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Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 30, 2013, 01:53:10 pm »
You personally go to the guard to ask for help. You knock on the great gates of the castle, and a slot opens with grey eyes poking through. A low voice sounds through the door.
What do you wish, Inkling?
A talk with the guard. The wizards are planning something big and nasty, and by now action must be taken.
Mmmmmh. You realize the Mongoose Mob isn't welcome here? The baron will have my head if I let you in... but I've lived long enough to realize that giving aid to some more... unscrupulous people tends to work out well.
He closes the slot, and you hear him walking away. Only a short while later, you hear heavy footsteps alongside the dragging gait of the gatekeeper. The gate itself opens, and an enormous armor set which probably contains somebody in it somewhere. It's the same man who defeated the captain in a fight, and he seems to be as huge as ever.
He speaks with a surprisingly soft voice, and he has a northern accent.
You wish me to send some men towards wizards to finish them off?
Yes. Straight to the point, at least.
Hm. We had planned to take down all weakened gangs, but it was too much of a curbstomp. At least we can take down one.
You don't like that guy. Seems a bit too calculating for his own good. He gathers up his own squad, all northerners from the looks of it, and follows you to the great mansion.
When you arrive, the house seems to be glowing. That's.... probably not a good sign.
Desperation is dangerous. We have to take them down, now.
He walks up to the fortified door, grabs his two-handed axe, and cuts through the door in two great swings. His men follow him during the charge, with croosbowmen at the sides, and the largest men up front.
Your men follow them, while the assassins are entering through the roof. You quickly gather some firebombs, and then get to making up your mind. Which way do you go?
What do you wish, Inkling?
A talk with the guard. The wizards are planning something big and nasty, and by now action must be taken.
Mmmmmh. You realize the Mongoose Mob isn't welcome here? The baron will have my head if I let you in... but I've lived long enough to realize that giving aid to some more... unscrupulous people tends to work out well.
He closes the slot, and you hear him walking away. Only a short while later, you hear heavy footsteps alongside the dragging gait of the gatekeeper. The gate itself opens, and an enormous armor set which probably contains somebody in it somewhere. It's the same man who defeated the captain in a fight, and he seems to be as huge as ever.
He speaks with a surprisingly soft voice, and he has a northern accent.
You wish me to send some men towards wizards to finish them off?
Yes. Straight to the point, at least.
Hm. We had planned to take down all weakened gangs, but it was too much of a curbstomp. At least we can take down one.
You don't like that guy. Seems a bit too calculating for his own good. He gathers up his own squad, all northerners from the looks of it, and follows you to the great mansion.
When you arrive, the house seems to be glowing. That's.... probably not a good sign.
Desperation is dangerous. We have to take them down, now.
He walks up to the fortified door, grabs his two-handed axe, and cuts through the door in two great swings. His men follow him during the charge, with croosbowmen at the sides, and the largest men up front.
Your men follow them, while the assassins are entering through the roof. You quickly gather some firebombs, and then get to making up your mind. Which way do you go?
Spoiler (click to show/hide)

