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Messages - Kaleb702 Games

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106
Other Games / Re: How did you last die?
« on: March 10, 2012, 09:15:33 pm »
A wizard switched bodies with me. Then later he tries to kill me, I hit him with a crowbar and run, then when I was near genetics a detective helped me fight off my old body, I managed to grab the wizard's gun and fire a few shots off. The last thing the wizard did before falling into unconsciousness was switch our bodies back. Then they just let me die (because they thought I was the wizard).

SS13

That was me!

I thought you were someone else. I did a lot of swapping.



Lasers!

Spoiler (click to show/hide)

107
DF Dwarf Mode Discussion / Re: Does Dwarf Fortress have a moral/aesop?
« on: January 31, 2012, 12:15:51 pm »
Life is short. (More so for the dwarves.)
Try to accomplish as much as you can before it ends.

OR, if you want to be like MineCraft:

"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Mark Twain.

108
DF General Discussion / Re: Fear the wrath of !!c!!
« on: January 02, 2012, 12:40:51 pm »
Until we look at it.

And by doing that, we change everything, we cannot be certain of its past or future states, as all outcomes have been utterly decimated...

Cats.
I put one thousand cats in one thousand boxes and filled those boxes with nerve gas. No matter how many times the experiment was repeated, the cat was always dead.

Because you did it wrong. It's not all quantum wave-y until you make the nerve gas only released when something radioactive decays; otherwise the gas'll just kill the cat always. The radioactive decay turns it all quantum wave-y because it's the only truly random thing in the world.

109
Other Games / Re: Cave Story
« on: December 26, 2011, 12:24:12 pm »
Well, I got Cave Story+.... after getting quite a bit far into the original.
Well, time to start from scratch.

110
DF Dwarf Mode Discussion / Re: Cyberdorf Systems: Dwarfputing an A.I. (WIP)
« on: December 19, 2011, 01:18:00 pm »
Also, as a side effect of the laws, each and every bit of harm done by anyone is the AI's fault. It could've done an action to stop it. Therefore, law 1 is always broken.
Better laws would be:
1) An AI must stop humans from dying to the best of its capabilities.
2) An AI must do what a human says for it to do to the best of its abilities, unless this would violate law 1.
3) An AI must stop itself from dying to the best of its abilities, unless this would violate law 1 or 2.

There's still loopholes, but these are still better, because the AI won't always be breaking law 1 / 2 by being given an impossible order / not stopping a murderer on the other side of the planet.

111
DF Dwarf Mode Discussion / Re: The Awesome-est God, ever.
« on: December 19, 2011, 01:11:16 pm »
I had an Orcish couple get married.
The husband worships a mosquitor associated with the sun and an Orc associated with JUSTICE, LOYALTY, and CHARITY

The wife worhips a spider associated with the MOON and FISH and an Orc associated with TORTURE, CRUELTY, and DARKNESS.

FTW. They're like opposites. Because they are.

112
General Discussion / Re: 504 errors
« on: December 19, 2011, 12:50:06 am »
For two whole days.
TWO DAYS

113
DF Dwarf Mode Discussion / Re: Fortress Layouts
« on: December 19, 2011, 12:22:58 am »
I dig out my forts in the sides of the mountains, usually next to rivers.
Once that's done, I then make a main pathway which is only one tile wide, so that people bump into each other and climb under. I then make workshops around the main hallway, and directly connect them to each other and the main hallway. Then I do bedrooms, all directly connected to the main hallway, and eventually there's a huge, monolithic rectangle for main storage at the end of the path.

Then the fort slowly grows different according to when I need something, and then it's placed randomly in there. My forts are inefficient.

114
Other Games / Re: How did you last die?
« on: December 18, 2011, 11:58:48 pm »
I died from cold.
Spoiler (click to show/hide)
Then, next round, I became a malf AI's security borg and began 'detaining' everyone. Which involved stunning them, handcuffing them, then beating them to death.

115
General Discussion / Re: Book Recomendations
« on: December 17, 2011, 12:25:27 am »
Warriors
Seekers
Guardians of Ga'Hoole
That Rick Riordan guy's books

116
DF Modding / Re: Glitch Fixing / Simplification
« on: December 16, 2011, 05:28:57 pm »
Hardcode. Sorry bro. The iron thing can be done via RAWs, but most glitches are hardcoded.
Well, yeah, most glitches are hardcoded, I understand. But I mean, which ones can, and how be fixed via RAW editing.

@Rephikul:

1) How do you fix those?

2) Is it a major or minor speed boost, if like, all teeth were put into a single 'teeth' instead of several 'tooth's, and all '1st toe etc' to 'right foot toes', etc.?

117
DF Adventure Mode Discussion / Re: Trying to find my Fortress
« on: December 16, 2011, 01:11:30 am »
Walk.

118
DF Modding / Glitch Fixing / Simplification
« on: December 16, 2011, 12:46:26 am »
What changes to the RAWs should be done to fix glitches? (Excluding the Dungeon Master fixing. And the female beards. And the kobolds.)

Also, is there a mod that simplifies DF? Like turning all the different ores for iron to just, a single, 'iron ore', etc. Also, would this or would it not increase FPS?

119
Other Games / Re: Spacestation 13 *New Topic*
« on: December 15, 2011, 11:54:39 pm »
Copy+paste the link instead. The board software puts an http:// in front and breaks the link.

I know that; but the URL is not working -at all-, even without the http://.

120
Other Games / Re: Games you wish existed
« on: December 15, 2011, 11:18:53 pm »
Space station 13 + no lag + not BYOND and a stand-alone game instead.

Don't really care if the graphics are any better, but 3D graphics would be a plus.

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