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Messages - Wimopy

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211
Other Games / Re: Monster Hunter 4 Ultimate
« on: April 12, 2015, 12:48:43 pm »
Well, if they are scared to death it's quite well-hidden, considering some of them insult you or belittle you. I'm more interested in how the guild can keep these hunters in check so well that there's not a single story of a rogue hunter. (What would he do? Destroy ecosystems for fun or start hunting the hunters.)

And compared to their immortality, hunters seem rather humble. Maybe it's an extreme sense of morals, like how dwarves (*mostly*) obey all orders or elves ALL hate wooden items not made by themselves.

212
General Discussion / Re: Shit, let's be Mental Health Professionals
« on: April 12, 2015, 05:29:13 am »
Oh, here's a huge surprise:


213
Other Games / Re: Monster Hunter 4 Ultimate
« on: April 12, 2015, 05:05:50 am »
B-but the MH currency already has a name. Its the same generic zeni used in loads of capcom games, but still.

I call it zenny because I find the concept really entertaining. Imagine an experienced hunter getting tired of tough life in the Monster Hunter world, walking into a MegaMan Battle Network game, and using their riches to buy a bunch of powerful crap to hunt viruses for their retirement.

You know, I think MegaMan is in the future compared to Monster Hunter, seeing as there are no computers yet. Then again, who knows? Maybe you're defending the quantum storage boxes or something.

On that note: It's okay that you can put a load of small parts/tokens in your pouch, but how do you fit an army's entire weapons and armour loadout and a heap of talismans even a vampire doesn't normally wear into that blue box? Even if it's in your house, 20 Great Swords are pretty hard to fit anywhere.
Unless they use DF Physics, which would explain a lot, including all the storage options and why you suddenly become passable if you abandon (you go prone).

214
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: April 09, 2015, 03:11:03 pm »
Dunno, a KV-1 AI managed to kill my T-34 (fully unupgraded, I think it was a fire), so there's that. Took it about 3-5 shots though (and even then I failed to notice where it was facing, so I accidentally ran in front of its gun). It's mostly due to the crazy durability of the KV series though.

Survivability on AI... well, I always thought that was there weakpoint. They seem to die *way* easier than players. Maybe it's because they don't angle and they're morons, so I can shoot them from the best possible places.

Yeah, I think I've found the weakpoints of pretty much every tank I've gone against, except the SPAAs. Not sure if I should hit the truck or the gun part. Sometimes even both isn't a kill...
Also except the KV-1. I've yet to find where I can reliably kill it with my own KV-1 (T-34 doesn't have the durability for it and the gun seems weaker). Turret ring is a no-brainer for incapacitation in CQC, but the best I can do after that is light it up with a good shot from behind. Turret back seems to be the ammo rack, but getting a shot there is hard.

215
Super Smash Bros. Wii U + Monster Hunter 4 Ultimate.

Side-scrolling boss-fight-only arcade smash 'em up. Unlockable weapons and armour instead of characters. Can be played coop.
Expect broken hitboxes and attacks that can cover the entire screen.

Alternatively: Hunt monsters in the Monster Hunter world with your favourite Nintendo characters! Launch a famous Falcon Punch at a Plesioth! Fight fire with fire as Bowser!

Heh... even the classes have overlapping abilities (counter = lance counterstab, Falcon Punch or Kirby's Hammer = Great Sword charge attacks, Little Mac's KO is similar [mechanically] to the SA/CB burst attack)

216
Other Games / Re: War Thunder. Casual Dogfighting MMO.
« on: April 09, 2015, 10:42:07 am »
Eh, arty is only annoying when I get the arty strike message incoming 10-20 times in 2 minutes. It's probably both the team and the enemy doing it. Generally, it doesn't do much, but there still are the lucky shells into the back of the tank...

Planes aren't really that bad, though I had one with cannons come in directly vertically and kill my tank just before crashing. I was in a mountain pass WAY behind enemy lines, preparing to flank them while they were obliterating my team. After respawn I killed quite a few, but at that point too much time was wasted and I can't fight on three sides from spawn...

Still, I'm proud. Mostly top, but 90% of the time at least top 3 within the team in every battle. Still only tier 2 (BR 2.7 right now, researching a few 3.3 tanks in advance), but since I know where to shoot a tank, I can get one shot streaks quite often, especially from close range (harder to target the right points from afar).

What do you guys think about the state of the AI right now? I find it quite fun and it actually fires at enemies decently (stop, aim, fire), even though its tanks are quite underlevelled. Had one the other day that drove in front of my T-34 with a T-26, blocking my fire at the StuG III (and 4 other enemies). Got me killed, because the enemy could easily shoot through him and behind my cover, while I couldn't see anything. Otherwise, they're fun targets and their shots can actually cause a problem if you ignore them, I think.

217
Other Games / Re: Monster Hunter 4 Ultimate
« on: April 09, 2015, 10:22:47 am »
Gore Magala set also has sound effects while moving. (I have the Low Rank one) I love how those sound effects are unique to weapons. Some of them give of such a nice *woosh* sound, while some just sound like they're gonna destroy the planet on a miss. The amount of detail in Monster Hunter is truly insane sometimes, even though it's mostly only obvious in the small things.

As for CB, I'm mainly using the ratha/magala lines. Working on getting a Shagaru Magala plate to upgrade one, then I'll go farm to get pink rathian stuff for the other. Using a Djinn (or the weapon before it, not sure) against the Shagaru right now. The element really does wonders.

Also, must get the scythe longsword (I believe it's the Magala line as well) just because it looks crazy good. Executioner GS also. Then I'll get an Azure set + that rathalos CB from cover, because I like imitating the cover. >.>

218
Other Games / Re: Monster Hunter 4 Ultimate
« on: April 01, 2015, 03:03:19 pm »
Yeah, I always enjoyed how you can carry a maximum of 10 bottles of healing liquid and up to 99 huge monster heads/wings/tails/whatnot.
Not exactly sure how I should view materials. Are they small pieces? Are they tokens that can be exchanged for the actual monster parts after the guild cuts up the monster? Is your bag a magic bag of holding, but the potions are outside for easy access?
So many questions, so few answers. Unless I missed something.

219
Really? That's strange, never heard of it before.

Anyways, here's a link to an editable copy. I have a backup of the current version in case of vandalisation or something.
Just remember to give credit to right people. Also, if someone would seriously like to take over, then I can take the link down and they should probably make a new thread. Oh, and upload non-WIP versions as rars to the file depot in a nicely arranged manner (folder structure!).

On the note of bugs:
Can you give an example of a monster not using sinew?
I might be slow with the gaits, but sorting out bugs like that is something I can do easily.

220
Well, it's sort-of ongoing. I'm working on the gaits, still, just going real slowly. Decided to group the monsters based on size and type. I can gladly give the files in their current form. I've done it up to congalala in the forest ones. I think.
Problem is I have a huge load of schoolwork, final exams, university preparation and stuff right now. And that gaits are tedious.
I've crossed out the Rajang and Dire Miralis though, so that's good.
It'd probably be best if I uploaded this to google drive, huh?

221
General Discussion / Re: Shit, let's be Mental Health Professionals
« on: March 29, 2015, 10:01:29 am »
Spoiler (click to show/hide)

Helps that I hate hugs and back rubs and general physical contact.

222
Other Games / Re: Monster Hunter 4 Ultimate
« on: March 27, 2015, 07:22:13 pm »
I'll add a spoiler of what I think about the various weapon types in more detail, mind that I practically have 90% of my 3U games in SA and 90% of 4U in CB.

Spoiler (click to show/hide)

The limited upgrade options are very annoying for the new weapons, that's true, though I guess it helps make people use other types. Not that I need more than 2-3 weapons from one tree.

223
Other Games / Re: Monster Hunter 4 Ultimate
« on: March 27, 2015, 09:41:21 am »
My favourite weapon in Tri Ultimate was Switchaxe. All-round good enough to use against any enemy. And once I had Mizar, I really could use it as a pretty good substitute for an elementally-correct weapon.

As for MH4U, I'm using CB and SnS right now. SA feels strange for some reason, though I found how to do the old sword mode combo. CB and SnS are a nice combo, though I prefer the sword mode of the CB, it's like a heavier, stronger SnS. And the SnS is good when the CB is too slow or can't hit the enemy because it's small (the -dromes, for example).

224
Other Games / Re: Monster Hunter 4 Ultimate
« on: March 24, 2015, 01:10:46 pm »
You know, I think that might have something to do with the "traditions that annoy you but persist nonetheless" thing.
Cha-Cha was extremely good at hitting you with felvine bombs with the Felyne Mask (didn't play before third gen). Even with better AI, I imagine they wanted to keep the 'annoying, but extremely useful' aspect. Unless he did it on purpose before as well. I guess it's a conspiracy, just like the desire sensor and glitchy hitboxes.

225
World of Tanks (not sure which of the following to I played before it):

+Path of Exile = World of Exile / Path of Tanks. ARPG with tanks and a crazy skill tree.
+Monster Hunter 4 Ultimate = Monster Tanker 4 Ultimate. Hunt monsters in tanks. Make better tanks out of their parts. Repeat, while cursing RNG.

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