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Messages - Kitten Snot

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181
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 30, 2013, 01:53:10 pm »
You personally go to the guard to ask for help. You knock on the great gates of the castle, and a slot opens with grey eyes poking through. A low voice sounds through the door.
What do you wish, Inkling?
A talk with the guard. The wizards are planning something big and nasty, and by now action must be taken.
Mmmmmh. You realize the Mongoose Mob isn't welcome here? The baron will have my head if I let you in... but I've lived long enough to realize that giving aid to some more... unscrupulous people tends to work out well.
He closes the slot, and you hear him walking away. Only a short while later, you hear heavy footsteps alongside the dragging gait of the gatekeeper. The gate itself opens, and an enormous armor set which probably contains somebody in it somewhere. It's the same man who defeated the captain in a fight, and he seems to be as huge as ever.
He speaks with a surprisingly soft voice, and he has a northern accent.
You wish me to send some men towards wizards to finish them off?
Yes. Straight to the point, at least.
Hm. We had planned to take down all weakened gangs, but it was too much of a curbstomp. At least we can take down one.

You don't like that guy. Seems a bit too calculating for his own good. He gathers up his own squad, all northerners from the looks of it, and follows you to the great mansion.
When you arrive, the house seems to be glowing. That's.... probably not a good sign.
Desperation is dangerous. We have to take them down, now.
He walks up to the fortified door, grabs his two-handed axe, and cuts through the door in two great swings. His men follow him during the charge, with croosbowmen at the sides, and the largest men up front.
Your men follow them, while the assassins are entering through the roof. You quickly gather some firebombs, and then get to making up your mind. Which way do you go?

Spoiler (click to show/hide)

182
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 29, 2013, 05:43:06 am »
You look about, but fail to find anything that looks like a map. Guessing from all the different wall-panels they have in this facility, it's likely just behind the wall.
You hate this place, you really do. Fortunately, TW seems to share that opinion, and slowly melts the metal wall down.
That ends up revealing a catwalk. Isn't THAT interesting?
Time to explore!

The walk throughout the bowels of the facility proves to be less interesting then hoped. But, like they say, all roads lead to Rome. You eventually find the largest computer you ever saw. The people here seem to do a lot of programming for a biological research company.
At any rate, it isn't password protected. The information there is pretty boring though, just updates on the state of the subjects and the evacuation orders. They use passageways into houses throughout the city.
They are all long gone by now. You sigh in annoyance. The messages come down to basic status reports. You are about to close it, until Diane stops you. She points at one mail.
It's about TW.

"Subject is proving to be more compliant through pain, but we will need a more efficient way of controlling it. Right now it does not like us, and I don't want to know how badly that thing would mess things up if it got free. The administrator is getting crazier, too. She regresses into a child-like state more and more. She demanded a supersuit, for crying out loud! I'm basically the only one keeping things going here. So we can prove that, yes, humans cannot take attempts at making them more magically gifted.
I suggest we clean the slate, find a way to create children from the subject, and attempt to condition them from an even younger phase. Furthermore, going back to the subject itself, we are attempting to plant a killswitch in it, something that either makes it go berserk, so it'd function as some sort of weapon, and one that makes the thing's heart stop beating. That way, if we can mass-produce these knife-ears, we can create something more potentially destructive then an atom bomb, and as easy to stop like an ant!"

-"T"

Welp, that's just disgusting. You area about to turn around but suddenly another alarm goes off.
Hospital Purge initiated. Have a nice day :3
Why it said colon out loud, then three is something you don't understand. However, guessing from the infernal noise coming from above you, you'd guess that you just lost a few zombies.
Do you stay and explore, or do something else?

Spoiler (click to show/hide)

183
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 28, 2013, 03:45:59 pm »
Sadly, he got kicked out a good amount of time before the war started. So he can't say anything about any weaknesses that are current. He does ramble on about how they are too chickenshit to perform "real" magic, but that's for another time.
This guy is amusing, though. He spent 3 hours yelling at a chicken before transforming it in a skeleton that still lays eggs.
Somehow.
You are right in your assumption that teleportation is dangerous around interdimensional portals. You tap into a nearby universe and pop out using the shorter distance between two points. When there's one in the way....
Results aren't pretty.

Unfortunately, only your necromancer can create those, and the gates release some NASTY demons. You don't want to mess with those. These aren't the garden variety parasitic type you met before.
Also, you stop your hit and runs on groups of wizards. You personally deal with things now. It makes for great public relations to grab a wizard by his shoulders, then releasing him, then rotting him a little bit.
They run off with a nasty infection, and you hazard a guess that the gangrene will kill at least a few. Stories of a summoned demon are doing rounds after a few attack too.
More and more have locked themselves inside the wizard's biggest base, and you are gaining ground due to the assassins officially joining due to a wizard counter-attack.
I takes about two days, and then everything is in there. Wizards are honestly too squishy to fight alone. It's kinda sad.

They have to be desperate now...
They are all inside a huge mansion, and it's being defended around the clock by all manner of magical defenses.The windows have shields over them. Guessing from the lack of visible wizards though, they must be planning something big.
Plans?

Spoiler (click to show/hide)

184
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 25, 2013, 02:29:37 pm »
Your minions get started on that rumourspreading, but that'll take a bit. You use the lull in the action to take a look at Seum's situation.
You open up the portal and see Seum, looking a bit miserable and covered in vomit. It takes him a bit to notice your portal.
You've been taking your sweet fucking time. It's a massacre here! Something really snapped here... They fired the elven caravan on top of their migrants using a drawbridge! They don't even have a moat or anything! They just placed it on the ground to launch things! They put t-their leader in-Basic dwarven bullshit, basically
Please leave before I remove your lips. This is a conversation I'm trying to have here.
The priestess throws her hands up in the air and leaves in a huff. Fickle mortals.

That was mean. At any rate, I'm sort of moving around the fort, scavenging the food here. The artifacts are all in the hands of the scary dwarves.
So you're fine?
I'm not, really, I'm covered in vomit and need to fight for scraps of roasted tallow roast. I use their alcohol to light my fires and forget my misery.
Yep, be there when this is done.

Your rumor proves to be efficient. A creepy guy in a purple dress approached your tower with 5 skeletons following him. He's clearly nuts, though. Ranting about how the wizard guild threw him out for sending resurrected apprentices send their own death letters to their mothers.
He's a dedicated necromancer, however. Willing to build golems if ever asked or resurrect some basic zombies. Though those tend ot be out of his control.
Basically, he's crazy, dangerous, homicidal, senile, powerful, a liability and likely amusing.
You take him in on a test run.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

185
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 25, 2013, 07:49:11 am »
Diane and TW quickly attempt to cover themselves with their arms, but it doesn't last long before their red knight Snowflake has gathered some clothing for both of them.
Sadly, there wasn't anything left, but seeing how you wish to break the cliché of undead being immune to nudity, you just let it all hang out. It makes things rather awkward, admittedly.
You attempt to find your way back to your equipment, and following the dead body road proves to be effective for that. By now, You guess the base is completely evacuated.
On the way there, TW has an interesting talk with Snowflake.

So what's the reason?
Eh?
You've always been looking after me. What is the reason for that?
Remember something from before.
Before what?
Serving master. Remember daughter. Was like you.
Really?
Uhuh. She older though...
I'm sure she's fine. Zero, are we there yet!?
Gee, I dunno, let me check my GPS I conveniently stored in my buttcrack!
Do you really have to do this naked?
No clothing, no decency. Besides, I have clothes waiting for me.

When you arrive, your nudity is easily cured by your armor and your weapons make you feel more at ease.
What now?

Spoiler (click to show/hide)

186
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 23, 2013, 03:05:22 pm »
No. It's just the average dwarven butcher. If you want an idea of what he looks like, just look up pudge. Find the most scary picture you can find of him and amplify the disgustingness and add moving wounds and stitches alongside a constant shadow almost covering him.

Guerrilla warfare is fine and all, but it relies upon superior knowledge of terrain, so it's not the easiest to do. Still, Mongoose knew some basic things. What you're doing is more of an outlasting thing.
The crossbows prove to be very effective, though. But they were too expensive to equip everyone with, so your strike teams have a few each, and just trade them out during the switches.
Basically, the ganks are working out great, at first. Later on, they become careful and hire some protection services alongside some protection from arrows spells.
Then, of course, the second part of your plan started.

It might be rather primitive, but throwing rocks proves to be more effective then thought. It helps that the rocks are pretty large. Putting rods down makes combat easier... All in all, you can beat a group of wizards in a straight-up fight. So, currently, they are just holed up inside their base.
The assassin guild came through on their killing of the leader, too! They have a succession line in place, but panic has to be gripping them now. Your appearances as Mongoose also fuels the rumor that Mongoose took control of the cult.
In the end, it now becomes a turf war. The same guy that gave you a bad map attacked the map with crayons, to show the territory.
How are you going to perform the last bit?

Spoiler (click to show/hide)

Spoiler (click to show/hide)

187
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 22, 2013, 03:20:27 pm »
There is a point where we need to stop and we have clearly passed it.
BUT LET'S KEEP GOING AND SEE WHAT HAPPENS!

188
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 22, 2013, 06:40:04 am »
Spoiler (click to show/hide)
You briefly lament your lack of opposable thumbs. Your anguish at not having the ability to pick things up effectively will haunt you for the rest of your wolf-life. Which is fortunately, probably not going to last long.
Good thing too, you look terrible.
Snowflake throws things after you tried( and failed) to throw a thing with your mouth. It gives it a few dents, but nothing special.
Next plan then, you gather up the boots of the scientists, making you look intensely silly when you wear then, and give a pair to Snowflake as well.

Chewing on cables is surprisingly fun, actually, no wonder all those critters do it! Snowflake is a lot quicker about it by ripping them off, but still. Almost everything is down, and most of the crackling has stopped.
Except there's one huge cable left, and it's on the ceiling. Snowflake, however, was kind enough to show some iniative, and throws you through the air.
Chewing on electric cables in the air should be an Olympic sport. It'd at least be a reason to watch the stupid things.
When it comes loose, the first thing that returns is your thumbs. It looks out of place and ugly compared to the rest of your body, but it's your thumbs!
You fall down, and break a leg. It fortunately fixes itself during the transformation back, so it doesn't matter.

After about 5 minutes, You are yourself again, albeit completely naked. So are TW and Diane. So, in short, it's a naked party of awkwardness and fanservice were this a comic or animated thing. Alas, here we stand, in literature, and a writer who won't even  describe the mammary glands of the two female party members.
Anyways, that was fun. What now?

Spoiler (click to show/hide)

189
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 20, 2013, 12:09:58 pm »
You kick the computer with your hindleg, and Snowflake follows up with a brutal smash. It doesn't seem to do anything. The computer sparks and hisses a bit before powering down. How disappointing.
The scientist munch was fun though. There is something interesting to note though, the new zombies are a lot more vocally impaired then Snowflake is. Most just gurgle out "serve", "hungry" or "itchy, tasty".
Then the search for the generator continues. Then, after a long search, you find a large detachment of guards in front of a metal door. No points for guessing what's behind that door then.
Snowflake fixes the guard problem by throwing the new zombies at them. While they are distracted fighting off the normals you kill them with your bone-crushing teeth. Easy-peasy.

The door shakes and bends inwards at the first punch. It comes loose at the sides on the second. The third pierces it entirely, allowing Snowflake to just manually open it up.
Everyone goes through and...
Oh my.
Looks like you found it.
The generator is absolutely enormous. It has to be about 10 meters tall and 6 square meters. It's mushroom-shaped, and a constant purple-ish lightning seems to be zapping about on it.
Looking about, you can't even find a computer to fix this thing. The scientists are wearing rubber gloves and boots, but they can't  do a thing to the generator on their own. You are going to have to figure something out.
The scientists are beating on the generator while you think about what to do.

Spoiler (click to show/hide)

190
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 18, 2013, 03:06:13 pm »
Hire some assassins, then. We have the money.
We can't pay them to join the gang war. They are willing to do hit and runs, and I payed 25000 coins to get them to kill their leader. It's taking a bit.
Right...
You attempt to go through the portal in your gasform, but sadly, it doesn't work. No living things can go through.
However...

You give Seum the ring, and tell him to hold onto it for a while. You then put yourself into a bottle, and tell the priestess to strengthen the portal a bit.
She does so, and you go through with a quick throw from Seum. When the bottle breaks, green smoke billows out and then condenses into your form once more.
You can't help but laugh in triumph at having bullshitted the system. Seum goes to the entrence of the fort to keep warm while he waits. He silently prays that the dwarves don't rage him off the mountain.
So here you are, standing proud and ready to fuck some old man shit up.
What do you do?

Spoiler (click to show/hide)

191
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 17, 2013, 01:01:30 pm »
You stand ready to dodge any other shots, and dodge two others. Diane jumps on top of the last one with a taser, but doesn't kill him just yet. You go over to the computer and... Bash against it.
As a wolf, you aren't that good at vandalising metal equipment. Diane, however, is kind enough to give the knife while the scientist cower in the corner.
The knife is a lot more capable at trashing the computer, however, none of the scientists are reacting. you only did a little damage to the metal sheeting to the side, so it should still be in functioning order.
Keeping them away from the alarm proves futile, as its' been on for the last hour. So, at the moment, we basically have a very tense staring contest.

With a loud groan, Snowflake awakens and pulls himself back up. The scientists give a yelp in response to that development.
Once he's up, however, you have no way to tell him anything, as the telepathic link only goes between Diane, TW and you.
A long time is needed to eventually carve the question in a wall. The scientists give you directions, which go deep inside the base.
What will you do with the scientists, and how will you handle getting to the generator?

Spoiler (click to show/hide)

192
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 15, 2013, 01:05:08 pm »
Tw, do you still have your magic?
Nope. It's mostly gone. I still have some lingering stuff.
Alright... TW, carve in that we need a generator.
Do you have any idea how difficult it is to write with your mouth? And besides, he'll follow you.
And so your search begins. The two men the admin sent were quickly dispatched by Snowflake, but you can't use pieces of people as zombies. So you just continue on.

Then, of course, a larger force of men appears. In close combat, however, they are quite unmatched. Snowflake punches a few, and you get your first bite in.
Being a wolf has the advantage of making it possible to bite hard enough to rip off pieces of flesh and shatter bones. And yes, they do indeed turn into ZAMBEHS.

Looking about for a long time, you find a large door with MAGICAL GENERATOR SHUTDOWN ROOM in huge letters.
Taking a look inside proves to be a mistake, as Snowflake gets a tasor to his face. It loudly clicks, and then snowflake falls down like a mountain who... fell down.
So there you stand, a room full of... Scientists? How surprising.
So you're an undead wolf with a cat for a hat and a dog. and they are a bunch of nerds.
Also of note is a huge computer in the middle.
Whaddaya do? If the answer is just "kill them" what do you do then?

Spoiler (click to show/hide)

193
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 14, 2013, 01:23:50 pm »
These two it is! This is gonna work out great. I can throw a magic missile now!
How can you be focusing on your new little tricks when one of our people just DIED!?
By not caring about short-lived idiots? Seriously, mortality is weird. How do you get anything done?
Seum just looks at you with a hilarious look of complete shock. The sort of shock you'd get after getting punched in the face by a half-ling you never met before. He then throws his hands into the air and gives a little scream to vent his little frustrations. How adorable.
While he's off having his little tantrum you open up a communications portal. Your priestess looks a bit haggard, but she looks as strong as ever.

I may have started a tantrum spiral in Burnannil. Try sending some people to loot the fallen fortress or give relief and get some sup-
No. I can't. It's too far, and I'm dealing with a bit of a situation here.
What situation
Nothing that will concern you, my lord. I can handle it.
I believe that my own cult will interest me, fool.
The wizard guild is attacking us and we are spending some resources pushing them back. The assassins are neutral, and the guards have decided to let us weed ourselves out.

What tactical support do you give?

Spoiler (click to show/hide)

194
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 12, 2013, 03:02:26 pm »
You grab Seum by the arm and start pulling him with all your power towards the exit.
We need to go? RIGHT NOW.
B-but Wander-Wander is dead. Beyond that, even, he is pulverized. And there are a few deaths, which means that some dwarves are going to get angry.
So what!?
Those angry dwarves are going to get other dwarves angry. This fortress will start ripping itself apart soon. The mountainhomes have procedures in place, but it'll be a pandemonium for a while.
You run-nay, sprint- towards the exit, swatting an angered female soldier aside. She's carrying her bleedin' child with her.
You are happy you won't be around for the drama later.

When you get outside, the blistering mountain cold feels like a whip, but the relief of getting out on time lessens the sting.
Oh, look at that, you levelled up! You smile in happiness upon recongnising it. Seum remains looking shocked.
Level up!

Decay: Sucks the life out of an area, giving you a small boost and giving penalties to any poor fool standing on the decayed floor.

Dark presence: casting this curse over someone will cause any and all things that detect evil to go off on the victim. They may also take to darker paths. Rolling a 20 will gives the target a strength bonus and gives you the ability to possess them at any time. It also guarantees the darker paths thing.

Rot Missile: fires off a blast of magic that causes appropriate magic. In your case, rot.

Heal and Harm: Gives you the ability to heal people who either follow you or are on the evil side of the alignments. Harms anyone who does not fit these parameters.

Mind scream: Fills surrounding people's minds with aan unearthly shriek, stunning them if they don't pass a mental resistance check. May be troublesome against EXTREMELY evil creatures.(You are more of a lawful evil sort. But I mean that in god-rules, not mortal-laws)

Passive abilities.
Devourer: Gives you the ability to feed off of dead corpses for a decent heal and energy boost when in a host body.  Feeding is done weirdly.
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Non-discriminating Empowering Presence: Anybody nearby gains minor bonus strength. Can be turned off. Stacks with normal empowering presence
Necrotic air: Gives you the ability to slowly rot anything you touch. This can be turned off. This also carries over to your solid form's poison.
Enlarge: You go from dog-sized cloud to ogre-sized cloud

Stats will be posted next update. Also, the reason I didn't give you a level up last update is because I think it would have ruined the mood.

195
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 11, 2013, 02:26:09 pm »
Ah, fritz.
You're too clever for your own good.

Checking along the walls for a break proves to be pointless. There's a break in every tile, allowing a whole lot of possibilities with screens and secret passageways.
Attempting to pry it open is simply not possible without the ability to acquire leverage using elbows. Diane, however, has managed to open up the door using her knife. It was slow, as she had to use her mouth.
TW climbs on top of your head and lies down, creating an adorable little cat hat. You go outside, and see Snowflake standing there, looking confused. Admittedly, due to him lacking a face, it's hard to tell.
He ignores you, though. Looks like animals will survive your little apocalypse.

He then takes a closer look at you, pulling your tail to bring you closer. He shoves you aside to look at the kitty. A good, deep long look in her eyes and...
TW? What?
Mew mew miauw.
'Aight. one mew for yes, two mew for no. Him master?
Mew
Her pretty lady?
...Mew?
I follow master.
Woof.

This is going to get tiring. How are you going to get to the generator, and how will you deal with threats?


Spoiler (click to show/hide)

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