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Messages - Dunamisdeos

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12076
DF Gameplay Questions / Re: Demon child???
« on: March 19, 2012, 05:07:37 pm »
Right right i looked it up. It is definately below the 3rd cavern layer, however. I'm going to tunnel down there and see what's up.

12077
DF Gameplay Questions / Re: On the topic of husks
« on: March 19, 2012, 04:33:24 pm »
Well the undead dwarves ive dealt with died pretty hard, they just got chopped in half. But hey, if anyone ever wants legendary fighters in 5m or less, send em at a small husk creature like a weasel, took about that long for untrained axedwarves to hit expert + legendary fighter.

12078
DF Gameplay Questions / On the topic of husks
« on: March 19, 2012, 03:56:33 pm »
So, these are pretty new to me, and I cant really find a comprehensive list / explanation of their traits.

So I've got a few questions based on recent events in my fort. I've had an entire goblin ambush turned into husks. Can they still use their weapons with the same efficiency? Because a husk lasher is a horrifying thought.

Another question: Undead weasels. I've got undead weasels, and nothing can seem to kill it. Rather, my axedwarves just cant seem to decapitate or bisect it. Now don't get me wrong, they are gaining absurd levels in axedwarf, since they knocked out its teeth and chopped off every paw a long time ago. They're just standing around it and office-space-copier-ing it. 5 levels in axedwarf and counting. Still, I'd like it to die now.

12079
DF Gameplay Questions / Re: elves are ganna hate me (no wood)
« on: March 19, 2012, 03:48:28 pm »
I used to have an angry minotaur in a room next door. Set up a sealing system between that room your dept and your fort ala bridge, add some cage traps to recapture the minotaur.

Really guys, do I have to come up with ALL of the overly complex solutions?

12080
DF Gameplay Questions / Re: merchant stuck at maps edge
« on: March 19, 2012, 03:21:26 pm »
That happens to me a LOT. He seems to cancel migrants that would have come after him, too, which can be annoying.

I also have husk-spawning glooms on my map, so I get frequent influxes of zombie traders.

12081
DF Gameplay Questions / Re: A could of evil fail
« on: March 19, 2012, 03:20:24 pm »
I just floored over an entire volcano mouth.

Now the question becomes: in the event of a hypothetical eruption, which is stronger, the bones of the mountain... or dwarven floors?

12082
DF Gameplay Questions / Re: Demon child???
« on: March 19, 2012, 03:19:17 pm »
OH hey yea, i use LNP to make exotic pets tameable. That counts doesn't it  :P

12083
Its at the top of a tower?

Collapse dat.

12084
DF Gameplay Questions / Dwarven love.
« on: March 19, 2012, 02:20:02 pm »
A dwrf loses a lover, not a spouse. Does he find another?

12085
DF Gameplay Questions / Re: Dwarf in Cage
« on: March 19, 2012, 02:02:54 pm »
Chuck them in the magma.

12086
DF Gameplay Questions / Re: Titan Made of Steel (Breathes Fire)
« on: March 19, 2012, 02:02:04 pm »
You NEED TO RECORD A THING about it fighting the circus, and post it.

In Armok's corner, weighing in at one hundred and sixty-five tons, is the unstoppable, all-powerful, inVINcible..... STEEEEEEL TITAAAAAAAN!!!

*cheer*
Spoiler (click to show/hide)

Innn the Slade corner, its the epitomy of evil, the masters of disaster and the lords of chaos! The inexhaustable.... CLOWNNNNNN CARRRRRRRR!!!

*booooo*
Spoiler (click to show/hide)


Then they fight and someone wins and we all learn a valuable lesson, but nobody pays attention becuase we all just came to see a steel-forged metal death-engine fight satan.

12087
DF Gameplay Questions / Re: Demon child???
« on: March 19, 2012, 12:30:11 am »
It just had triplets. Is this whole monster birth thing a new release thing?

12088
DF Gameplay Questions / Re: A could of evil fail
« on: March 19, 2012, 12:12:08 am »
So I have a sunken volcano. My fort is built so that it has a path up the mountain and goes down partway to a bridge that spans the volcano throat. Pretty win. Cept' that eventually, you see, it stops following the border and floats up over the volcano (and down onto the bridge).

!!FUN!! ensues.

Is there something I could put over the volcano aside from a floor to halt the cloud for next time? A grate, perhaps?

12089
DF Gameplay Questions / Re: irrigation on built tiles?
« on: March 18, 2012, 09:07:55 pm »
No way to firbid that, huh.

12090
DF Gameplay Questions / irrigation on built tiles?
« on: March 18, 2012, 09:04:15 pm »
is it possible? can i floor over something and muddy it up to grow on?

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