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Messages - Kitten Snot

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196
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 10, 2013, 02:44:42 pm »
You cast an illusion of adamantine socks in the corner, relying upon their mysterious foot-covering fetish to provide a distraction. The entire room stops. The noise, the beating upon flesh, the grunts of pain and pleasure, all stop.
What comes next, is a pandemonium. Dwarves, woman, children and all the men almost trample each-other in an attempt to acquire the illusionary socks. The play-fighting turned to real fighting. People are dying.
Then, one dwarf reaches the socks, a lowly hauler, and discovers the lie. Once more, the room falls silent. But it is a strange silence. The slowly bubbling anger seems to fill the room. It all comes to a peak when one dwarf yells in pure anger and sprints away, babbling about needing conch shells.
Two haulers follow, seemingly broken by the way they carry themselves. Then, another scream follows. This one, is pure uncontained rage, and soon another follows. And another , and another.

Soon the dwarven song of death, rings throughout the halls. A loud scream, said to wake the dead and chill the souls of undwarven, and makes any dwarf that hears it enter a trance of courage and bloodlust.
It is a process often called, militising. Technically, they all count as soldiers now, whom will never run. As long as they have a weapon, they will kill, as long as they have hands, they will strange, as long as they have legs, they will kick and as long as they have teeth, they bite. Consciousness is the only limitation to their bloodlust.
They look around, trying to find the one who could be responsible for this outrage. Their eyes fall upon your wizard.
They charge forward, as one mind. One unit. Before you can react, they rip him apart. His screams, quickly muffled by their choking beards. Soon, nothing is left. His equipment, gone. His beaten body, shattered into a dozen pieces brought together again for the ultimate removal.
They bring him away, pushing you aside rather then crushing you underfoot to be brought to the smasher. Even the gods do not understand it, but you know that nothing will ever bring Wander back.

In nothing but a two minutes, Wander has been reduced to nothing.
It's all your fault.
All your fault.
Seum and you remain behind in the emptied hall. A silence in the horrifying aftermath. Seum is completely shellshocked, and even you still have a ringing from the dwarven song of death.

Spoiler (click to show/hide)

This was also very fun to write.
Dwarves, when motivated are less a people, and more a force.

197
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 09, 2013, 01:57:46 pm »
Diane takes her knife back, spitting on Doug's corpse first, and you just take an arm off of Doug to nibble on. He's oddly dry. His head is too messed up to expect a zombie to come from it.
TW knows the way back, and everything is dead when you finally see the lobby again. Walls covered in blood, the occasional zombie wandering about, limbs splattered, a ghost girl flickering at the end of the hallway...
Yeah, basic ruined hospital.
Acquiring meds wasn't hard, some painkillers are always welcome. You take a dose to deal with the momentary aching, and keep three others around for emergencies. You also took one dose of adrenaline, in case TW's heart decides to stop.

You head back inside the facility after you got enough stuff for your liking. The front door is mysteriously barred, and the presence of the ghost girl probably means there's some sort of survivor in the worst possible place.
He won't survive for long, probably.
You wander around the empty facility for a long amount of time. You finally find the security room after what must have been an hour of searching. You nab your armor, your over-sized revolver, your submachinegun and your boots. Your helmet is missing, though.
You are about to leave the security room as a large plate slides up out of the floor and blocks off your exit. A piece of wall turns around and shows another screen with the elderly administrator. She looks positively pissed now.

I do believe you have caused enough of a fracas, now. I regret doing this to your companion, but I want you alive.
She starts pressing a few buttons on a keyboard while Diane is attempting to carve through the metal plate.
Too late! Another piece of wall comes down, and some sort of lighting hits TW. She screams in agony as the electricity courses through her body.
You attempt to pull her off, but get zapped away by another device. TW is then forced to raise her hands and-
You have lost consciousness.

When you awake again, you see Diane and TW are still knocked out, but something odd is happening. TW's cat ears seem to be spreading some sort of fur throughout her body. Her face turns to that of a cat in nothing but a few seconds.
Soon, she starts shrinking. Gradually, at first, but quickly she has shrunk to the size of a large house-cat. The rest of her appearance, has followed suit. Her feet and hands turned into paws, and her legs twist themselves into hind-legs.
TW has turned into a fucking cat. Now you are scared. really, really scared. Looking over to Diane, it looks like she's undergoing the same process, having already gained a dog's tail.
You damn near piss yourself when you feel intensely itchy and see fur growing. When the transformation reahes your head, however, you mercifully pass out again.
You won't have to feel your entire skeleton being reshaped.

You wake up when a soft paw hits your face. Well, your nose, it feels like. If your nose was a 7 cm away from from your eyes.
You attempt to get back up, but discover that going to bipedalism to quadrupedalism is not easy. You figure out your sense of balance soon enough, fortunately, and see what you assume to be TW in front of you.
A large white house-cat with magenta-colored eyes. Diane is still asleep, but looks like a larger then average beagle. Floppy eyes, and reaches about 50 cm from the floor.
Taking a look at yourself, you discover you are a dog as well. Or... Wait.
You're a wolf, instead. With a large gaping wound at the chest area. It doesn't hurt, though, despite making it possible to see ribs.

The screen comes out of the wall again, and the admin laughs upon registering what she sees.
Excellent work, Theresa! I figured you'd find a way to keep them useful even when "neutralised". Very clever. Stay where you are, pets. I'm sending men to come over right now! She snickers to herself, and then the screen goes black.
So, now we need to deal with being a fucking animal. You growl in annoyance.
Look, we can fix this. TW suddenly meows out.
We can talk?
It's more of a mental link allowing us to hear what we need from each-other's sounds, but yes. We can commune.
Right, how are we going to fix this?
She used my magic to turn us into this, and is using some sort of generator of magical energy to keep us that way. If we can find and destroy the generator, we should slowly turn back, or I could accelerate the process.
s' my ball....
Diane turns in her sleep, laying on her back and looking notably silly. You wake her up with a loud bark and explain everything she asks.

She takes her knife in her mouth, and continues cutting open the steel plate. Your minigun simply cannot be carried in your current state.

So, what now?

Spoiler (click to show/hide)

This should prove interesting to write, at the very least I can amuse myself with the displeasure of the readers.

198
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 07, 2013, 12:19:13 pm »
You decide that, seeing how you're dealing with a dwarven mountainhome, you might as well have a little fun. You take Seum's staff, Find a guy with a bin in his hands, and trip him.
He falls to the ground, and the contents of the bin shatter upon contact with his face. As luck would have it, he was carrying expensive wine glasses. He get's up, bleeding everywhere.
He doesn't say a word, puts his beard in his mouth and sucks a little liquid out of it. Then goes to the doctor, you assume. You follow queitly.
Once there, the dwarf sits down, and lets the doctor take a look at this cuts. Either the doctor is a genious, and gets to disinfecting them right away by throwing his mug of dwarven cider in his face, or maybe that's just tradition.
Honestly, you can't tell with these alcoholic midgets that set themselves on fire when things aren't going well. Or when things are going well too. Basically, what I'm saying is that dwarves are the most incendiary bastards in the known universe. And we love them for it.

The doctor proves to just be a traditionalist as his next step is taking a look at the blood the dwarf is dripping.
YE' BLOOD BE INFOCTED! AH'M  GONNA SAVE YEH. SIT DOWN SO AH CAN AMPUTATE YER 'EART.
The next ritual serves to induce dwarven anesthesia (known to other races as lethal alcohol overdose) the doctor gets to work removing the heart. With a tiny, sharpened pick-axe.
after removing a perfectly cube-shaped block of dwarf dorf, the doctor replaces it with a mysterious copper-colored device, with a dail on it and an exhaust pipe.
He sticks it in, places the heart tubes into the other little pipes of the mechanical heart. The large exhaust pipe sticks out of the body, and the doctor then replaces the ribs with some other ones he had laying around and then just sewed it back up.
You can sort of see the heart. The fact that the exhaust pipe is sticking out of his wound doesn't help.

The dwarf gets back up after the doctor hold a up of water under the patients nose. After which the patient wakes up and punches the doctor in the face for daring to bring that swill near his mouth.
The exhaust pipe vents a little bit of steam, and the doctor cheers in happiness.
AH CIN FIX ALL DEM FELLERS WITH NASTY IN DEM VEINS NOW! LET 'EM COME WITH DE WEEKLY BRAWL!
Weekly brawl, hmm? Should be fun.

~~~~A little later...~~~~


THIS ISN'T FUN AT ALL.
You managed to be smackdab in the middle of the most ferocious fight you've ever seen. The orc in the tavern was NOTHING compared a brawling dwarf. YOu honestly can't tell if this is a contest of skill between fists or livers.
To make things worse, Wander got himself smashed just before the fighting, and now he's fighting right alongside the dwarves, using his larger size to have a chance against these alcoholic psycho's.
And one of them caught aflame. All he's doing now is laughing and punching people harder.
I guess it's true what they say about flaming psycho's.
You are currently hiding under a  table alongside Seum. The path to the exit is 50 meters (or 150 Foot) away and there are dorfs everywhere.

Spoiler (click to show/hide)

Oh man this was fun to write.

199
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 07, 2013, 06:53:49 am »
You want to protect the good elements of this company? Fine. Since you seem to know so much, give us names and locations of the evil ones in the company and most importantly the name and location of the one that created us.
Are you honestly convinced that my sources are interested in your perception of evil? If you mean the ones who intend to gain profit rather then give help, then I can't help you.
Who are you writing for?
Myself. My sources keep telling me things, and I can't afford to forget anything. I write things in blood if it is needed that others read it. But by now, I'm done.
Shoot me if you wish, or don't. I'll be fine either way.


You've just about had it. one more question and he's to run away to the end of the hall before his internal organs do.
Whom are you sources?
I wish I knew. But come on then! You've already taunted death, and I'm sick of the eternal dance with the man! shoot me.
You take aim, but decide against it for better judgement. You need more info on him.
DO IT. Or is this another "act of mercy" your kind use to make themselves feel "good"? GOOD AND BAD IS NOTHING MORE THEN SOME PUTRID IDEA CREATED WHEN THE FIRST CAVEMAN PREFERRED A WIFE TO A CORPSE AND WANTED AN EXCUSE FOR IT! NOW SHOOT ME DAMMIT. COME ON!
Fuck this guy.
Diane shoots him. The first shot hits his stomach. Doug falls to the floor.

I... they are not finished. I...
Doug sticks a finger in his wound and starts writing again. Diane comes closer, and fires a second time. It hits his arm. He continues writing.
Diane is now standing right in front of him. He finishes his writing.
My final message, to you, and to my source.
Diane unloads the rest of her magazine in his head. then takes a look at the final writings.
Thank you
How unneccecarily ambiguous. I don't think the source and writer are as great as they think they are.
Still, I don't like this at all. It's creepy.
The same way a creaking door is creepy. All in your head. Let's just get out o here and find TW.

That won't be needed.
The door opens, and there stands TW. She looks awful. Squinted eyes, pale and looking extremely annoyed.
Told you to leave the bottle alone.
Irrelevant, Anyways, what happened here? It's deserted or otherwise slaughered. Seriously, it's like they got run over by a combine harvester. At any rate, the zombies are eating the hospital patients upstairs. I got Snowflake with me here.
Master? You fine? Says a deep, gutteral voice.
Oh yeah, he started talking. I guess that's interesting to note.

Spoiler (click to show/hide)

200
Forum Games and Roleplaying / Re: You are an evil entity (suggestion game)
« on: September 04, 2013, 11:58:35 am »
Your question to carnifex gives you nothing except for the answer no, as he's in a rush hour. All the gods are trying to eat their stress away except for the creator, who finds it all amusing.
Sneaking around the marketplace quickly shows why there are no carnifex entities. The mere mention of miasma causes some dwarves to shudder.
Not to mention, two dwarves were hammered in plain sight for the possibility of them being possessed or vampires. You don't quite know the details as you don't quite care.
You manage to steal some minor things, and a decent steel dagger that you can use to replace your current one with. notes of sale are all being kept with the bookkeerer of the mountainhomes, which consist of one dwarf who lives off of coffee and very small amounts crystalised Adamantium which is to be snorted. Honestly, is there anything you can't do with that mineral?
The fact that most bookkeepers die of tuberculosis-like ailments later in life gives it one ting it isn't good at.

There are no really special craft goods, though most of the work is of high quality. Seum is already gathering up the best armor he can get, having reinforced his armor with metal studs and a double layer of leather.
You have yet too see what he'll get you, so you resolve to get Wander and figure out the next move.
Finding him wasn't hard, as he's doing tricks to entertain tourists and curious dwarves. Mostly fire-related stunts, such as creating a snake made of fire that he defeats with sword made of black glowy energy.
His swings are amateuristic at best, but it's enough to quell the snake in his story. Other then that he breather fire, and finishes the performance off with flame-whips.
All special weaponry that only works for intimidation.

Wander, let's get Seum. Stop entertaining the plebs.
But I'm getting money for this! Not to mention it's fun!
Let's just go before you get heckled.
Wander slumps his arms, causing the tricks he was doing to evaporate. He picks up the money he gathered up, and follows you.
Seum was quite happy to show the stuff he got. First off was a staff for Wander, with a gem on top and a hardened tip for smashing things.
You got some very fancy-looking clothes. They are armored on the inside, but you also look damned stylish in them. A sash over your shoulder goes alon with it, alongside small pockets in said sash for all sorts of secret things.
All in all, this will enhance your speaking to people. The clothes make the influance.
Seum got himself a rapier. It has a fancy handle but is otherwise uninteresting.

What now?

Spoiler (click to show/hide)

Sorry for the long update delay, my computer decided now would be a fun time to have a dead graphics card and/or power supply.

201
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 04, 2013, 09:26:02 am »
You chow down upon the horse, and chew through the legs to acuire them. They make for some large clubs, admittibly. You make a makeshift strap to hold it with out of a leg-bone, some guts, and some bone fragments to hold it all together.
Then you take a look at the guns. From the looks of it, the horse had to plex it's pectoral muscles (the things at the belly, I don't know horse anatomy. If horses can't flex it's a genetically manipulatied Magic Something horse anyways.) To make the gun fire. You just need to press a button to make it fire. The ammo was being kept inside the saddle, but it's a long bandolier of bullets anyways, so it souldn't be a problem.
All in all, you can take this thing, oh yes.

You lift it up with some difficulty, but your somewhat recently enhanced frame allows you to carry it. Diane can't carry one, and you can't take two of them if you want to hit anything other then the floor and go at a speed above mentally retarded snail.
So you start your light jog after Doug. Turning a corner, you see that it won't be difficult to catch him, seeing how he isn't going very far without drawing something. He's carving words into the wall.
You follow the words and after a short amount of jogging, you see him busy on another wall.
GIVE ME BACK MY KNIFE, THIEF!
"Your" knife? You took this from my brother. He took it from here, as he couldn't stay around SCP-5408 until he was ready to kill it. I assume he is one of Zero's earliest victims, as this knife has seen some heavy use.
You can't see any "use" on that blade, it's enchanted!
You can't se anything, but I see a lot more then you. Now, I am out of wall, goodbye!
He rushes off with far more speed then some crazy writer should possess.

You catch up to him again in short order, but don't let Diane speak this time.
Look, I'd be interested to let you join me, we have plenty of blood around for writings and-
The people here give me whatever I need. Stop killing them and get out. These people are not the ones you think they are. They follow Sasha's ideals, rather then that of gathering as much money as possible. Sasha has grown more ruthless over the years, for sure, but she still stands by the fact that her company should be used to help. Now please, have your little "I killed innocents" breakdown and leave this facility.
Hello? Massmurdering zombie?
Doug sighs deeply, and rushes off again. A short chase (and a nibble of horse) later, he stands before a large metal door, and no way out.

Last chance, do you join me or not?
Then allow me to use two words in sequence that allows me to give answer and opinion at once.
Fuck you.


Spoiler (click to show/hide)

202
Forum Games and Roleplaying / Re: You are Patient Zero
« on: September 02, 2013, 02:16:30 pm »
You dive headfirst into a pile of dead things, and start eating. Almost instantly, your wounds stop bleeding, but you just realise how HUNGRY you are while you're doing it. The horse waltzes over, being a bbit dazed, and you jump up, attempting to rip it's stomach out.
You miss slightly, but you cause deep wounds in it's chest area. It rears up, throwing you off, but you remain on your feet. The Diane enters the fray again, and jumps on the thing's back from behind.
Now the thing's panicking, doing it's best to throw her off, so you attempt to keep it down, preferably while eating. This rewards you with a kick to the chest, breaking a few ribs, but Diane remains on.
You just give a yell to eat it's ears. She climbs there, and pretty much rips them off. She then jumps off as the horse does a back-flip, attempting to crush her with his weight.

Now it's actually going nuts now, firing it's guns and jumping about. It eventually rushes forwards, and breaks through the metal door with it's head. It runs forward a few more meters, and falls down.
Almost dead now, you walk over to give it the finishing blow. You kneel down, and are about to chomp it's throat open, untill your are kicked away and Doug cuts it's head off with a knife. You stand there in shock
THE FUCK? MY KNIFE!
Doug immediately runs, and turns a corner before Diane could shoot him down.
You have defeated the horse-thing, and there's a door open. What do you do?

Spoiler (click to show/hide)

Well, no deaths for ya'll yet.

203
Forum Games and Roleplaying / Re: You are Patient Zero
« on: August 31, 2013, 01:42:22 pm »
You give a roar and start your rage, while the horse starts spinning up his guns. You charge, leap and take enough bullets that you would have died of LEAD POISONING if that still bothered you. As it turns out, patient gowns aren't the best things for taking bullets.
It would have ripped through your body armor anyways, seeing how it's supposed to block small arms fire. This is sort of big.
You get to the thing, however, and start doing whatever you can while holding on to it's head. A punch here, an attempt at biting there.... It takes the thing about 5 seconds to get you off, which it does by rearing up, sending you flying head over teakettle into a nearby wall. You pick yourself up and rush aside before the wall of bullets hit you.
The horse does it's best to hit you, until it is suddenly hit from the side by Diane. Who is using an automatic weapon from one of the dead guards. They dig into it's flank, but it doesn't seem to care overmuch.

You decide that following Diane's example is more productive to not getting shot at that much, so you nab a pistol and start shooting. the horse-thing is now attempting to crush Diane under-hoof. Diane jumps under the horse just in time to avoid a headstomp, but she takes a nasty hit on her leg.
Looks like it's too bulky to actually hit anything efficiently when it's under it.
You leap at it again, this time from behind, and get in a solid bite on it's back before it throws you off again. It stomps the floor in rage, cracking the stones, and turns around with it's guns ready.
Your attempt at dodging fails, and take the full brunt of the attack. Even worse, the bite does not seem to affect the thing at all! It's in pain from it, but by now something should have happened.
Diane looses another volley, this time hitting it's head. While it bleeds, the bullets don't seem to have pierced the skull. The good news is, it has some trouble seeing now.
By now you're in trouble, rage can mask a lot of pain and you can take many bullets, but you're reaching a limit.You need to finish this fast.

Spoiler (click to show/hide)

Oh man, this is actually pretty bad. I'm considering what to do in case of Zero's death.

204
Fine, I'm an entity created by the god of sin and decay, here to spread his power throughout the land. I am not a demon, nor a spirit. Entities are specific beings created from gods themselves, and we are an extension of them, not minor minions. We are the fingers on the great hand, rather then the puppets hanging off them. My god has instructed me to aid you in any way possible to prevent the death of the world and the gods. In other words, you have the favor of Putribilibus Carnifex, and all entities belonging to him will help us.
Seum is taken aback, having a shocked look on his face, and takes a few seconds to take all this information in.
The... god of decay? so he can make his enemies-Slowly rot away alive, screaming as their pustules burst and the miasma fills their lungs until death comes as a mercy.
He swallows in disgust, and continues his questions
What was that about spreading Carnifex's power?
I am the leader of a cult. Before you start complaining, this gives power to my god and gives a better standard of life for most cultists, come to think of it. I pull them off the street, you see.

Fine, I won't consider you evil, and more of a wild card rogue that I probably have to fight at the end of the story against both our of wills. Or something equally dramatic and tragic.
You got bard training rather then rogue training, I think.
My master took a specialization in bard, yes.
You all enter the great gates of the mountain-homes, and are met with the grandest cave you have ever seen. A huge looming statue of a dwarven king stands at the front, with lava coming out of a mug and into it's mouth.
The pipeline between the mug and the mouth is ingeniously colored against the roof of the cave so you can only see it when you are looking for it. Not only that, but business is bustling, with many trade stalls alongside the entrance.
Seum immediately gets to work acquiring new stuff by selling his current stuff.
That leaves you with a large dwarven city to explore.
What do you get?

Spoiler (click to show/hide)

205
Forum Games and Roleplaying / Re: You are Patient Zero
« on: August 29, 2013, 01:46:24 pm »
You wait for Diane to return to normal, but realise she is going to need clothes soon enough. You venture outside, and find a jumpsuit on some disfigured corpse. By the time you got it off Diane has turned back.
You present her clothes, a sincere thank you and a quick peck on the cheek. The last one causes her to freeze up in shock. She snaps out of it pretty quickly though and gives a smile in return.
Then begins the dramatic escape. As you run throughout the corridors you have no doubt that right now there would be music playing if this was a movie, but you have to make do by humming some generic rock song you remember from somewhere.
The hallways are a mess, corpses everywhere. More accurately, pieces of corpses everywhere.
When you get to an intersection you see some guy writing things on the walls using the blood of the dead people here. The drawings vary wildly, from advanced algebra to strange languages. You spy some english texts in there but you decide to focus on the guy writing those.

Watch out with that one, he knocked me flat.
...Noted. Hey there, who are you?
A writer. He quickly hisses out as he continues drawing.
I can see that, but who is the individual in front of me?
A writing one.
What about your name?
Nothing about it. Just a word.
This is pointless. I don't think- Yes, she's right. She doesn't think, and your efforts to distract me from my work is pointless. It's too important, I might forget things.
What are you writing
Words.
What is the content of those words?
With this? Blood-cells.
What is the meaning of the things you write.
I hear things, they teach me things. Can't forget anything, nononononono.
I don't think he'll answer anything usefu-I have already told you much, and not a single question I answered has been done incorrectly. You just can't ask questions then, isn't it?
Don't talk to us like tha-Talk to you like what? Vermin? Parasites? I know who you both are, they told me of you. Leave me be, let me write, and you can continue on your grand scheme of taking over the world.
Sod this, let's go.
I believe that will not be neccecary A female voice suddenly says through an intercom.

A large screen zips on above you. An older lady is sitting in a large chair, leaned forward in worry. She looks directly at Diane
You've been a large problem to this facility, young lady. All we wish to do is help you.
Bull. Fucking. Shit.
I assume you've got your opinion about our company mainly from the genetic research parts? Here we genuinely wish to aid people, like Sasha Kriloff intended when she created this.
She sees the writer through the camera, and gasps in surprise.
D-Doug? Honey, what are you doing out there?
She was going to kill me, and I couldn't stay for fear of being interrupted. Besides, they wanted it in blood for this next part. Otherwise it won't stick.
We're leaving this place, whether you want to or not.
I know a man who won't be convinced when I see one. She visibly slumps and gives a deep sigh.
Fine... Release SCP-5408

The large screen blacks out and opens up, revealing a large cage rattling cage suspended from a chain.
When it comes down, It's clear you are in trouble. It's a huge black horse with one chaingun hanging from each side. When the cage reaches the ground, it simply kicks it open, rears in rage and charges towards you!
Doug meanwhile, decided now is a good time to bugger off, and retreats back to one of the hallways, who are closed off the second he got out.
The room is large, circular and there are multiple weapons and bodies strewn about. Also of note is the large chair here.
What do you do now?

Spoiler (click to show/hide)

Did you remember that horse boss I talked about 180 pages ago?
I did.

206
Your leaving from town was celebrated, and Melvin promised a boon. Money will be needed to restore his lands to their former glory, so you can't just take some dosh right now.
Your cultists will move into town after you leave, and will do their best to convert people. You can ask about the rate of conversion later, but first you need to have a talk with Carnifex.
I suppose you'd like an explanation. I am scared of this threat myself, and I cannot allow you to go rogue now. IS THIS CLEAR? Put says with alarming clarity.
My lord... What happened to your way of speech?
I don't use it when angered. Now, be off, and don't start thinking about nobody being capable of giving you orders.

Nobody wanted to stay for the funerals, so you continue on with your quest, going far to the north. After some days travel, you find yourself close to the entrance of the dwarven mountain-home of Burnannil, famous for it's cave-rhino meat and large mines.
It's highly welcome, too, as your supplies have dwindled, and the weather has steadily been growing colder.
Before the gates, however, Seum takes you away for the promised private talk.
So, start explaining what you are.
What do you tell him?

Spoiler (click to show/hide)

207
That was angry put, yes.

208
You won't have any of that saving shit, and you walk up to him with your dagger. Seum, predictably, pulls your arm to stop you.
If you're too much of a coward to face this demon, fine, but I won't allow you to kill this man because it would be simple!
Let go of me. You slowly hiss, your face looking like ones you'd only find in nightmares. The villagers step away in fear.
Seum proves harder to break. He's the tough sort of man, who strengthens in the face of danger. Somewhat surprising from a rogue.
I'll go in and kill the demon, and you aren't going to do a damned thing about it.
I'm going with you. A mindscape must be fascinating!
Not as much as you'd think.

Before you can do anything else but snark at them, they have jumped into the streams. You yell in frustration, and stomp over to Melvin. No mortal commands you about, nothing ca-
You scream in pain as your arm burns intensely, you look upon your
Necrosis. A voice rings through your mind, deep and angry.
YOU SHALL OBEY ME.
You instinctively kneel, and pray for his forgiveness. He restores your arm, but you still feel drained. The villagers look at you with a strange mix of awe and pity.
Their pity fills you with rage, but you are smart enough not to have a second outburst after the first almost cost you an arm.

Seum materializes out of the streams, who slosh to the floor. The streams, not Seum.
Melvin starts coughing violently, as his body starts rejecting the demon's waste. It transforms into vomiting pretty quickly.
After about five minutes of all his bodily orifices ejecting black goo that fortunately dissipates, he stands up again. Tall and proud, like any overconfident mortal. Still, after all that it's surprising. He's a well-built man without demon corruption filling his body.
He then faints, and sticks the landing unto his adviser's chair. The villagers quickly get to work, silently carrying him to his room so he might recover.
So that demon was easy enough to deal with.
Speak for yourself, I was the guy that had to distract him!
You're the one in the dress who shoots fire, by extension people are going to aim for you first.
So it died that easily to YOU?
Look, I know where to stab and how to dodge, alright? well, the latter since after the fight. I leveled up.
Bwuh?
Oh right, you don't do levels using experience. I think? Well, whatever, I can construct infectious zombies now!
Nono. You mean to tell me you instantly gain the knowledge after toil and trouble instead of learning how to do it through said toil?
Mate, A monk once came into town to meditate upon peace. He leveled up and used his power to punch things harder. It does not make sense, but we don't complain about it, capiche?

You pinch the bridge of your nose.
What do you do now?

Spoiler (click to show/hide)

209
Forum Games and Roleplaying / Re: You are Patient Zero
« on: August 26, 2013, 03:20:17 pm »
You stop being Zero just in time to become this lady. Fortunately for you, you already know this lady, and she knows you! So Diane will just let you be her for a bit.
You know, as a friendly gesture.

Guessing from the light in my eyes, and the fact that I have a pounding headache probably means I am awake again. Blinking a multitude of times it comes clear where the light is coming from. A very strong lamp above a cold metal table.
I'm strapped to an operating table, and they are getting ready to cut me open from the looks of the doctors next to me. Already gathering up their surgery tools...
TIME FOR AN INTERNAL ARGUMENT
I have to get out
Kill them, then get out.
We should save Zero too!
Good point, let's do that too.
if it convinces you ladies to let me kill things, I'm all for it. NOW GIVE ME CONTROL
I can do this without you, pinka.
DON'T CALL ME THAT AND ALLOW ME TO KILL THEM
We're going to do the nasty anyways, so just give it to her. I don't want you to go kill-crazy.
Fine, go nuts or whatever.

A smirk comes across my face.Time to cut loose again, after all that time and, of course,  have some fun with this new ability.
A loud, loud shriek comes from my mouth, and it slowly turns into a animalistic bellow as my body grows, my bones stretch into defensive plates. My shirt wasn't capable of handling that, so it's gone. Modesty is sort of a second concern when you basically turn into a living weapon of mass destruction.
The arm grows a bit, and the hand fuses together into an axe handle made of bone.
Pinkamena is about to have some private time. Oh, yes, you are.
The straps of the table didn't stand up to that at all, and you jump off, using your engorged right arm as a sort of third leg as you charge forward, shaking the earth along the way.
You slice the first guy in two. Vertically. You can't help but laugh at that one. A deep hoarse chuckle, good enough to chill most to the bone.

You lose track of time and place as you chop through the facility, but eventually, all the doors are locked and nobody is around anymore. Smashing another alarm along the way, you stomp over to the large doors with numbers on them.
First one. One chop, two chop, third chop brings it down. You look inside, and hear terrified screaming from someone in a straitjacket. He rushes past you, faster then you could catch.
That one just got on the list.
Second door, three chops as well. Another loonie, scribbling things on the walls. He doesn't even notice you as you raise your sharpened hand...
He dodges under you legs, knocks you down with quick punches, and uses you own momentum to get you back out of the room.
Not for the list, too tough.
The third door, only two whacks, and you hit the jack-pot. Zero's here, grinning like an idiot.
Hello, I've been hearing the carnage outsi-oh my. You look different.
Having found the target of the two others, they get uppity. You start feeling light-headed as you slowly lose your control again.
You fall to your knees as Diane takes control.

You are now Zero again, after the nice lady was kind of enough to give you another venture in her mind, however vague her exploits may have been. Say thank you!
Or she'll murder me in her sleep.

Please save me.
Spoiler (click to show/hide)

Oh lord here comes the Wild Mass Guessing!

210
The scouts return without information. The soldiers all seem to stay inside their castle now that you've put a serious dent in their numbers. Pulverizing the skeletons proved easy enough as well, as they just put them in the mill.
After that, the siege begins. the villagers started it up themselves, feeling confident and angry. A bad mix.
They bring the food carts, and surround the rather impressive looking castle. It's a typical sort of castle, made of stone, has a moat, a drawbridge...
Originality isn't the thing that this castle will win the grand prize of castles with. Nothing seems to be on the walls, presumably because they ate the lighter troops with bows.

The siege takes about 5 hours, and then the bridge falls. Everybody looks up, weapons at the ready and out comes a 7 foot tall ork, with a large OH GUESS WHAT IT'S ANOTHER FUCKING HAMMER.
He slowly walks towards the encampments, resting his hammer on his shoulder, and when he gets close enough, he charges forward at a decent speed. You have more then enough time to get ready. He comes close, he raises his hammer!
He then falls down with an arrow in his back. After which his hammer lands on his head, crushing it completely.
While you had no doubt about the fact that he could have killed the village all by himself, against actual fighters he'd have a problem without support. And bows just kill him outright.
The villagers charge into the castle, with your party first. There is absolutely no resistance left. Getting to the throneroom was easy.

Opening the door reveals something highly unpleasant. Melvin, you assume, is sitting in his throne. Or what's left of the throne, as he has swollen enormously while black streams of energy come out of every orifice. You can see his veins almost glowing with black energy against his skin.
He's screaming constantly, so he's most likely conscious. Looks like he functions as the gate-way between the demon world and this one. The major demon is likely inside his mind, digging around to get a stronger foothold.
He can be saved, surprisingly, according to Wander. You just need to destroy the demon inside.
Entering the mind can be done with two people. They just need to touch the streams of energy.

Spoiler (click to show/hide)

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