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Messages - Dunamisdeos

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12256
Thought they'd send one if i murdered too many trees? I was about to start clear cutting.

12257
I am exporting TERROR to the goblins. I approve.

12258
DF Gameplay Questions / Re: Crime and dehydration.
« on: January 07, 2012, 12:11:56 pm »
Chains seem so.... limp, though. I'll have to get creative. Maybe I can put his water on the other side of a pressure plate that smacks him with some training spears.

12259
DF Gameplay Questions / Re: Magma cancer. It's the only explanation.
« on: January 07, 2012, 12:09:39 pm »
It IS possible something got touched by magma during pump stack creation. But no, there are no mods active. I'm playin' vanilla. Joking aside, I'm going to assume somebody decided to eff around with my fort when I was out of the room.

12260
I retract my earlier accusation of fatfinger, and replace it with one of deliberate shenanigans. Or modding.

12261
DF Gameplay Questions / Re: Crime and dehydration.
« on: January 07, 2012, 12:32:18 am »
Oh. that a bug?

12262
DF Gameplay Questions / Crime and dehydration.
« on: January 06, 2012, 11:35:08 pm »
OK so. I decided to put my criminals in cages. How can I make sure my caged little reprobates don't die of thirst? Isn't someone suppossed to bring them water? I even set like 5 dwarves to do nothing, including hauling. I left the default heathcare (feeding and such) on in case it was tied to that. But they keep dying. How can I fix this?

12263
DF Gameplay Questions / Re: Magma cancer. It's the only explanation.
« on: January 06, 2012, 11:11:47 pm »
It is done. The magma cancer hole now has a goblin, troll, and elf storage facility next to it as well. If at first you don't succeed, repetition will eventually please Armok. Or something like that.

12264
DF General Discussion / Re: Cages.
« on: January 06, 2012, 10:59:54 pm »
I know how to hit "K" and look at it.... but it seems I can only dump the cage itself from there? Is there something else I can try?

12265
DF General Discussion / Cages.
« on: January 06, 2012, 08:12:48 pm »
Is there a way to dump things out of cages? Such as dead goblins? I can't find it on the wiki.

12266
37-50:  We had two rows of giant axe blades, seventy-five upright spikes, five sets of high powered steel serrated blade
           traps, a storeroom half full of candy, a whole galaxy of multi-colored engravings, berserkers, babblers, tantrums...
           Also a barrel of tequila, a barrel of rum, a barrel of beer, a bucket of raw magma and two dozen caged elves.

12267
DF Gameplay Questions / Re: Serrated blade materials
« on: January 06, 2012, 06:35:09 pm »
Serious Q is Serious.

But anyway, I've got a corridor lined with steel and iron, 10 blades to a trap, and the steel seems to cut things up far, far more reliably. Also, There is indeed a pit on either side, and it is filled with spikes. 5 to a tile.

There is also a burrow over top called "Election Year".

12268
DF Gameplay Questions / Re: Magma cancer. It's the only explanation.
« on: January 06, 2012, 06:30:41 pm »
I agree. It is clearly a curse from Armok.

Do you think pasting migrants at the bottom of a pit will do, or should I set up a magma pit in keeping with his
apparant theme?

12269
DF Gameplay Questions / Re: Magma cancer. It's the only explanation.
« on: January 06, 2012, 05:33:13 pm »
It seems to be an affected square, about 10x10 in area.

Im mining it out. Only 1 z level. Whenever anyone steps on it, steam shoots up, a la magma. Seems that once the block is gone the problem is fixed.

::EDIT::
The spots with trees within the square are unaffected.

::EDIT::
I turned temperature back on, assuming the problem was "solved" and the dwarves that had previously mined out the square (and one cat) exploded into flames, despite now being elsewhere entirely. Also, now the next z-level down has a square about 3x3 affected by magma cancer. That was two legendary miners T_T

12270
DF Gameplay Questions / Re: Magma cancer. It's the only explanation.
« on: January 06, 2012, 04:05:31 pm »
Oh. Gee, y'kno what? I don't actually remember. Damn.

I do, on and off as a general rule, though  :-\ And I've been playing this particuar world for awhile now, haven't run
into this before.

::EDIT::
Just sprang up somewhere else, too. 'Bout 10 zblocks away to the left. Fire just started in the middle of grassy hills. Beekeeper melted. It's like Dante's Inferno (not the book, the old 90's movie about volcanoes and people get boiled and oh whatever never mind).

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