much else by the time you return to the APC, to find Urdim finishing up what repairs he could.

He was able to restore...
41 of the Engine's Condition using the Engine Parts.
29 Condition to the Radiator using 7 Copper Scraps, some different parts will be needed to restore its condition any further.
6 Condition to the Controls with 2 Copper Scraps, some different parts will be needed to restore its condition any further.
The Wheel's Axle was fully repaired (90 Condition) using 24 Copper Scraps.
The Petrol Tank was fully repaired using 2 Copper Scraps.
The Bronze Scrap was used to restore 117 Condition to the Hood.

Dragonflies APC:

"Were goin' to need to make sure to keep this out of direct combat until we can get it further repaired and more importantly, re-armoured." Urdim says to you, before the group leaves the village.

It's another hour of driving through the jungle before you come across another village, though this one appears to be in control of the Rebels.

A)Make a Stop Here
B)Continue Onwards



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

There's a brief moment of silence. Datan doesn't respond, instead chugging down the rest of his drink as if he's in a hurry. "Well, we'd better get a move on then, eh?" He replies, seeming a bit distracted now. By what, you don't know - but he definitely seems like he wants to get out of here.

A)One more round of Drinks?
B)Head to the Airship
C)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You drag one of the crates towards the doorway...
You get a strange feeling of Deja vu.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

Before the motorcar drove away, you quickly moved out of the jungle and back onto the road, nearly tripping in the process.

The motorcar stops, and the driver looks out at you.

"What the hell are you doing out here in the middle of the night?" He asks.

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

You continue walking down the tunnel, coming across something rather strange.

Another tunnel, this one wide and very roughly carved - cuts through your escape tunnel here. It's completely unlit, and you aren't sure what made it.

"What the hell?" The three others say in unison.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Satisfied with your exploration for the morning, you return to the camp to find that your squad is indeed awake - And you've already got a new assignment.

A)<Insert Action Here>



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You meditate as the Knights advance towards the Guard.

The Skeletal Guard stabs the Copper Knight, dealing 25 Damage. (33 Resisted)

The Guards take down the Skeletal Guard.

The Knight and the Warrior of the Light disappear into the tunnel.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[13/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured
Unseen

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured
Unseen

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

497
I'm pretty sure it's the one to your right in the map. The one to your left was a warehouse.

498
You were exploring that abandoned Factory/Mining facility with the mystery enemies lurking around. (WIth the goal to use the Factories and Mine as your own after clearing them.)

This map might freshen your memory:


499
Urist, any sort of area/place you'd prefer Gragrar to start in?

500
She'd probably have had to have been pretty bad with alchemy at the time if they thought she was useless. :P

501
Nothing that isn't too informative for player use. Not yet anyways.

There are the Rhoduarians - Original Human Guys. Also includes random bits of other races. They're a major power.

There are the Britenaians - Human Guys that broke away from the Rhoduarians during the Territory Wars. Like the Rhoduarians, there are random groups from other races with them too. They're a major power.

There are the Elves that I explained up there in the other post. ^ The Thelenawen are a major power, while the Ecanominians only used to be one.

There are the Gnomes, they're a smaller Faction/Race/Nation, and they're somewhat similar to the Thelenawen - Minus the Warlike bits. Most of them respect, and wish to protect Nature in every way they can. (The more extreme of them joined the Ecanominians though)
However, due to their small size and numbers, they've needed to rely on Technology for survival.

Then there are the Dwarves - They're Dwarves. Very industrial and such. Beards and Ale. They're a major power.

Then there are the Goblins, which are actually a group of Goblins, Hobgoblins and Kobolds. (And some other races.) They aren't any more evil than anyone else, but after the Territory wars - Most of them keep to themselves, up in their Territory. A lot of them have joined other races, mostly the Humans - and some the Orcs.

Then there are the Orcs, they're quite industrious and very, very warlike. However, they aren't evil, stupid or anything like that. They're pretty intelligent, but also pretty obsessed with honour and all that. They're a major power, and no one but the Thelenawen really messes with them unless they have to. (And likewise, the Orcs don't mess with anyone else unless it'd be a fair fight - Or they started it first.)

There are a number of other, more minor races. Ogres and Trolls - Neither have a faction of their own. Most of them are still a part of tribes and such, out in frontier areas and the like. However, some of them have either joined the Goblins/Orcs - Or more 'civilized' ones have joined the Rhoduarians/Britenaians/Dwarves, but that's a pretty small number of them and most of those are servants, workers and the like. Most of them are pretty stupid.
There are also the Hill Giants, whom don't have a Faction of their own. They were pretty few in number during the age that Medieval took place during - and still are. However, another, larger group of them was found in the Midwestern Territories when they were first explored, and by now - Almost all of the Hill Giants are part of Rhoduaria. They're pretty peaceful, but they also aren't too bright. (Compared to everyone else at least.)

502
... Varin probably fits the Thelenawen mold, then. Just thinking.

Well, considering where he is - He's probably a Rhoduarian-'Merged' Elf, or at least his parents were - Though them being mercenaries, they would have almost definitely have been Thelenawen themselves.



And if you guys do have questions like these, feel free to ask them all. I'll of course answer most of them.

503
Well as I sort of said before: There are the 'Traditional'/Ecanominian Elves, Elves that joined the Rhoduarians or Britenaians, and the Thelenawen Elves.

The Ecanominians are the ones that care about Nature - So much so that they've pretty much gone into hermit mode in their Forest in the Core Territories. They dislike everyone now (And hate the Dwarves), and refuse to have anything to do with the more recent technological advancements. (Firearms, Motorcars, Etc.) But they're the smallest of the Factions now, so they can't really do anything about everyone else.
They only use Magic, and Older weapons. (Swords and Bows)

Then there are the Elves that have joined the Rhoduarians or Britenaians, which for the most part follow their ideals. Though most of them care pretty deeply about nature, they understand that expansion, and these technological advancements are important. (Though they still don't really like all that too much.)
They are, of course, greatly outnumbered by the Humans of those two nations.

Then there are the Thelenawen Elves, who have been around since the age that Medieval took place in. While they still care about and respect Nature - They're much more Industrious, and even Warlike. (Most often fighting the Orcs)
They utilize a lot of the newer technologies, but they do still use a lot of older weapons as well.

504
~~~~~~~~~~Gragrar~Jynson~~~~~~~~~~

Are You Ready to Play?

A)Yes!
B)No!



~~~~~~~~~~Kidd~~~~~~~~~~

"What's so important about this door?" The Mercenary asks.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

((If it were in a language you couldn't understand, you wouldn't have understood it. :P))

He opens the cell door and begins to lead you through the dark corridors of the prison. Most of the cells are empty, but as you pass though, you see an occasional occupied cell. A few Dwarves and Humans, one or two Elves and Gnomes...

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

As you take a walk through the village, you hear a good bit of talk about the Rebellion. The villagers here seem to be loyal to the Rhoduarians, but the Rebels are ever so slowly advancing towards this area.

You also hear something about Roger having found a cache of Rebel supplies hidden away inside of a cavern and a little about the Giant Spiders that roam these parts of the jungle.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Well, where are you from?" Datan asks.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

The shop is very dark, you can't really see much but it looks like there are some boxes and crates lying around.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You carefully approach the wall, ducking into the jungle as a motorcar drives out towards the bridge. It doesn't look dangerous, and even if it is controlled by Rebels, would they even recognize you?..

A)Enter the Town
B)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

"A few thousand at the least." Willard replies as you slow down to a walk.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

Though a good deal of the items for sale don't really interest you, there seem to be quite a few enchanted items. However, as everything here is unique, you're sure there's a chance that whatever you look at will be gone by the time you have the money to return.

A)<Insert Action Here>



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Lucia stabs at the Giant Slime, striking it and dealing 10 Damage. (75% Resisted)

Sonim begins to meditate...

The Giant Slime lunges at Lucia, managing to grab onto her Left Leg!

Lucia stabs at the Giant Slime again, striking it and dealing 15 Damage! (75% Resisted)

The shaking of the Colossal Slime intensifies.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Attempt to Free Yourself from the Slime's Grip! [25 AP + 4 Energy Cost]
M2)Sprint 1 Tile (Must be Standing and Free of the Slime's Grip) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[5/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks
Grappling Lucia's Left Leg and Foot

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, and they block the spell but it's still too powerful for their shield to resist - And they are killed.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[3/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

505
Well as I said earlier, an Automatic Grenade Launcher itself wasn't a problem - The Dwarves would have some weapons like that.

Unless Drash would be against using Dwarvern technology for whatever reason, but I don't think that's the case.

506
It isn't the equivalent to a immediate post-WW2 US/Europe - It's either just before WW2, or during it - Technology-wise for the most part. Of course, all that stuff like Magic and Airships changes things a good bit on their own.

There are indeed Telephones, but Televisions haven't really taken off yet.

Only the major Towns/Cities would be connected where you are.

507
Well if it were captured by the Mercenaries it'd be a Friendly Haven.
Either way, we'll have to find out next time on... Modieval

508
Well, there are a couple of things to take into account here - Like that she doesn't really fit as a 'Traditional'/Ecanominian or Thelenawen Elf. As a Noble at least.

An Ecanominian Noble wouldn't touch a rifle, let alone try to use one. They also wouldn't be anywhere near any of the places this 'Rogue Fortress' could be, especially not just to pick some herbs.
A Thelenawen Noble wouldn't have any problems with that - Hell, they'd almost definitely already know how to use one - But they are even less likely to be somewhere where this 'Rogue Fortress' could be.

There are a great number of other Elves that don't fit into either of these Factions that joined the Rhoduarians or Britenaians. (Both of those are Human Factions) But there isn't any sort of a traditional 'Noble' position they'd have to fill there. Not in the sense you're probably thinking.


But then there's the bigger problem, and that is: What would the purpose of this title as a Noble be? Would that just be a story thing, and she no longer held any power? If so, then it would be fine - But if she did still hold power that would probably be a bit much for a character to have from the start.

509
That would probably make too little sense in the context now - Background/Story-wise.

510
Are the roads in the jungle paved, or they mostly dirt?

In the actual jungle - All dirt. In the couple of large towns/cities that there are, the roads are paved though.

(I'd imagine by Jungle, you just mean the jungle you're in, of course. If for some strange reason you didn't - It would depend on the jungle.)

Pages: 1 ... 32 33 [34] 35 36 ... 152