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General Discussion / Re: Union of Static Avatar Holders of Bay12
« on: May 02, 2014, 10:55:04 pm »I think we should stop static filth, because static avatars are boring.
I wish to destroy the union.
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I think we should stop static filth, because static avatars are boring.
I wish to destroy the union.
GREAT JUSTICE SCREENSHOTS
GLORIOUS FREEDOM ALLIANCE OF VULCAN AND GLAIVE CRUSH PUNY REBEL FLAGSHIP LIKE BUTTERSpoiler: FOR GREAT JUSTICE (click to show/hide)
(Tbh I should have kept the burst lasers, Glaive isn't that good against the flagship when you need to disable certain systems (missiles and drones, mainly. Vulcan can only pound one system into the ground at a time.) really quickly. Glaive really shines against normal grunts, though.)
I don't know why people ask how to make 2 races like each other. I had completly oposite problem.
By the time the second group of techs got unlocked i had all races in a federation but Acutians (starting race, so thousands of negative influence) and Boarines (because "how the hell do i get them in"). However only Thoraxines were in constant war with Acutians (by me intervening and saving Thoraxines a few times) and I somehow easily managed to get Burlust to invade Boarines.
By that time everyone had super high RGI (I thought there was a limit of 100 mentioned in one of tutorials) of 200+ and everyone loved each other out of admiration. I spent decades hurting relations to get a second race join a war (you can't pay them to join a war unless they have negative relations), but when i tried third admiration points were building up faster than i could hurt them.
Left the game. Why the hell would i play it if i can just make federation with every surviving race 20 years in game by not doing a thing. Will try again in a few months time, but I associate Arcen with fixing by removing features (anyone remember top-down city managment in Valley Without Wind?). Their only game i liked was Skyward Collapse.
Well, I may be wrong. Are those federal numbers, or numbers for Pennsylvania, including state benefits though?
Edit: I tracked the article down, after using a proxy to circumvent the paywall. The fun thing is that it's also for Pennsylvania, where they're quoting a CBO studies that look at a single mom, but the marginal tax rate never get higher that 95% (i.e. You never actually loose money by earning a bigger wage). I can't explain the discrepancy between my article and your graph.
Actually, at least for federal benefits, there is no real breakpoint in the current system (Earning more never results in less income), but the marginal tax rate (How much the state takes from every extra dollar, including benefits cut) reach 95% at some point. Source: An article in the Economist I read in paper.
Still, one advantage of a universal income (or of generally merging benefits) is that it's easier to design the system right.
By the way, does anyone has data on what percentage of the cost of benefits program goes to administration and overhead?
I now have Rock B with 2 Vulcans. All fights from now on are pretty much pew-pew-pew. Let's see how the flagship goes on with that much firepower (and yes, I have the cloak!).
Get Cloaking. Whatever ship you're playing, no matter what strategy you're using, you should pick up cloaking at some point, for the one sole reason that it makes the Flagship fight so, so much easier. It's stupid how much it helps against the flagship. Use it to dodge the drone surge of stage 2, the laser surge of stage 3, and the triple missiles from all stages. You don't even need it fully upgraded (although it helps), you just need it activated for a brief moment when you want to dodge any volley that could inflict damage to you.
Failing that, at the very least you need something to deal with the triple-missile spam, whether it is cloaking, defense drones, bombing the launcher, or a boarding team. That missile launcher ends runs. If you don't have a way to avoid it (like cloaking), it is your number one priority target in all stages, and if you can't take it out fast enough, it's likely going to be the prime cause behind your death.