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Topics - Dunamisdeos

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211
DF Gameplay Questions / Grates. I am so angry at grates.
« on: March 22, 2012, 01:30:44 am »
Every so often every grate in my fort is deconstructed. Some of these grates are 20z away from each other. They are not being mass dumped. Why would this happen? I've got grates at the bottom of waterfalls, grates at the top of waterfalls, and grates for fishing through over a river.

This fort is the anti-grate.

212
So after a hiatus on the forums, I return to this

Yeah, ok. Sorry 'bout the double threading and all, my bad. The new title should be more to thine liking. Anyway, I'm still having this problem. Let me put out some things.

This post is about an issue where grates are deconstructed, fast enough for me to suddenly notice that every grate is either in the garbage pile or sitting next to its hole without my ever actually SEEING a dwarf take it apart.
Here is some more info based on other player's suggestions.

1: As far as freezing water goes, I have some on the MAP, but none near the grates in question.
2: I have no angry dwarves yet. It's a small fort of 33 dwarves, so it's easy to keep track of.
3: Since the original post, I have fired the bookkeeper. This completely removes any chance of mass dumping, as the grates are 15z apart, and do not fit on the same screen horizontally. I cannot D B D them without direct effort. It has happened since.
4: @Elone: Stop being funny, you are ruining my perfectly good mad.  >:( >:( >:(
5: It has happened 3 times, but only on the FIRST occasion were the grates also dumped, apparantly without my knowledge. I have used grates on previous forts without seeing this.
6: I have not breached the caves. I have not had an invasion OR even an ambush.
7: The fort is in a temperate, hilly woodland region with no evil/good biome, and average savagery. There are no natural Building Destroyers on the map, save for some tamed cave crocodiles (2) which are pastured behind a locked door until they decide to breed. The enterance is where one set of grates are, and they let a 15z waterfall fall through the entry bridge while letting dwarves continue through. The falls are 4 tiles wide, just like the stream. There is also a set of grates at the top of the falls, to prevent idiot wild turkeys and ducks (occasionally dwarves) from nosediving off of the falls and splattering on the entry bridge. They occassionally land on the grates below, but have never been directly observed to damage the grates. The last set of grates is sequestered inside the fort, and is used to fish through to aforementioned stream. They always are seen dissassembled at the same time, its all or none. What do?



---------Original Post-------------
Anyone have idea why my dwarves suddenly decided the EVERY SINGLE ROCK GRATE IN THE FORT needed to be dumped? I lost some important dwarves to this crap. I haven't even opened the Stock screen (wherein one might accidentally mass dump something) since i BEGAN the fort. How does this happen? Nothing can come up underneath to destroy them, right? Things can't destroy a built object from below, that's why hatches work.
-------------------------------------

213
DF Gameplay Questions / SHELL ARMOR. HOW DOES IT WORK???
« on: March 21, 2012, 12:03:57 am »
I cannot find anything on the real effectiveness of shell armor. Everything I find effectively says "Yes. It exists". How is it in relation to, say, iron armor? Obviously less, but how so? Will it protect from animal attacks? I have SO MUCH TURTLE. Please help.

214
DF Gameplay Questions / Migrant attractiveness
« on: March 19, 2012, 07:41:21 pm »
What makes dwarves want to move to your fort? It's year 3 but no migrants moved to my fort the whole year. I'm tryin to run an enourmous fort here. What be happening?

215
DF Gameplay Questions / On the topic of husks
« on: March 19, 2012, 03:56:33 pm »
So, these are pretty new to me, and I cant really find a comprehensive list / explanation of their traits.

So I've got a few questions based on recent events in my fort. I've had an entire goblin ambush turned into husks. Can they still use their weapons with the same efficiency? Because a husk lasher is a horrifying thought.

Another question: Undead weasels. I've got undead weasels, and nothing can seem to kill it. Rather, my axedwarves just cant seem to decapitate or bisect it. Now don't get me wrong, they are gaining absurd levels in axedwarf, since they knocked out its teeth and chopped off every paw a long time ago. They're just standing around it and office-space-copier-ing it. 5 levels in axedwarf and counting. Still, I'd like it to die now.

216
DF Gameplay Questions / Dwarven love.
« on: March 19, 2012, 02:20:02 pm »
A dwrf loses a lover, not a spouse. Does he find another?

217
DF Gameplay Questions / irrigation on built tiles?
« on: March 18, 2012, 09:04:15 pm »
is it possible? can i floor over something and muddy it up to grow on?

218
DF Gameplay Questions / Demon child???
« on: March 18, 2012, 10:19:55 am »
I wish I'd had the presence of mind to screenshot it, but "Draltha" just gave birth to a baby boy. Draltha is not a dwarf, and upon zooming to the announcement location, he is underneath the magma sea. Was Hellboy just born?

219
DF Gameplay Questions / A could of evil fail
« on: March 18, 2012, 08:55:53 am »
So i've got my first evil gloom, but all it does is mope about near the map edge, it goes like 15 squares in and fades. do they all do that?

220
DF Gameplay Questions / Who the circus....
« on: March 16, 2012, 03:59:35 am »
Is this guy, and what is his purpose??

Spoiler (click to show/hide)

It is not on the noble list BUT IT IS MAKING MANDATES.  >:(

If you cant read the jpg, he is Kol Orrunzas, Exalted Fern.

221
So I lost a fort to goblins. I reclaimed the fort, and now the pile of bodies that WERE stopped by traps are ignored by the dwarves. They won't dump the bones or use them for crafts. but the MAIN problem is that the bridges over the lava chasm that protects the fort are now Depot inaccessible. They were completely fine before. I had an adventurer clear out the nastier baddies befor reclaiming, and part of the proccess was raising the bridges to drop some fools down into the lava. When I reclaimed, the birdges were up. Could this be the problem? How to fix?

222
DF Gameplay Questions / Best armor for stopping arrows and bolts?
« on: March 14, 2012, 08:15:44 pm »
I've got some marksdwarves whose job it is to patrol the walls behind some fortifications. Only thing thats ever going to get up to them is enemy ranged attacks. What do I armor them in?

223
DF Gameplay Questions / Where is my fort? Who knows?
« on: March 12, 2012, 10:50:20 pm »
So I want to clear out an old fort with an adventurer. I cannot, however, find it on the adventure mode map. By this i mean I walk to the spot where it swears there is a fort when I look on the reclaim screen, but there is nothing. Is there a trick to it? Is the adventure map somehow different from the fortress mode map? How to find in adventure mode??

224
DF Gameplay Questions / ONE MORE OK so about diagnosis
« on: March 11, 2012, 10:56:50 pm »
So I know that if you assign some untrained idiot to something like surgury he could muck it up and infect the patient. But what about diagnosis? Is he going to misdiagnose and like, mistake a burned toe for a broken arm? What are the consequenses here?

225
DF Gameplay Questions / Demon king of the goblins. Is problem?
« on: March 11, 2012, 10:41:03 pm »
Now here's my problem. Or potential problem. My fort is currently defended by traps and nothing but traps. blade traps, retractable bridges over lava, remotely combustable fields, the works. Now the goblins just found themselves an ape devil to run their show. If he shows up leading an invasion, will he be trapavoid like the ones from the circus? Do I need a military PRONTO?

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