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DF Dwarf Mode Discussion / Personal challenge accepted. Starting build advice, please?
« on: August 07, 2011, 03:18:18 pm »
I've grown used to getting a fortress to be self sufficient, except for the whole 'military' side of things. Can make a small militia, but rarely do i get a force trained enough to fight off seiges. I've decided to force myself to learn how to do this the way i learned Dwarf Fortess: Crash course. My challenge: At least half of the fortress must be in the military. The military dwarves are not allowed to have civilian jobs. Anything that is not a dwarf must die. Use traps in moderation, and only traps that must be reloaded.
I'd like three of my initial seven to be in the military right at the start, in full steel armor/weapons, though iron and bronze will do fine too. My issue is thus: What should my four civilian dwarves have for starting skills? And what should i bring with me?
My thought is about thirty to fourty wood, some food, seeds, egg laying animals, and beer, to be able to get things up and running fast. One miner, one farmer/brewer/butcher, one woodcutter and a bookkeeper/manager/broker.
Any suggestions/tweaks?
I'd like three of my initial seven to be in the military right at the start, in full steel armor/weapons, though iron and bronze will do fine too. My issue is thus: What should my four civilian dwarves have for starting skills? And what should i bring with me?
My thought is about thirty to fourty wood, some food, seeds, egg laying animals, and beer, to be able to get things up and running fast. One miner, one farmer/brewer/butcher, one woodcutter and a bookkeeper/manager/broker.
Any suggestions/tweaks?