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Messages - GreatJustice

Pages: 1 ... 80 81 [82] 83 84 ... 89
1216
General Discussion / Re: American Election Megathread
« on: February 11, 2012, 04:27:17 pm »
Actually, why not have a primary where everyone can vote, and encourage everyone to vote? Then you get a candidate that has essentially already been elected by the politically-interested people ;P

Because then you could end up with silly results like Ronald Reagan vs Himself.

1217
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 11, 2012, 04:09:32 pm »
I found a mine and mineshaft, found about 9 diamonds, lots of redstone/gold/iron, and a spider spawner.

I'm just chilling out to get XP for enchants. Already level 9 :D

1218
Play With Your Buddies / Re: Shogun 2 Any Faction Mod Let's Play
« on: February 11, 2012, 10:28:07 am »
I was gonna vote Asai, but I guess I'll go Kono here

1219
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 10, 2012, 03:37:57 pm »
I'll get to work.

Also, my "tree farm" was unfortunately located directly under the moat and thus was exposed before complete. Probably for the better, since it goes straight to bedrock. I'll wall off the exposed parts to our fortress and then we'll already have one part done :D

1220
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 10, 2012, 03:24:26 pm »
I've dug a sizable area out of our mines for a tree farm. Once complete, our underground will be entirely self sufficient in the unlikely event our bedmoat is overrun, our walls climbed, and our town pillaged.
Don't make the same mistake I made, which was to put torches on the walls. Also remember we want the ceiling so short that we can chop down the entire (preferably birch) tree without dirt scaffolding.

Oops, I kinda torch'd the wall.

Fortunately, the room is ENORMOUS, so trees should still be fully capable of growing.

Also, we need to do something about the caverns under our moat, especially since some of them lead right into our base. As is the case right now, we have exactly as much claimed land and moat as we need to be basically impossible to conquer (barring land claiming, which we can stop by being online often and not dying), but there are some caverns beyond our moat that clever raiders could dig in through to reach our valuables.

1221
Can I fly my plane into a skyscraper?

1222
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 09, 2012, 05:21:10 pm »
I've dug a sizable area out of our mines for a tree farm. Once complete, our underground will be entirely self sufficient in the unlikely event our bedmoat is overrun, our walls climbed, and our town pillaged.

1223
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 08, 2012, 04:47:53 pm »
Its not that big of a deal yet. The guy I saw looked a bit thick, never got underground (possibly never even saw the entrance), took ages to get the idea to rush me, and was totally on his own. Our base is very far off so big raids are impractical without returns (and I brought our valuables underground, so they won't have returns).

We need to seal things off better, and we definitely need another hidden vault like we had earlier. Besides that, this shouldn't be too bad.

1224
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 08, 2012, 04:29:24 pm »
New. I'm off so he can't open boxes. I'll go on for a couple seconds to check if he's still on (I'm safe underground so he can't do anything).

This isn't a DISASTER, really. If worst comes to worst, we abandon a mostly incomplete base with all of our supplies using the method we used to get supplies from the temporary base to our current one. We have more than enough materials.

However, if we did that, we'd have to make sure we absolutely controlled the growth of the fort; no pointless junk and supplies topside, no needlessly wide tunnels, and anything aboveground walled off and with no way in.

1225
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 08, 2012, 03:56:04 pm »
I saw a fellow called Avexian in full diamond armor strolling around our base

I'm locking up the topside area

EDIT: Yeah, he's a raider.

Fortunately, I locked off the aboveground part of our base and one of the caverns which you guys didn't finish walling off. He's doubtless telling his friends about our base right now.

This is why we shouldn't build blatant aboveground areas without proper walls, defences, etc.

1226
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 07, 2012, 04:14:51 pm »
i can see the point about them knowing our fort location.
i have not seen them camping our fort though.

if i was getting spawnkilled i would eat the 30 min ban.

my real concern is that if we move to a new fort, and gets invaded again, we will have to move once more!
and really, the situation is avoidable, with a secure spawn room.
i can see the problem with the warps, i am not sure if you can set a warp inside a claimed area though.
AND you don't have to donate to get warp, you just have to have had 10 post, 10 day and 10 votes.

This is the first action we've seen, and instantly we turn our tail and run?
we don't even know what faction attacked us!
tell ya what, we make a new faction, and if you guys are right, we get griefed over and over, we'll come join you guys. if we dont and stay secure for a good time, you come home, ok?

Okay

1227
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 07, 2012, 03:10:48 pm »
really, the reason they could steal our stuff, was that they killed the people that were on so many times that we lost enough power.
this can be remedied by putting our spawn in a panic room. this could easily be build in our old fort. really the main fort dont need to be that secure, only the stockpiles and spawn room needs to be completely secure.

who creates the new group, the new embark people, or the stay at home people?

the way the fort was set up, it was airtight as long as people didn't let the doors stand open.

furthermore, i feel that if we are going to set up a new fort, we need to scout for a better server, with less lag.

You can make a new faction for the "old" fort, I'll ally it and we can update/help each other if needed.

But frankly, with the idiots currently around, they'll just surround the old fort and wait until they get a chance to get in. It would have to have literally no entrances or exits, and you'd have to constantly wall off all possibly entries. More of a hassle than simply trying the new base (Which is farther from spawn and has some abandoned factions with loot in them, indicating that very few people ever pass through).

1228
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 07, 2012, 07:25:39 am »
I declaimed it because we had something like 50+ chunks claimed and it let them declaim our valuable lands. We needed a fresh start elsewhere so as to avoid any raiders claiming and raiding our new base, and our old one has so many tunnels, passages, connections, etc that trying to fortify it once everyone knows where it is is unfeasible.

If you want you can try to rebuild it, though I don't see the point

1229
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 06, 2012, 06:41:06 pm »
Hey guys, while our main fort was lost, I don't think we'll have any trouble on the second.

I stumbled upon a cache of godly proportions loaded with enchanted equipment, valuables, etc.

This new base will be a "deepfort", or built at bedrock up with the top levels sealed off for growth.

We will NOT spread across the land like cancer, at least not until our main base is absolutely secure and our power is guaranteed safe.

It should be easier to fight raiders with all the enchanted equipment though, and there are nearby "abandoned" factions with pristine armories for looting once we start our growth.

1230
Other Games / Re: Dwarven Invaders - A social experiment based on Minecraft
« on: February 06, 2012, 05:51:47 pm »
Hiding would have worked, but some dumbass connected our mining tunnels to that old looted place with the gate and the bridge. The raiders strolled right on in on the shafts, assumed it was our front door, and walked right up the stairs to our base. After that we were kinda boned.

Also, a deep pit might not be enough, since they  can just declaim stuff from us if they want to. We just need a hidden area that doesn't sprawl out and extend so far like the original.

----

Finally, we need someone who didn't die in the raid and who is currently located at the old fort. You have to set a new /f home and I can give you admin if you need it. We will pick up everything we can from there and evacuate.

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