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Messages - Aninimouse

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511
Sorry I hadn't mentioned anything, but there should be a new update by tomorrow. Maybe tonight, depending on how I'm feeling.

512
~~~~~~~~~~Kidd~~~~~~~~~~

"No, we can't just go running around these caves - We'll just get ourselves killed." The Mercenary replies.

"I would like to see this castle you're speaking of..." The scientist says, "There aren't any known civilizations that existed this far from the Core Territories."

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

One of the robed dwarves approaches your cell. "It is time." He says, moving to open the cell door.

A)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You purchase some more items from Roger for another 604.50₵, leaving you with only 8.98₵ in funds.

You don't really have any of the proper tools to clean the Portable Gatling Gun, but you still manage to restore 1 Condition. After that, you fill it's drum with 80 of the .30 Rounds you'd purchased.

Colton and Arane head to the Tavern and bring back 12₵ worth of food for the squad to eat.

It'll probably be a couple of hours before the repairs are done, so it might be best to try and make the most out of this village. You're sure there might be a couple more things you could do around here, perhaps some odd jobs or tasks for some extra funds? Recruits? Rumors towards the location of treasure? You are low on money...

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"A fine town, but nothing in comparison to the Mountain Homes..." Datan replies, "Sometimes I wonder why we bothered with anywhere else."

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

You take a look at the building right to the East. It looks like it was once a shop of some sort, but the front windows have been boarded up. There are two houses and an Inn across the road to the south, but their windows have been boarded up as well. Perhaps there are things inside of them, but who knows if there are any Rebels hiding out in them as well...

A)<Insert Action Here>

513
You mean for the Gatling Gun's Ammo Drum? Well It'd have been weird if I'd pointed it out as interesting, and put a price tag on it but you couldn't refill it.
"Hey, here's an empty box. 8₵ Please."

514
Urdim and Colton's pistols use .44 Rounds actually, not .45.

515
~~~~~~~~~~Kidd~~~~~~~~~~

The group still seems a little suspicious of you.

"And where in these caves was this castle you're talking about?" The Security Guard asks.

"Is it safe there?" The Mercenary asks.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You lie down on the cold floor and wait for a while... An hour or two perhaps, before you hear footsteps somewhere down the hall. It sounds like whoever it is, is approach your cell.

A)<Insert Action Here>



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You continue to follow the road towards the town you'd seen across the river, until you spot something ahead. It looks like a wall, one made from the trunks of trees or something of the sort.

A)Head down the road and approach it
B)<Insert Action Here>



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

You buy the parts for the APC for 386.52₵, and as you carry the first few parts back to it with Urdim, you ask him a question. "It should hold just fine. The tracks might wear out a bit more, but I don't think they'd break on us."

While Colton, Arane and Urdim carry more parts from the piles outside of Roger's home, you head back inside to take a look at what else he might have.

Now you should have 613.48₵ in funds, not to mention another 60₵ of your own cash you have on you.

((I'm guessing you'd meant .35 Rounds))

Spoiler: Ammunition (click to show/hide)

He doesn't have any Ranger or Firebolt magazines, to your knowledge, the Rebels aren't even that well equipped. However, there are a couple of other things that catch your eye while you're searching around.

Spoiler: Interesting Stuff (click to show/hide)

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You put what little money you have towards a ticket to Thrathode, before heading out for a few drinks with Datan.

"Igerbom," Datan replies, "Right outside of the Mountain Homes."

A)<Insert Action Here>

516
~~~~~~~~~~Kidd~~~~~~~~~~

"You said you came from the Lab..." The scientist replies. Now they all look a bit suspicious.

A)<Insert Action Here>

517
~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You can't really tell if there are any weak points in the bars, and if there were weak points, it's not like you'd be able to do anything with your bare hands.

You take a look at the cell, it looks like the walls and floor are simply rough stone.

A)<Insert Action Here>

518
~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You creep along the road through the edge of the jungle, quite fortunate that you haven't attracted the attention of any hostile wildlife by now.

After what must have been about a half an hour of carefully sneaking your way along, you notice there's another fork in the road ahead. The road you've been following continues turning to the East, but there's another that seems to lead to the South.

A)Continue to the East
B)Take the road to the South



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You think you've already seen and considered the uses of everything (What little everything actually is...) in and around the cell. You aren't really tired though, you've just woken up.

A)<Insert Action Here>



~~~~~~~~~~Kidd~~~~~~~~~~

"A castle? Underground?" The Security Guard asks,

"Where did you come from?.." The Mercenary asks, sounding a bit suspicious now.

A)<Insert Action Here>

519
~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You cross the rather long bridge over the river, and the road here does indeed begin to turn to the East. It looks like you're on the homestretch! Unless something extremely unfortunate and completely unexpected happens that is.

A)Head towards the Town!
B)On Second Though, <Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

You don't actually see a lock, but even if you did - kicking it in doesn't sound like something you could do, especially with bare feet.

A)<Insert Action Here>

520
~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

After a while of searching through, and some discussions between Urdim and Roger, Urdim approaches you. "There isn't much here that'd help in the way of important repairs, but there are some munitions around here too if you're interested in that."

Regarding the repairs, Urdim begins by describing the condition of the APC.

Dragonflies APC:

Then he shows you the parts that Roger is selling.


As you recall, you have 1,000₵ in funds that you can spend on this. Urdim says that as far as scrap goes, these are decent prices.

A)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You leave and head over to the Artifacts section...

We'll buy what others will claim belongs in a Museum!

It appears to be an area of the store where they'll buy artifacts and items Adventurers recover while adventuring. However, they do appear to be reselling a great number of the recovered items.

A)Take a Look Around
B)Leave



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You follow the road for a while longer.

It's a little while before you come across what you had seen, and is indeed a large bridge crossing over a river. Far to the Southeast, past a bend in the River, you think you see lights.

A)Cross the Bridge!
B)On Second Thought, who cares about a town - Turn around!



~~~~~~~~~~Kidd~~~~~~~~~~

You take off your glove and roll up your shirt's sleeve to show the Scientist your Demon Arm.

"That's amazing!" He exclaims, examining it. "How could they have done something like this?.. Do you have any idea how they were able to do this?" He asks, "And this must mean that there are more than just Imps down in these caverns... I wonder how all these demons found their way here, of all places."

A)<Insert Action Here>



~~~~~~~~~~Professor~Andrew~C.~B.~Finkel~~~~~~~~~~

"We don't know!" Lloyd repeats.

A)<Insert Action Here>



~~~~~~~~~~Vaci~Zamesilena~Alala~Ila~~~~~~~~~~

((That would be my timezone as well.))

It would have been pretty silly if they'd forgotten to lock the cell door, and unfortunately - They don't appear to be that stupid.

A)<Insert Action Here>



~~~~~~~~~~Quercus~~~~~~~~~~

"If you're so eager to run into that battle, go see what's going on." Murphy replies.

A)<Insert Action Here>



~~~~~~~~~~Max~Yeskly~~~~~~~~~~

You check for ships leaving the Core Territory that are within your current budget, but only one of them fits the bill. (Maybe a bit too well.)

A)Passenger Ship to Thrathode - 50₵ - Time of Deperature: 5:00 PM - Time of Arrival: Approximately 8:00 AM
B)Nevermind



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

You cast Arcane Bolt on the Skeletal Guard, but they block the Spell.

You cast Arcane Bolt on the Skeletal Guard, dealing only 4 Damage through their Shield.

The Copper Knight loses their shield.

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[11/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured



~~~~~~~~~~Lucia~Azzurri~&~Sonim~Sendshal~~~~~~~~~~

Sonim's Shock Field disperses.

Lucia stabs at the Giant Slime again, striking it and dealing 16 Damage! (75% Resisted)

Sonim casts Arcane Arrow on the Giant Slime, dealing 9 Damage.

Lucia finishes off the Giant Slime with another Stab.

The Colossal Slime begins to shake violently.



Lucia Azzurri: @ Level 2
--Health--
Spoiler (click to show/hide)
--Mana--
[15/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [12 + 3 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash with [Copper Longsword] [25 AP Cost]
A2)Stab with [Copper Longsword] [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Revigorating Breeze] [30 AP + 12 Mana Cost]
S3)Cast [Mist] [30 AP + 10 Mana Cost]
S4)Cast [Beast Channeling] [10 AP + 1 Mana Cost]
S5)Cast [Grasping Roots] [25 AP + 8 Mana Cost]
S6)Cast [Healing Balm] [25 AP + 8 Mana Cost]
S7)Cast [Armour of Faith] [25 AP + 8 Mana Cost]

Sonim Sendshal: @ Level 1
--Health--
Spoiler (click to show/hide)
--Mana--
[0/15]
--Energy--
[10/10]
--Stats and Bonuses--
Current Stance: Crouching (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Walk 1 Tile [25 AP Cost]
M2)Sprint 1 Tile (Must be Standing) [10 + 2 AP Cost]
M3)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Fire [Iron Crossbow Bolt] from [Bronze & Ash Crossbow] (17 Ammunition Remaining) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Sonim's Wind Barrier Spell] [29 AP + 3 Mana Cost]
S3)Cast [Sonim's Ignite Spell] [24 AP + 10 Mana Cost]
S4)Cast [Sonim's Shock Field Spell] [29 AP + 3 Mana Cost]
S5)Cast [Sonim's Ice Sheet Spell] [29 AP + 10 Mana Cost]
S6)Cast [Sonim's Arcane Arrow Spell] [19 AP + 8 Mana Cost]

------Neutral------

Green Slime: o [Level 1 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

------Enemies------

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Colossal Slime: O [Level 3 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

Giant Slime: O [Level 2 Common Cave Slime]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Resistant to Piercing and Cutting Attacks

521
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You take a walk around the Lobby, looking at some of the displays. The only one that catches your attention is one displaying a Submachine Gun.

The AIM Wildfire Submachine Gun! Now legally available for use by licensed Adventurers!

Once you've taken a look at that, you walk into the 'Adventuring Supplies' Section. There are a number of shelves showing off a variety of goods, Potions, Rations, Flashlights, Rope, Backpacks, Lockpicks, Tents, you name it.

A)Look Around for...
B)Leave this Wing of the Store

522
~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You slowly follow the road as it very slowly turns southwards. You can't quite tell in the darkness, but it looks like there might be something ahead. A bridge maybe.

A)Continue following the Road, to the Bridge(?)
B)Turn Around, and head back up the Road
C)Look Around Some More

523
Just think of it - You could be the first player to get lost and die of starvation.

524
~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

You enter the building through the front doors, and are immediately greeted by a woman who appears to work here.

"Welcome to the Adventurer's Emporium!" She says, gesturing towards the room ahead of you. "If you have any questions, concerns, complaints, or need to return a dangerous, malfunctioning product previously purchased here - Please visit the front desk."

You pass her and enter some sort of small lobby. There are a couple of chairs and tables, some displays and the front desk. There are three other sets of doors here as well, the one to your left leads to the 'Artifacts' Wing, the one dead ahead, past the front desk leads to the 'Weapons and Armour' Wing, and the one to your Right leads to the 'Adventuring Supplies' Wing.

There are a few shoppers here in the lobby alone, which compared to what you saw of the other shops - Is quite the crowd.

A)Take a look at some of the Displays
B)Take a seat at one of the tables
C)Approach the Front Desk
D)Enter the 'Artifacts' Wing
E)Enter the 'Weapons and Armour' Wing
F)Enter the 'Adventuring Supplies' Wing
G)Leave



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

((Which town that's under attack? I could tell you if it was anyways, but even if it was - you could just turn around once you hear that there's a battle going on.))

You follow the road for a good while longer, until it seems to turn towards the Southeast. Maybe you're coming close to a village?..

A)Continue following the Road, to the Southeast now
B)Turn Around, and head back to the West
C)Look Around



~~~~~~~~~~Mewlren~the~Holy~~~~~~~~~~

((Yeah, I've got a bit of a soft spot for low level characters... When they brush close with death for the first time or two the enemies all set their blasters to Stormtrooper Mode.))

Two volleys of bolts strike the Copper Knight's shield as the group moves into formation. You aren't quite sure how long their shield could hold...

 

Mewlren the Holy: @ Level 2
--Health--
--Mana--
[27/60]
--Stats and Bonuses--
Current Stance: Standing (-0% Enemy Ranged Accuracy, 100% Aiming Effectiveness, -0 Recoil, +0 Movement AP Cost)
Spoiler (click to show/hide)
--Experience Gained--
Spoiler (click to show/hide)
--Available Actions--
[50 AP]
--Movement--
M1)Crawl 1 Tile [35 AP Cost]
M2)Wait [50 AP Cost]
--Stance--
P2)Crouch (-15% Enemy Ranged Accuracy, 150% Aiming Effectiveness, -5 Recoil, +5 Movement AP Cost) [10 AP Cost]
P1)Prone (-30% Enemy Ranged Accuracy, 200% Aiming Effectiveness, -10 Recoil, +10 Movement AP Cost) [20 AP Cost]
--Attacks--
A1)Slash/Stab with Both [Copper Dagger] and [Copper Knife] (-20% Accuracy) [25 AP Cost]
A2)Slash/Stab with [Copper Dagger] (+0% Accuracy) [25 AP Cost]
A3)Slash/Stab with [Copper Knife] (+0% Accuracy) [25 AP Cost]
--Abilities--
S1)Meditate (+5 Mana, +25% Damage Vulnerability) [50 AP Cost]
S2)Cast [Arcane Bolt] [24 AP + 8 Mana Cost]
S3)Cast [Summon Arcane Minion] [29 AP + 10 Mana Cost]

------Allies------

Warrior of the Light: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Mace
Lightly Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Heavily Armoured

Copper Knight: K [Level 2 Copper Golem]
--Energy--
[10/10]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Heavily Armoured

------Enemies------

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Guard: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Wielding a Copper Longsword
Wielding a Wooden Shield
Lightly Armoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (Grey) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: (White) [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

Skeletal Crossbowman: [Level 1 Undead Human]
--Health--
Spoiler (click to show/hide)
--Available Information and Known Status Effects--
Unseen
Wielding a Crossbow
Unarmoured

525
~~~~~~~~~~Max~Yeskly~~~~~~~~~~

"Well if yer so eager to get out of here, that's goin' to 'ave to wait." Datan replies.

To head to the ticket booths and take a look at the list of passenger ships set to leave to other parts of the Core Territories within the hour...

The Current Time is 4:12 PM

And checking your Moneybox, you have 50₵.

A)Tiny Passenger Ship to Areknish - 5₵ - Time of Departure: 5:00 PM - Time of Arrival: 6:20 PM
B)Tiny Passenger Ship to Dorenthibam - 5.50₵ - Time of Departure: 5:10 PM - Time of Arrival: 6:35 PM
C)Tiny Passenger Ship to Aninthor -  8₵ - Time of Departure:  5:00 PM - Time of Arrival: 7:00 PM
D)Tiny Passenger Ship to Rhoduarias - 12.50₵ - Time of Departure: 5:30 PM - Time of Arrival: 9:00 PM
E)Tiny Passenger Ship to Britenaia - 10₵ - Time of Departure: 5:30 PM - Time of Arrival: 8:30 PM
F)Tiny Passenger Ship to Wenevesenama - 18₵ - Time of Departure: 5:30 PM - Time of Arrival: 11:20 PM
G)Tiny Passenger Ship to Kul'Tar'Ork - 25₵ - Time of Departure: 5:30 PM - Time of Arrival: 1:00 AM
H)Check for Flights Leaving the Core Territories
I)Nevermind



~~~~~~~~~~Drash~Riverkeeper~~~~~~~~~~

((You're sort of lucky I checked back in the thread itself. For some reason the Topic Summary doesn't update with edits. Kind of annoying when it comes to a thread like this.))

You run back to the APC to fetch Urdim, bringing him up the hill and into Roger's house.

"Well?" Roger asks, as Urdim begins searching through the sitting room.

A)Take a Look Around Too
B)Just Wait for Urdim to Finish
C)<Insert Action Here>



~~~~~~~~~~Nathan~Dillenger~~~~~~~~~~

((It's not that it's hard on me, it's just that it makes me spend more time when it's not just you I'm updating for.))

They don't seem to have anything that the shop you saw earlier doesn't. (http://www.bay12forums.com/smf/index.php?topic=105456.msg3699694;topicseen#msg3699694 Here if you don't remember what they had.)

You approach the large building that - unlike the other stores - even has its own small parking lot.

The Adventurer's Emporium is what the banner over the door reads, and it looks like it's been newly opened here. You're pretty sure you've seen stores like this before now that you think about it.

A)Enter it
B)Nevermind this Place, You aren't an Adventurer!



~~~~~~~~~~Varin~Eldan~~~~~~~~~~

You stumble your way down the road and further to the East... How long have you been walking now? How far have you gone, and how far are you from civilization?..

The road here continues to the East, you haven't even seen any roadsigns along the way yet.
And it's about now that you realize your throat is a bit on the parched side.

A)Continue Eastwards...
B)Turn Around, Maybe you should have gone to the West?..
C)Enter the Jungle to the North...
D)Enter the Jungle to the South...
E)Look Around

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