Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chelicerate

Pages: [1]
1
DF Dwarf Mode Discussion / Re: Changes to Mining?
« on: July 15, 2014, 06:26:07 am »
You can still build floors and walls of magnetite rock, if you so wish.

2
Alright, one more question really quickly then. Is there a list somewhere as to what the various poisions do? I couldn't find a list. Things like Agony poisoin I can infer, but some others I cannot.

3
Thanks for the quick response! Another note, though I'll probably just search for it before you answer: What skill do muskets use when attacking via range?

4
I understand, to get a lot of new features, I must use the advanced world generation options. Do I have to use your custom ones, however, or can I use the Large/Medium/Small/Pocket Island/Region to get them?

5
Will keep all this in mind. Thank you all.

6
I've grown used to getting a fortress to be self sufficient, except for the whole 'military' side of things. Can make a small militia, but rarely do i get a force trained enough to fight off seiges. I've decided to force myself to learn how to do this the way i learned Dwarf Fortess: Crash course. My challenge: At least half of the fortress must be in the military. The military dwarves are not allowed to have civilian jobs. Anything that is not a dwarf must die. Use traps in moderation, and only traps that must be reloaded.

I'd like three of my initial seven to be in the military right at the start, in full steel armor/weapons, though iron and bronze will do fine too. My issue is thus: What should my four civilian dwarves have for starting skills? And what should i bring with me?

My thought is about thirty to fourty wood, some food, seeds, egg laying animals, and beer, to be able to get things up and running fast. One miner, one farmer/brewer/butcher, one woodcutter and a bookkeeper/manager/broker.

Any suggestions/tweaks?

Pages: [1]